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Ubisoft says it was impossible for Assassin’s Creed Unity to run on Wii U

Posted on October 6, 2014 by (@NE_Brian) in News, Wii U

For the first time since its launch, Wii U will not be receiving any Assassin’s Creed games. This is in part due to sales. In the case of Assassin’s Creed Unity, it’s also a result of the Wii U being a bit underpowered when compared to other consoles.

Ubisoft creative director Alex Amancio explained to RedBull:

“It couldn’t, it really couldn’t. I mean this is why we from the beginning, this was going to be a new-gen-only title, because the crowds aren’t aesthetic, they actually have impact. If we did anything to hinder that or to reduce that it would have a detrimental impact, it wouldn’t be the same experience. I don’t think that would be fair to fans, to sell the same game but with different levels of experience. Even the seamless nature of the series and the scale of the game right, we couldn’t do that. We never load Paris. It wouldn’t be possible, in our minds we’d be cheating fans by providing a lesser version of the same game.”

As for Assassin’s Creed: Rogue, the same logic can’t be applied. Wii U not getting that game ultimately comes back to the point of Ubisoft being concerned about low sales.


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