Splatoon 2: Octo Expansion details and images – some Zelda: Breath of the Wild devs involved
A number of outlets recently had the chance to try out Splatoon 2: Octo Expansion, including USgamer. We’ve collected some details and images from the site’s report below.
– The music that thumps through the subway station’s walls is grittier than what’s usually found in Splatoon
 – Each level’s difficulty seems ramped up from what’s in the base game’s campaign
 – 80 stages in comparison to the base game’s 32
 – Not every stage is required for “completion”
 – One stage example: armed with a Tri-Slosher bucket and approached by two flying enemies; the floor beneath has breakable crates; if you toss paint aimlessly, you might lose your footing and die
 – Other stages include one with an infinite Inkjet ability, powered by an ever-recharging boost
 – Another stage has you equipped with the Charger, as multiple enemies on platforms spun around, shooting continuously; can rotate them with a target on either end of the small platform, but can be easy to get overwhelmed
 – Another stage: push a giant ball around a narrow platform, with enemies all along the way
 – Some designers who worked on the shrines from Zelda: Breath of the Wild also worked on the Octo Expansion
 – The new stages are trickled with familiar gadgets
 – One level has a giant discarded Game Boy floating in the air
 – Another level has old discs
 – Appearance from Agent 3, the hero Inkling from the first Splatoon’s campaign
 – Cap’n Cuttlefish is back
 – Players will also learn more about the origins of Splatoon 2’s idol stars Pearl and Marina,
 – In finishing the campaign, players unlock the Octoling characters for the game’s multiplayer mode
 – Nintendo says the new expansion announcement did spark a huge spike in the completion rate of Splatoon 2’s single-player campaign


 
  
  
  
  
  
 



