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Zelda Wii U demonstration details

Posted on June 7, 2011 by (@NE_Brian) in News

– Technically only a cinematic
– Not an indication of a full game is being made
– IGN: Stunning lighting, fantastic textures and excellent animation are just the broad strengths of this demo
– Much attention given to environments
– Broad artistic style
– Every asset was clearly original
– Not an old game scaled up in resolution
– Starts with a slow-moving sequence showing the interior of a citadel or temple
– Isn’t clear that it’s Zelda until the camera starts to pivot upward
– Familiar symbol starts to become visible in the granite: Twilight Princess logo with the Triforce and wings
– Link goes into the temple to explore
– Gohma bursts through a window
– The two battle, don’t discover who wins
– Same sequence also shown at night to illustrate how the environment would change dynamically as time goes by
– Tablet had a full top-down map of the location
– Three icons as well
– Switch between night and day at any time with the icons
– Shift the camera between three multiple positions
– You can actually see Gohma crawling along the outside of the building before she confronts Link
– Third button: Pull the cinematic from the TV to the controller

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