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Sakurai on how making things simpler doesn't mean easier with competitive games
Super Smash Bros. director Masahiro Sakurai has still been publishing his bi-weekly columns in Famitsu, and we’re probably due for another one soon about Kazuya in Ultimate. In the meantime though, he’s been tackling some other subjects. One topic covered earlier this month is how making things simpler doesn’t necessarily mean easier when it comes to competitive games. Below is...
Brian