The Outer Worlds – gyro controls confirmed for Switch, frame rate and resolution targets
The Outer Worlds will make use of optional gyro controls, Obsidian has confirmed to Nintendo Everything.
Production director Eric DeMilt told us that much time was spent on “tuning controls to help with playability on the Switch.” The team “tuned sensitivity, exposed some inputs to users in the settings menu, tweaked and iterated aim assist values and added support for gyro aiming, and sticky targeting.”
DeMilt spoke with us about the Switch porting process as well, including the challenges involved. “Porting a game with thousands of assets designed to be loaded and displayed on current gen PCs and consoles with the power to display in 4k made streaming and visual fidelity a challenge on a handheld,” he said. However, Obsidian is “very happy with how the game looks and plays” on Nintendo’s device.
We also have some news regarding the game’s performance. We’ve heard from publisher Private Division that the game targets 30 frames per second with a resolution of 720p in handheld and 1080p docked.
The Outer Worlds launches for Switch on June 5. Stay tuned for our full interview with Obsidian.