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Super Street Fighter IV 3D details

Posted on July 28, 2010 by (@NE_Brian) in 3DS, News

– Yoshinori Ono said Capcom considering bringing the game to the DS or PSP, but that wasn’t a viable option
– When the 3DS was announced, Ono thought they could use the system to make something that showed the enjoyment of having Street Fighter in your palm, wanted to use wireless functionality
– Team has a number of ideas about using 3D
– Considering 3D for visual effects
– Players won’t be able to move into and out of the stages, or anything that will effect play
– Game won’t be tailored for kids: “Rather than that, we’d like to make it into a title that makes kids grow.”
– Team is seeing if they can do anything with the touch screen and slide pad
– Special buttons could end up on the lower screen, special attacks on the slide pad
– Want to keep all of the modes from the console version, including wireless play
– Hoping to include original content
– Might have arranged costumes
– All 35 console warriors are available
– Saving Attack, Ultra Combo, other systems will be in the game
– Only 10% complete
– Ono wants to release the game following the arcade version’s release

The following quotes come from Yoshinori Ono…

“We thought about a DS or PSP port when we were considering porting SSFIV to a portable system, but neither system would’ve been able to produce a port that I would be satisfied with. That’s around the time when the 3DS was announced to us, and we decided that we could produce Street Fighter on that system well enough that everything fun about the series would shine through. There was also the fact that we could use all of its network abilities to help gamers communicate with each other.”

“We’re in the midst of a trial-and-error process, throwing ideas around the development team for things that’d be neat to work with in 3D. The system itself is still purely SSFIV — we’re thinking about ways 3D can be used in the visuals instead.”

“We don’t have any intention of pandering to children here. We’d rather make a game that a kid wants to strive to become better at. Of course, we’d like to make it a little more accessible since it’s not on a home console, but we’re not thinking about kids so much as people who stopped playing SF after the Super NES version… We have no intention of rebalancing the strength of the moves. We are conducting trials, though, to see how we can use the bottom screen and Slide Pad. Maybe we could use the screen to simulate multiple button presses and the pad for special moves, or the like.”

“We don’t know exactly when yet, but I would like to see it out while the original version is still popular in arcades. Releasing a simple upgrade to arcades would whittle down our audience, but getting the game out on lots of different platforms will hopefully help expand it instead.”

Thanks to Thomas N for the tip!

Source 1, Source 2

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