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Update: Winners are in! We’ll be emailing codes shortly. Take a look at the winning entries below! And thanks to all who entered!

North America

“me”:

my childhood has 5 stages: NES, SNES, N64, PS1, and PS2 because my family got them hand-me-down each one after another each about a year apart. My first games were mario 1 2 and 3, duck tales 2, duck hunt, TMNT, and some other crap NES games. Then came the super nintendo and the glory of Donkey Kong Country and Super Mario World. Saving in a game was amazing to us.
Then we got the N64 and put in Mario 64 and it was like…3d…what even is this?
After messing around with mario i dug into the bin of games (must have been 4-5 at the time, preschool) and pulled out the one with a sword on it. So we put that game in and it had cut scenes (totally un heard of for us). Navi flying through Kokiri forest….wow.
We spent like 2 years trying to beat the deku tree until i finally did one day by myself (must have been first grade because my friend had windwaker on game cube and he told me about it and it confused me because i thought ocarina would be about a boat and stuff)
a year later we got the ps1 as a hand me down as well and i got spyro. loved that game so much. then we got a ps2 from charity cuz we were poor. I experienced almost 20 years of gaming in 5 years because of this, and i have an appreciation for older games because thats what i grew up on.
And I’ll never find anything to replace ocarina of time in my heart, because to someone who couldn’t read the game was limitless. i didnt know what i was supposed to do so i did whatever i wanted and when i did something that triggered the story to progress i was so happy

“Tylos”:

Castlevania: Cirlcle of the Moon.

I’ve played many of the classics: OOT, Mario 64, F-Zero, etc.

But I think my most memorable childhood game and my favorite old game overall is Castlevania: Circle of the Moon on GBA. Where’s was born and lived a major part of my life we didn’t have much money: my GBA was sent to me from my uncle who lived in Canada and My Father couldn’t use up much of his money for gifts so I had few games. I had a Spider Man game, Super Mario Advance and Castlevania. It was apparently a PAL version of the game as it didn’t have the full name.

But Castlevania was the game I’d play the most. It was fun, and at the time challenging as I was quite young. It was my most valuable game: we would have small trade offs amongst friends in which we’d lend games to each other in exchange for another game. That was the only way I could play more games like Mario Kart, Super Mario World, Fire Emblem and Zelda.

I didn’t have a pokemon game till Emerald and those two games ended up being my most cherished.

They were the two games I wouldn’t lend to anyone but my closest friends.

“LinkFloyd”:

In 1990 my favorite uncle left the country. That same year he sent my brother and I a Teenage Mutant Ninja Turtles toy. In 1993 he sent us a SNES and in 1994 he sent us Teenage Mutant Ninja Turtles IV Turtles in Time, and thus, my short, young, little life was complete. There were videogames and there were Teenage Mutant Ninja Turtles, what more could I ever want? The real world be damned, I wanted out of it. We lived the Teenage Mutant Ninja Turtles, they were our lives, mine, my brother’s and my cousin’s. My brother’s nickname in middle and high school was Turtle and people who knew him back then still call him that to this day. We had toys, posters, underwear, backpacks, fannypacks, we watched the movies and cartoons on VHS with an almost religious fervor, pretended that we were the Turtles and, at least on one occasion, dressed up as them (there’s a picture of this, my only attempt at “cosplay” thus far, but let me try to keep one last sliver of dignity, please). But above all that, first and foremost, we played Turtles in Time. Over and over, without rest, in Normal, in Hard, in Animation, in Comic. We’d get to the credits, reset, pass the controller and start all over again without rest. I was Michelangelo, my brother was Leonardo, my cousin was Raphael, always. We know all the music by heart, we know all the sounds by heart, all the voices, pixels, backgrounds, sprites. We know this game.

In 4th grade I met someone who seemed to know what I was talking about for the first time. We played with He-Man toys (he had the old one, I had the new one), we played Game Boy together, and, most of all, we played Turtles in Time on an almost infinite loop. By the time we were in 6th grade he’d turned from best friend into bully and tried to make my life worse than I wanted it to be. After that we went to different schools and didn’t see each other as much until he left the country for Germany, although we sort of made our peace with each other somehow before that, helped by time and infrequency.

There were a lot of things going on in my country and my family back then, and there still are to some degree. In 1994 my other uncle, my cousin’s father, was sent to prison for political and ideological reasons, and no one knew where he was for sure. We didn’t think much about any of this when we were children but these couldn’t have been particularly fun times for adults in my family, even though they did a marvelous job of keeping us children out of it, specially my cousin. The real world was a scary place and my brother, my cousin and I would much rather be in Big Apple, 3 AM.

My cousin died of cancer almost a decade ago. Politics, life, decisions made by complete strangers to us, and 90 miles of shark infested waters kept us apart for the last 10 years of his life. Last I heard about my friend he had spent seven years in a prison in Germany; I don’t know what for and I can’t and don’t want to think about what he must have gone through. He’s got the right ingredients for a being a good person and I hope the hole in him hasn’t gotten any bigger. At some point I made the mistake of exchanging Turtles in Time for another game but I’ve since managed to find another copy. It’s not the same cartridge and not everyone is here, but the game is the same and my brother and I still play it. It doesn’t do much discernable harm and it certainly makes everything a bit more tolerable.

Europe

“Beta”:

Hmmm… That’s a toughie, tbh. Between Minish Cap. Fire Red, the Battle Network series, Kirby… I think I’ll go with Fire Red. The revelation of actually finding out there was Pokemon games when I was a little kid after watching the anime every day in the afternoon after school was just.. epic! I can remember to this days my first minutes and entering Oak’s lab and hearing that music and picking my soon to was lifelong companion, Charizard… It gives me goosebumps to this very day!

“Simo”:

Metroid II: return of Samus.
First time I saw the cartridge, it was already inserted in my beautiful emerald green “Play it Loud!” Game Boy model, which made me suspect that my father secretly tried to play it before me. For me as a little child, nothing was more charming than the dephts of planet Zebes. I just wanted to explore every narrow passage, bomb every wall, blow up every door. Shooting doors was actually one of the best things I could think of: why couldn’t it be that way in the real world? Written text was almost totally missing, and so everyting was up my imagination. I fancied the story as I proceeded deeper into the planet. I was a glorious robot killing Metroids, the most horrible creatures on earth. Even if Zebes was not Earth. Then I got curious and even bothered to read the instruction booklet. All of a sudden I turned into a bounty hunter, and a female one. Who cared, Samus was still the best of both worlds. I told my father: did you know? That robot is a girl. And girls had just got cooler. When I’ll have a girlfriend, we’ll go metroid hunting together.
(Signed: an European Bounty Hunter)

“timZ117”:

Well since we’re talking about storybooks here, i feel that yoshi’s story on n64 needs to be mentioned.

Sure it wasnt the best game ever made, but i had a ton of fun with that game back in the day, and it’s still beautiful today. I can still remember the song of the yoshi’s on the title screen, and will never forget it.


Tengami is out today on the Wii U eShop. To celebrate, we’re holding a giveaway for both North American and European fans.  

The rules are simple. We want you to leave a comment below about a favorite game you played as a child, given Tengami’s whimsical storybook quality. Also be sure to specify which region you’re entering for.

We’ll let the giveaway run for three days, though this may vary slightly depending on the amount of entries. Winners will likely be announced on Sunday.

We have a total of six codes to hand out – three for North America and three for Europe. To sweeten the deal, all North American winners will also receive a code for Tengami’s soundtrack on Bandcamp.

Get those comments in! And huge thanks to Max Criden for working with us on this!

Shinya Hiratake is the director of Captain Toad: Treasure Tracker. It was many years ago that he thought about a game concept that would take place in a series of small diorama-like levels where the hero couldn’t jump. Players would move the camera around the diorama and guide the hero to the exit.

Who was the hero, you ask? Why, Link of course! Hiratake felt that if he removed the jumping mechanic from a platformer, he could greatly shrink a game’s levels. However, he believed that the concept wasn’t a fit for the Mario universe since most of those characters can jump. It was then that The Legend of Zelda’s Link came to mind.

The New 3DS and DSi are very comparable products in their nature. Neither system is a true leap to the next generation of Nintendo handheld hardware, but both act as notable upgrades over their predecessors. Given how similar the New 3DS and DSi are – at least in their purpose – it’s interesting to see just how similarly the two systems have sold in Japan thus far.

The New 3DS and New 3DS XL have sold over 500,000 units in five weeks, according to sales tracker Media Create. As it turns out, this was the same case for DSi. That system released on November 1, 2008 and sold over 500,000 units in five weeks.

I think the general hint today is that Sakurai would really like you to try Smash Tour:


Of course it wouldn’t be a daily without some new info:

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There are three types of game boards. If you turn on the Custom Fighters option, the fighters will be preset with custom special moves. The number on a fighter’s portrait on the game board indicates which custom move set that fighter is using–this also adds to the randomness of this mode.

 

Nintendo has issued a response to this month’s NPD report.

The highlight this month is Super Smash Bros. 3DS, which has sold 1.2 million combined physical and digital units. Thanks to a strong October, the game moved 485,000 copies and is the best-selling handheld title of the year. Smash Bros. 3DS is now the tenth 3DS game to sell at least one million units in the U.S.

Nintendo also mentioned Wii U in its statement. Thus far in 2014, hardware and software sales have increased by 47 percent and 84 percent respectively.

You can find Nintendo’s full response to the October NPD report below.

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Toys “R” Us is the latest retailer to have revealed its deals for Black Friday 2014. There aren’t quite as many notable offers compared to other retailers, but there are a few things – such as buy 1, get 1 40% off all games.

You can find all of the gaming-related deals from Toys “R” Us in the ad above.

Source

NPD Group has released a listing of the top ten best-selling games in the U.S. for the month of October 2014. The results can be found below.

  1. NBA 2K15 (PS4, Xbox One, 360, PS3, PC)
  2. Super Smash Bros. for 3DS (3DS)
  3. The Evil Within (PS4, Xbox One, PS3, 360, PC)
  4. Borderlands: The Pre-Sequel (360, PS3, PC)
  5. Destiny (360, Xbox One, PS4, PS3)
  6. Skylanders: Trap Team (360, Wii, Wii U, PS3, Xbox One, PS4, 3DS, mobile)
  7. FIFA 15 (PS4, 360, PS3, Xbox One, Wii, PS Vita, 3DS)
  8. Madden NFL 15 (360, PS4, PS3, Xbox One)
  9. Middle-earth: Shadow of Mordor (PS4, XBox One, PC)
  10. Minecraft (360, PS3, PS4)

You can find more details from this month’s NPD report over on GamesBeat.

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Mirage Spots and Ancient Gateways Unleash Legendary Pokémon, Eon Ticket Leads Trainers to Latias or Latios, and More Unveiled before November 21 Launch

BELLEVUE, Wash. – November 14, 2014 – Today, The Pokémon Company International revealed Delta Episode story details for the Pokémon Omega Ruby and Pokémon Alpha Sapphire games launching November 21, 2014. Players can learn more about the new Delta Episode, featuring Deoxys and other surprises; the region¹s Mirage spots that conceal Legendary Pokémon; and the mystery of the ancient codes hidden throughout Hoenn in the new trailer.

Embark on a new adventure and encounter Deoxys in the Delta Episode
Pokémon Omega Ruby and Pokémon Alpha Sapphire introduce a new story, the Delta Episode, which reveals the history of the Hoenn region and thrusts Trainers into a quest to save the world. The Mossdeep Space Center, a research facility for studying space and rocket science, discovers that a giant asteroid is hurtling toward the planet. Trainers must stop Team Magma and Team Aqua from attacking the facility. Meanwhile, a battle in space is brewing between the Sky High Pokémon Rayquaza and the DNA Pokémon Deoxys, a powerful Pokémon that can transform between four distinct Formes: Normal Forme, Attack Forme, Defense Forme, and Speed Forme. Rayquaza faces a fateful challenge that will determine the future of Hoenn.

Super Smash Bros. director Masahiro Sakurai returns in this week’s Famitsu with yet another column. A large portion of his piece delves into the usage of Little Mac.

In his column, Sakurai shares an interesting online player statistic for Super Smash Bros. 3DS. It turns out that Little Mac actually has the lowest win ratio among all of the characters.

Sakurai states:

“For Super Smash Bros. Brawl, the individual character win ratios lined up nicely in a staircase format, but [for Super Smash Bros. for Nintendo 3DS] one fighter has a significantly low ratio. It’s Little Mac.”

“It appears that the biggest reason for his low win ratio is because people fall under the assumption that ‘Little Mac is strong!’ and all rush to use him only to get pummeled in return. He gives the impression of being able to win easier than other fighters which leads to more people using him, but in reality, he’s a difficult character to actually continuously win with.”

“Little Mac is a fighter with very pronounced strengths and weaknesses. While he has an enhanced dodge and megaton-level punch for aggressive play, he has very weak jump power and a simple back throw along with a follow-up attack prove to be crippling.”


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