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Super Street Fighter IV 3D details (friend codes returning in some form)

Posted on January 12, 2011 by (@NE_Brian) in 3DS, News

– Full Internet-based combat
– Players across the nation can play against each other
– Lag-free experience promise from Capcom for Internet Versus mode
– Choose from “quick match,” “custom match,” and “friend match”
– Quick match: Paired up with an opponent instantly
– Custom match: Find an opponent based on set conditions
– Friend match: Fight someone who you select from your friend list
– Add players to your friend list by exchanging friend codes (isn’t confirmed if codes are system-wide or game-specific)
– Local multiplayer also available
– Versus mode: Player vs. player, player vs. cpu, cpu vs. cpu, and download play
– Download play: Versus matches on two 3DS systems with one game
– Can transfer the game to other players through download play, will keep functioning even if the host leaves
– Unclear if there are limitations on characters/stages for download play
– Set a comment before multiplayer fights
– Comment will show up with your rank and current battle points before the fight
– Battle points gained by winning a fight
– Compatible with arcade machiuke (arcade challenge): Other players can interrupt you for battles while you’re playing arcade mode
-Will work for local and internet versus play
– Modes on the title screen:
Arcade
Versus
3D Versus
Internet Versus
Challenge
Training
Player Data
Figure Collection
Option
– Medals: Clear conditions to earn medals, view them in Player Data in options screen

Perhaps the biggest detail here is in regards to how the 3DS will handle friend codes. We know they’re coming back, but Famitsu did not say if players will be forced to input codes for specific games, or if the system itself has a universal list. Hopefully it’ll be the latter!

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