40 minutes of Rime Switch footage, PS4 comparison - Nintendo Everything

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40 minutes of Rime Switch footage, PS4 comparison

Posted on November 13, 2017 by (@NE_Brian) in Switch, Videos

New videos for Rime on Switch are starting to surface. Along with 40 minutes of gameplay, we also have a video comparing it to the PlayStation 4 version. Check out all of the footage below.

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  • amak11

    That intro sequence makes the Switch version look nicer than it really is… Then again. It still looks pretty decent and from what I see they have anti-aliasing on

  • So just better lighting and resolution and nature animation on PS4.

    • Dylan W

      Yeah, that’s pretty much it. Everything else looks intact.

    • Jefferson Boldrin Cardozo

      I’m bothered by the lack of shadows cast by trees, specially since Zelda BotW managed to use plenty of those on the Wii U. But considering the performance looks very good (I did’t watched the whole thing, but at least I liked what I saw) I’d say it’s a fair compromise, even though I’d prefer to have trees at least casting super low res shadows.

    • venomancer

      and frame rates… they say the game is almost unplayable in handheld mode..

  • ジョシュ

    It doesn’t look bad on the switch at all.

  • ジョシュ

    It doesn’t look bad on the switch at all. I wonder how the switch can flawlessly run a game like super mario odyssey but can’t run this indie game without frame-drops… it’s so interesting.

    • ben

      Good engine design with some of the best programmers in the world vs a port done by passionate small team that designed the game for a different piece of hardware.

      • Indielink

        It’s built in Unreal 4 which the Switch supports. But I do agree the game should run better than this.

    • Jefferson Boldrin Cardozo

      Mario Odyssey’s engine was made from zero (and by one the most competent game companies in the world with a huge budget and development time, no less) only for the task of running Mario Odyssey on the Switch.

      UE4 was build to run any kind of game, and be scalable and easy to port to very different hardwares, and Rime was build upon that by a small team, initially not planed to run on hardware as weak as the Switch. In its own terms this looks like a very good effort (but like I said in another comment, I really miss having tress casting shadows xD)

    • Justin McQuillen

      A lot of game design and programming has to to with optimization. So you are constantly going through checking class scripts to see what is the best way to make them operate taking the smallest amount of memory, processing, etc. In the case of indie developers they may be perfectly able to script and create a game without having the express optimal solutions at hand like a large, billion-dollar corporate worldwide leader in game hardware and software development like Nintendo does. Not to mention the huge difference between developing a game exclusively tooled for one system like Mario Odyssey compared to porting one, even for Zelda BOTW. I think if Nintendo pushes out an exclusive Switch Zelda game the graphics will be amazing compared to BOTW. Look at Skyward Sword compared to Twilight Princess, this is the sort of difference or more we are speaking of.

  • ben

    This game is too expensive to look this bad. Almost the price of a full price game in Japan. Only $10 cheaper than LA Noir.

    • Justin McQuillen

      I have the LA Noire preload, fingers crossed it isn’t terrible at this point. The trailer looked good.

    • Dylan W

      It doesn’t look bad in docked mode. Sure, the lighting and resolution aren’t as good as the other systems but it’s passable and doesn’t take away from the style or performance in any major way (rare minor frame rate dips but other versions had that as well). The handheld mode looks like trash though.

  • Derberker

    if only they had put a tegra X2 in there, too many UE4 and Unity games are hovering around just passable.

    • Aline Piroutek

      Well, maybe in 7 years we get a Switch with Tegra X2.

    • Jefferson Boldrin Cardozo

      It would most likely not be able to hit the $300 release price nor the March 2017 release date.

    • nemo37

      An X2 would not really have closed the gap (performance would have improved but not by much if you are expecting the same level as PS4 or XONE). We will have to wait for a 1 TFLOP FP32 capable SOC at the same power usage of the current X1 to approach the type of graphics that the base XOne (S) gets.

      However, I think in its current state the Switch is good enough. Very few portable systems have been able to run many of the same games in a playable manner as their stationary home console counterparts within the same period (Switch being the closest one, but Vita, PSP, GameBoy, and GameGear all receiving honourable mentions). The key is these games are playable and they can be enjoyed anywhere. Of course those that do not care about portability or want a more powerful version in addition to the portable version can always buy these third-party games on the stationary systems.

      It is also important to note that Rime does not really represent the best case scenerio for what can be done on the Switch or what UE4 can do on the system. As with Snake Pass, Rime, did not really run all that well on the more powerful Xbox One or PS4 (inconsistent frame rate and lag are common in all of these versions). And it is understandable considering it is a small team that most likely does not have much experience with engine optimization. Nintendo themselves are developing the next Yoshi game using Unreal 4 and SE is bringing Dragon Quest XI which also run at UE4. Now I do not expect DQXI to look perfectly on part with the PS4 version (Switch is after all significantly weaker), but the discrepancy and performance issues should be smaller. I think both of these games would provide a better benchmark of what is possible with UE4 on Switch with proper optimizations.

    • ben

      The issue is these games are not that well made and they were not designed to run on the Switch. A more powerful console isn’t really the issue and X2 isn’t even significantly more powerful nor is it used in a tablet as far as I remember the x2 is used in cars.


  • venomancer

    I wish Nintendo had given switch a bit more power just a tiny bit more :/
    I guess we will have to wait for NEW Nintendo Switch…

    • Blackbishop

      Why should that matter with this game? I have read comments about the PC and PS4 version and the game is badly optimized even with that superior specs. So even with that the Switch will still run it bad.

  • venomancer

    plz down vote this comment 🙂

    • Fredy Rodriguez Ortega


      • venomancer

        thanks Fredy

  • Reggie

    That’s pretty stark…

  • Stuart O’Quin

    Honestly, “Doom” seems to have held up better. Due to a pricing error, I’m paying only $20 for the Switch version, though. Can’t complain.

  • Dylan W

    Well, it looks like I’m only playing this docked unless they patch it to improve the performance in handheld mode.