Submit a news tip



Kazuya Takahashi

Thanks to the destruction in Donkey Kong Bananza, the game will let players skip locations and parts of the story.

That news comes from co-director Kazuya Takahashi. Speaking in an interview that went live today, he spoke about how the Nintendo Switch 2 exclusive provides “leeway in terms of progression”. While games often block off sequence breaking, it’s allowed in Donkey Kong Bananza.

Takahashi noted in the interview:

In an interview published today, Nintendo went into detail as to how the team behind Donkey Kong Bananza was able to take advantage of Switch 2.

We recently heard that the game was initially in the works for the original Nintendo Switch. However, Kenta Motokura said the team “ran into some challenges” and started thinking about moving to the new console around 2021.

Donkey Kong Bananza frame rate drops

Kazuya Takahashi, the director of Donkey Kong Bananza, has commented on the game’s performance and frame rate drops.

Overall, early impressions of the Nintendo Switch 2 exclusive have been positive. However, some who have been able to try out the game prior to launch have noticed some frame rate dips. It’s largely stable and tends to hit its target of 60 frames per second, but inconsistencies have been noticed. We should get a better idea about performance following launch, which is happening next Thursday.

It goes without saying that Donkey Kong is the star of Donkey Kong Bananza, but young Pauline – who’s 13 years old in the title – is pretty important as well. Aside from accompanying Donkey Kong on his journey, she plays a role in the gameplay.

Now thanks to an interview with producer Kenta Motokura and director Kazuya Takahashi, we have some information about why Pauline is in the game. Having a character journey with Donkey Kong was always a part of the plan. Eventually concept art for the zebra transformation was made, it was prototyped, music was made, and that music was turned into a song. 

Donkey Kong Bananza is continuing the trend we’ve been seeing as of late, which is that while it’s coming to Nintendo Switch 2, it was originally planned for Switch 1.

That news comes from Kenta Motokura, the game’s producer. He said that it was always the plan to use voxel tech and consider “lots of different ideas for applications.” However, when Nintendo Switch 2 started to become a reality, the team “realized that the best implementation of these ideas and technology would be on Nintendo Switch 2.”

Director Kazuya Takahashi chimed in on this as well, telling IGN:


Manage Cookie Settings