Aonuma - Zelda Wii U progressing well, "something new" is key - Nintendo Everything

Submit a news tip



Aonuma – Zelda Wii U progressing well, “something new” is key

Posted on March 10, 2016 by (@NE_Brian) in News, Wii U

This week’s issue of Famitsu has an interview centered around The Legend of Zelda: Twilight Princess HD. But of course, the discussion wouldn’t have been complete without a question regarding Zelda Wii U.

When asked about how development is going on the new game by Famitsu, Zelda series producer Eiji Aonuma told the magazine:

“Busy. When we did Skyward Sword for the Wii, at the end stages of development, I was in charge of the characters’ dialogue and the in-game text. And, now as well, it’s like it was then. I had to work on text today, too. But, the game has really taken shape, and things have gotten easier. That means things are progressing well.”

Aonuma added that the keyword/key phrase for the game is “something new.” Ocarina of Time was a huge leap for the Zelda series and since then Aonuma explained:

“I think the base of our secret sauce has always been Ocarina of Time. But this time, the change in flavor will be like going from Japanese food to Western style food. Perhaps, players will be surprised. Please look forward to it, because I think we’ll be able to make ‘something new’ like Ocarina of Time was.”

Source

Leave a Reply

  • wiki443556

    The western food analogy relates to the fact it will be big and open world, like Skyrim, etc.

    • Zuxs13

      Or maybe it means voice acting?

      Edit: Though that would probably be unlikely since he mentioned he was just doing text in the game.

      • Radish

        Or, what do voice actors read? Text.

        • Zuxs13

          haha good point

      • Logan Wayman

        If it has voice acting, here’s my idea for part of the cast:

        Dave Wittenberg as Link
        Stephanie Young as Zelda
        Neil Kaplan as Ganondorf

        • Zuxs13

          Ahh so you would go with voice actors and not actors who do voice acting as well? See I would have gone with Actors, because then it gives them the opportunity to use those actors in a movie or show.

          • Logan Wayman

            Well, here was my original cast before I chose these:

            Viggo Mortensen as Link
            Emma Watson as Zelda
            Andy Serkis as Ganondorf

  • Kenshin0011

    Don’t fret when he says “more Western”, I’m pretty sure all they mean by that is it’s open world. I’m sure there’s more to it, but it’ll still be TLoZ.

    • NintendoPSXTheSecond

      Actually now that I think about it, I can’t even think of an open world game released in Japan. Even Final Fantasy which would be one of the closest ones is still rather narrow.

      • Radish

        XCX?

        • NintendoPSXTheSecond

          True, but I was thinking outside Nintendo. Should have made that more clear than it already was. My bad.

          • Radish

            Shenmue? Dark Souls? Yakuza? Okami? Tales of Zesteria?

          • Burning Gravity

            I wouldn’t consider Dark Souls, Okami, or ToZ open world games. Pseudo-open-world at best. Can’t speak for the other two.

          • Radish

            You may not consider them open world games, but they are. The size and scope aren’t what define it, unless you believe that once No Man’s Sky is released it will be the only open world game in existence.

          • Fisaulerod

            Burning Gravity is “right”. The modern or current open-world concept usually refers to games like skyrim or gta. Certainly games like OoT, some JRPGs or Okami could have been considered open-world games in their time (or precursors), but they are not open-world in today standars.

            Of course, this is just a matter of definition. But I think NintendoPSXTheSeconds was asking for games open-world games like Skyrim.

          • Radish

            But like I said, if the standard is defined by size, scope, and choices, it’s going to be blown out of the water by No Man’s Sky. And I disagree with that. There are different types of open world games and there’s nothing wrong with admitting that.

          • Fisaulerod

            Yes. The point is just that nowdays usually people (including developers and journalists) refer as open-world games to games like skyrim, the witcher, fallout, mgsV, gta, XCX etc (a “genre” popularized in the west). Games with those scales of size where most of the map is reacheable early in the game, games in which missions and sidequests are almost as important (sometimes more) as the main storyline, etc.
            Yes, it’s just a matter of definitions, but the user NintendoPSXTheSecond probably asked for these kind of games. Also, ZeldaU probably will be like these open-world games.

          • Radish

            That’s fine, but it doesn’t change the fact that those older games I mentioned are considered open world games. Call them “proto open world” if you want I guess.

          • Fisaulerod

            That could be a good name :).

          • Shawn

            I have not played most games. I haven’t played No Man’s Sky or other open world games. (I played GTA2 and Minecraft.) All I know is that, anecdotally, every Zelda release since Ocarina of Time makes me feel more closed in.

            In Ocarina of Time I felt like I had free run. Maybe it was because I was dazzled with 3D and surprised by features of new areas. But as I continued to play Zelda games I realized that they were really just hallways to rooms.

            I remember playing Twilight Princess. Instead of large, open vistas, I was in hallways dressed up like forests, hallways dressed up like ravines, hallways dressed up like lakes. Especially in the first half.

            The traditional ‘Zelda open world’ concept is that you can go back to where you have been. But starting in Link to the Past you were actually very much stopped from going to places because you didn’t have the right item yet. You slowly gained more and more access to the map. Is that an open word? Or a large but closed off and carefully managed world?

            Are the games getting more restrictive, or am I seeing through the smoke and mirrors more? I don’t know.

            BTW I just saw an interested debate over TLttP vs Ocarina. It’s mostly just fun.

          • Radish

            Interesting thoughts. I think these things can be difficult to define. I, like you, haven’t played many games, certainly not many open world games. Having played Xenoblade Chronicles X, I can see how that fits the definition of open world but I can also see how it doesn’t. You mentioned how a game can restrict you from going to places. Technically XCX doesn’t allow you to reach certain areas until you acquire a Skell, and then certain areas a Skell that can fly. Is that an open world? Or a very large but closed off world that you need certain keys to access?

          • Shawn

            Hmm… How about this. Subjectively, and open world is a world where you feel like you have freedom. In Ocarina I felt freedom, even if I didn’t have it.

            You mentioned how a game can restrict you from going to places. Technically XCX doesn’t allow you to reach certain areas until you acquire a Skell, and then certain areas a Skell that can fly. Is that an open world? Or a very large but closed off world that you need certain keys to access?

            That reminds me of Skyward Sword. You could just set off and do something. You could not fly to areas until you cleared away the cloud, or something. I couldn’t go exploring. I could only go to carefully managed areas.

            This is a problem. Because my junk could be your gold.

            Wasn’t the first Zelda an open world?

          • Reggie

            The first Zelda game has an open world when comparing only to other Zelda games. The issue with many Zelda games now, like others have stated, is that the overworld is very much like a hallway with many areas bordered off until you received a certain item necessary to clear over the boundaries. The games have been increasingly growing more linear in past years in that you need to clear dungeons in a certain order, and therefore explore the overworld in a certain order.

            The original TLoZ wasn’t like that, as you could explore at least 80 percent of the map without needing a single item. It’s not an open world by Skyrim’s or XCX’s definition, but definitely an open and non-linear world when compared to later Zelda games. Fortunately there’s been steps taken to help alleviate the linearity of the games. ALBW had an item rental system, and with that, you could just rent an item and use it to explore from the get go.

          • Fisaulerod

            Indeed, it’s quite difficult to define genres.
            But, as XCX, other games like Skyrim (usually considered as a open-world game) also have unreachable areas until some requiriments are met.

          • Shawn

            An unreachable area seems different to me than being trapped in an area. In the first Legend of Zelda game you can go anywhere in the world. But some areas you cannot pass without a boomerang. But it’s that one part of the map.

            In modern Zelda games you cannot leave the area you are supposed to be in. You can see the different. One is restricting entry, the other is restricting leaving.

          • Fisaulerod

            That’s a great example! Zelda I is the closest game in the franchise to the “modern open-world” mechanics. It’s really amazing how Zelda I was ahead of its time.

            The “non-linearity” is other of the important aspects in “modern open-world” games. Although in 3d Zelda games and in classic JRPGs the player has the “freedom” to explore certain areas, the game always lead you only to specific areas, and if you explore other areas you can’t do many things until you advance in the story. On the other hand, in “modern open-world” games you can explore any area and you will find a lot to do. In these kind of games usually you can do the “main campaign” early in the game or leave it to a lot of hours later, without affecting much the game experience.

          • Shawn

            In real life, things progress in a certain way. It makes sense to me that games would do that as well. I see nothing wrong with completing the three temples before collecting the 9 crystals blah blah blah. I also like the difficulty ramping up.

            What I dislike is when the difficulty is based on having an item. Items should make you better. Not be required. (In the first SMB game the flower made you awesome. Fireballs! In Mario Galaxy 2 the flower was a limited time power up used to defeat a snowman. No. I want to be awesome getting the flower as a bonus.

            If it’s required, it’s just a puzzle. We should have puzzle games. But to me the core of Mario and Zelda are skills.

          • Fisaulerod

            Agree.

            Oh, and I didn’t say the “closed” approach in modern Zelda games is wrong or anything. Open-world or “closed-world” games, they are just two approaches, neither of them is better than the other.
            Well, in fact, after playing a lot of “openworld” games in the last years I’m a little bored of them.

            Oh, and now that you mentioned that things of the items…if this Zelda U is like “a skyrim”, it should implement a lot of sidequests (or missions), which should lead to create a lot of “rewards”. Aonuma and his team has to change a lot the approach to items, equipment, rupees, etc. The closest thing Zelda has done to this “modern approach” was the shields in SS…sadly they were useless.

          • R.Z.

            Dragon’s Dogma maybe (haven’t played it so I’m not completely sure).
            No More Heroes to an extent.
            Many JRPGs in a way.
            The Legend of Zelda too.

          • Fisaulerod

            Besides XCX:
            Tales of Zestiria (as far as I know, it’s not a good entry)
            MGSV

            I can’t think on any other modern open-world. Japan is just now developing open-world games.

          • NintendoPSXTheSecond

            Yeah. They’ve never really made those kinds of games. So them having to look for outside inspiration is smart.

          • NintendoPSXTheSecond

            And wait, Tales of isn’t good? I thought everyone in the world is hype for Zestiria? At least Siliconera’s thousands of positive comments make me think so lol

          • Fisaulerod

            Well, I haven’t played the game yet, so I can’t talk from my experience. But some reviews say that the open-world mechanics weren’t well implement in the game. It seems that the game has a huge but empty world.
            Also, a friend of mine is a fan of both ‘tales of’ and open-world games, and he was really disapointed.

            Japanese developers are just now learning how to develop these kind of games, and that’s is why I’m a little worried about Zelda U. One of the great differences bewtween japanese and westers developers, is that usually japanese teams are small in comparison to western teams, and that can be a big problem in the development of openworld games.

          • Radish

            The XCX team stated being influenced by western games, and I’m sure they learned a lot in their development, especially about the balance between story and open world. And I think that’s where the success in these types of games lies, finding that balance. When Zelda was shown in 2014 it didn’t look like it had much of a direction, but their subsequent delay actually had me excited that they found something unique they can add to make the game better.

            LoZ is definitely going to be different, and I’m sure there will be people who complain about it. Some people never want their favorite series of games to change.

          • Fisaulerod

            Agree.

          • NintendoPSXTheSecond

            I’m fairly certain the Zelda team is probably Nintendo’s second biggest team, behind Pokemon Company. I understand concern, but I don’t mind an empty world as long as there are rocks to bomb, heart pieces to find, etc.,
            I don’t mind not meeting people, I just want to do things lol

    • jimmy

      Or he’s litterly talking about food, The Legend of Zelda: Chef of Ages

    • Easy DaRon

      Most Legend of Zelda-games are already open world. How much more open world should it get?

  • Isaac Ness

    I think he is turning ot into an fps, open world with a lot of violence (you know, western/Murica)

    • jimmy

      Yes, finally hookers in a zelda game

      • R.Z.

        The ladies in Adventure of Link though …
        What happens to make your health bar go up isn’t ever really made clear. 😉

        • Reggie

          Don’t forget the old grannies too. Hur hur hur.

        • jimmy

          If anything should his energy be going down?

      • Justin McQuillen

        Zelda II had hookers waaaaay before GTA

  • Joachim

    Please don’t say nothing about Zelda U ……I wanna heard 6-8 months before release about the game that is when you keep the momentum of any merchadice.

    • Zuxs13

      I think we will see it at the NX reveal in April..

      • Shawn

        I just assumed the revela would be at or around E3 in June. Is there rumours or announcements of any press event in April?

        • Zuxs13

          No there are no rumors as of yet, but revealing the console at E3 would be a mistake, and they have indicated that as well. E3 console unveils overwhelmingly over shadow the games that are announced for that console and take away the single biggest game convention from those games.

          • Rodrigo Coelho Costa Junior

            do you think they’ll do like sony? Have a press conference before e3 just to reveal the console?

          • Zuxs13

            My guess is yes. Kimishima stated that they are not giving out any of there future fiscal year plans at this time, he said that during their last financial briefing. Generally Nintendo gives their investors some advanced notice of their companies plans in the coming months and year, and they have not done that. Their fiscal year ends in April, so some where around then they have to give out some indication as to what their plans are going forward for the next fiscal year.

            If and when they do a console reveal and that console is to be released this year, it should be around that time. If the console isn’t to be released this year we will likely see it at E3 because Nintendo will have very few games to show otherwise and they can follow the “traditional” model and drag out the console reveal cycle for 18 months and risk getting copied.

      • Joachim

        Yeah but I’m just tired fake news from Nintendo…..that’s a bad marketing…..

        • Zuxs13

          Exactly I am too. Last week’s direct was a nice hold over until Miitomo news, if there is any. Once that is out though ,the flood gates need to start to open or they need to tell us it’s just a transition year and to wait until next year.

          • Joachim

            Since Leo Burnett cut off deal with Nintendo marketing/adversting is going to a downhill……..if you are not sure about something don’t say it!

          • Vigilante_blade

            They do tend to lie a lot nowadays. They even lied about supported controllers for Star Fox Zero for example.

          • Joachim

            But at least the era with Leo the ads/marketing was outstanding

  • mjharper

    Definitely getting a Witcher/Xenoblade vibe from the “Western” comments. That’s understandable, I never think of Zelda when I think JRPG.

    • HyruleSmasher

      it more like a big change

    • Kenshin0011

      I’m sure you know that Monolith Soft is assisting with development, so a XCX comparison is good 😉

      Though I think they’re mostly consulted about open world, open field expertise because that’s what they’re really good at.

      My guess is that this new Zelda will have a more complex/advance version of equipment leveling and collection than Skyward Sword.

      • Radish

        Was that ever confirmed? I remember Monolith Soft openly expressing interest in assisting the Zelda team when asked, but I didn’t know that was actually occurring.

        Either way, I love surprises and looking forward to it.

        • Kenshin0011

          Actually you’re right, it’s not official, but I think it’s likely Nintendo got some pointers from their work 🙂

          http://www.zeldainformer.com/news/monolith-soft-is-willing-to-help-with-zelda-u

          • Radish

            I do hope that Monolith Soft is helping with the potential open world aspect because I think both development teams would benefit from it in future games. 🙂

          • R.Z.

            Let’s not forget that Monolith soft was also helping with the unopen world of Skyward Sword though, so their implication doesn’t necessarily mean much … and the very open world of The Wind Waker was made way before they joined Nintendo’s ranks.

          • Radish

            Yeah, that’s the assumption at least. Has it been confirmed that Zelda U is open world? And Monolith Soft did say that they’d be open to helping out in ANY area that was needed, nothing specific.

          • Shawn

            Yeah, it’s open world. You can see it here. Nothing exciting in this demo. But it shows them see a castle off in the distance, and trying to get to in. No ‘correct’ way to get there. (They went the forst route. But in theory you could come at it from any side.)

          • Radish

            Right, but that was before they delayed the game to work on new developments or whatever, I forgot the exact wording but it’s still possible that it’s been changed significantly from what you see in that video.

          • Shawn

            Thanks Radish. I took some time to look it up. First I just looked for everything we know about Zelda and nothing mentioned that change. All I found was the open world concept was so exciting to them, that the game was delayed to more fully develop the open world:

            “In these last three months, as the team has experienced firsthand the freedom of exploration that hasn’t existed in any Zelda game to date, we have discovered several new possibilities for this game,” Aonuma said in a video posted to Facebook and YouTube. “As we have worked to turn these possibilities into reality, new ideas have continued to spring forth, it now feels like we have the potential to create something that exceeds even my own expectations.

            http://www.polygon.com/2015/3/27/8303247/the-legend-of-zelda-wii-u-delayed-beyond-2015

            From this video: https://www.youtube.com/watch?v=7y1VKSVeGD0

            It really seems like they went open world, and found it so interesting they kept adding to it, which delayed the game. Rather than going in a new direction, they increased their momentum in the same direction.

            It remains to be seen if this is good or bad.

          • Radish

            Thanks for the well-supported response. I’d forgotten that Aonuma mentioned the open world and free exploration aspect to the game. So while we know it will be the most open world Zelda game to date, I think the surprises he mentions recently refer to the things he and his team discovered while going this route.

            I have a good feeling about all of this.

          • Shawn

            Silly long over complicated over analysis of the trailer I just linked to: https://www.youtube.com/watch?v=7MGlHnwVDmc

          • R.Z.

            I think at some point Aonuma said that it will be open world but that maybe it didn’t mean the same thing it usually means.
            So they may keep some item based progression or something, and I’m totally fine with that, as long as you have enough freedom.

          • Radish

            Yeah, I don’t think they will add open world elements at the cost of story, but rather they will find the right balance for both to exist in harmony.

  • Vigilante_blade

    Let’s hope this something new can be played with a traditional controller.

    • theFooFighter

      Only playable with the Wii vitality sensor and balance board

      • Vigilante_blade

        That would kill the series for me.

        • theFooFighter

          I would be so pissed but I think I would buckle down and deal with it

          • jimmy

            Hell I’d still play it if the controllers were a pizza cutter and a panflute

      • Burning Gravity

        rofl nothing like a good joke for the local controller guy

      • Joachim

        Lol You wanna piss him off haha

        • Vigilante_blade

          Heh, I actually laughed at how silly the idea of trying to keep your balance with your fingers into two sensor would seem.

          • Joachim

            Everyone knows you hate gamepad that’s not tomorrow news lol

          • Vigilante_blade

            Yep, and proud of it too 🙂

          • Joachim

            Nothing wrong with that, I don’t like GamePad either. Very confortable but…….I don’t like it lol

    • Radish

      So if they have a map screen or inventory screen on your controller you wouldn’t like that?

      • Vigilante_blade

        I don’t like how the controller feel sin my hands, so I would not buy it if it was the only option. Besides, if it’s only a menu, no reason to not let you press a button.

        • Radish

          So I guess you never played Splatoon or XCX. Missing out.

          • Vigilante_blade

            I played XCX with the pro controller, feeling annoyed I had to keep the pad around.

            Splatoon, I played it at a friend’s place and it didn’t grab me. The stick controls are horribly calibrated. It’s almost like they made them bad on purpose.

          • wiki443556

            I don’t understand your problem with gamepad. It’s the best controller I’ve ever used

          • Vigilante_blade

            For me, it would be the Gamecube controller. I find it too large for example, and I don’t like the triggers at all.

          • NintendoPSXTheSecond

            I think pro controller is the most ideal controller honestly. So I always see where you come from. Like in TPHD, I’ve been using pro controller since start.

          • ben

            The gamepad is no fun for any game you plan on playing for over 2hours that is for sure.. Wrist pain is real.
            When I was playing bayonetta a lot i never used the gamepad. I never used the gamepad for the wonderful 101 after I learnt I did not have to.

          • Joachim

            I don’t like gamepad many think like me….

          • Radish

            It’s that uncomfortable for you? That must suck. Can’t play Splatoon with the motion controls? Missing out.

          • Vigilante_blade

            To be fair, no matter the controller, I would never use motion controls. I simply don’t enjoy playing games that way. So the motion controls themselves are a bigger issue than the gamepad for me. The reason i dislike the gamepad mostly is the size and form of it. I also don,t enjoy using a second screen separate to the TV sinc eit takes me out of the experience.

          • Radish

            To each their own I guess, but the Gamepad is pretty comfortable for me, and it’s the only way to play certain games.

          • Vigilante_blade

            Sure, I can respect that you like it. 🙂

          • Radish

            So you don’t play Mario Maker either?

          • Vigilante_blade

            I do, but use the pro controller to test and play levels. I’d rather have the option to build without it, but I don’t consider the building aspect “playing”, so I figure I can endure it.

          • Radish

            But you don’t even need to hold the game pad in order to create levels, just set it down like a tablet and use the stylus. I don’t see what’s so uncomfortable about that.

          • Vigilante_blade

            Sure, but sometimes, I’d love to not be playing whole plugged into an outlet, and use the pro controller to make quick edits. See, I barely ever use it, so I tend to store it away most of the time.

          • Radish

            The game pad doesn’t need to be plugged in to work.

          • Vigilante_blade

            Well… when I play, it’s not for 15 minutes. I tend to play for hours in one sitting. The Gamepad cannot handle this.

          • Radish

            I’ve played Splatoon for hours in one sitting with my game pad no problem.

          • Vigilante_blade

            Well, if you play with it, it’s about 3 hours, not counting the battery deterioration, meaning probably 2h30. I tend to play four 4-5 hour sessions. I also don’t tend to plus it every day. Well, that’s partially because I never use it for anything.

          • Radish

            I get that it can be a bit uncomfortable for long periods of time. But since it was at least $100 of the $300 I paid for my Wii U I feel like it would be a waste not to use it. Especially when it makes certain games control better.

          • Vigilante_blade

            I disagree that it makes games control better, but even so, the better option would have been to charge the console 50$ less and provide a pro controller.

          • Radish

            You can disagree, that’s fine, but the facts are the facts. And tbh, if the Wii U didn’t have the game pad, it would just be a weak ps4/x-one and I don’t see a point to it.

          • Vigilante_blade

            I guess, but i see nothing wrong with that. I find that I buy systems for games. If Nintendo is able to have a console like its competitors, but have good original content, that is enough to differentiate them. Nintendo has never needed gimmicks to innovate.

          • Radish

            Okay let’s stop using the word “gimmicks” here, it’s become a polluted word that no longer means what it means. When developers at Nintendo talk about their process in making games, they always mention the hardware they are making the game on and how that game can take advantage of the hardware to do things that their competitors can’t do. In other words, they start with the hardware and think about what gameplay elements and mechanics can make use of it. You can easily make the argument that if Nintendo was only working with Playstation hardware, many of their best games would not exist. Not every game they make follows this process obviously, but many of them do.

            So it may be inconvenient for you to use a gamepad, but its often the reason the game you are playing even exists.

          • Reggie

            This guy gets it.

            And personally, I never had any discomfort using the Gamepad. First time I’m hearing this.

  • HyruleSmasher

    Say no more!!!! my little heart cant take no more, i feel like a little boy again …… what i’ve got from this… the game is done and they are working out the dialogues/story.

    • Vigilante_blade

      I imagine the story is mostly done by now, yeah. I wonder if the potential NX version will play very differently if the rumours are true.

  • Spencer Manigat

    Can’t be something “new” if you’re still using text instead of VA in a 2016 AAA game.

    • dannyxzero

      Just read out loud, you can be the VA, and then make a youtube video of it and be rich!

    • Exy

      Lack of voice acting makes internationalization easier.

      • Spencer Manigat

        It also makes getting lower review scores easier.

    • Radish

      If you knew the Treehouse localization team you’d be grateful if there’s no voice acting. My body is not ready for that much cringe.

      • Vigilante_blade

        I will agree on that point. FE Fates has much better Japanese voices.

      • Spencer Manigat

        Kid Icarus was good. They can do good VA.

  • dannyxzero

    Now if only Gamefreaks would ask for Monolith soft help in making a Pokemon world too. Zelda U will be a grand adventure.

    • RoadyMike

      That’s my one wish, to have a grand open world Pokemon adventure game like it should be. Pokemon has waaaay too much potential for this and it’s been a long time coming

      • dannyxzero

        Yes!

  • Pikastroff

    I am reassured by the fact that Zelda Wii U’s development is going well (assuming they are not lying to us; and this is not just PR stuff). This means there is a smaller chance for the game to be delayed in 2017 (although this does not mean that it is impossible).

    • Kenshin0011

      It would be an absolute disgrace if delayed again to 2017. Though no worries, that’s not happening.

    • Vigilante_blade

      Well, to be fair, they’ll never say “thing’s are not going well”. PR-wise.

  • Kokusho

    the premise is interesting, I’m all up for new mecanics. Zelda is about wandering in a world full of mystery and puzzle fighting monsters and saving the world.
    It’s not about Z targeting.
    Z targeting is great, but I feel like everything has been done by previous zelda titles.

  • pegadoodle

    Watch half the fanbase complain about whatever the new thing is lol

    In all seriousness, I’m so excited! I think the real lack of information is actually making me more hyped for this game.

    • KnightWonder

      Then they’ll create a petition to get it canceled. I swear, if that happens, I’m gonna find all those who sign, and slap them upside the heads for being morons.

      • Burning Gravity

        Good luck with that, I appreciate that someone realizes how stupid they’re being. I might help if I had more free time lol

      • Addy the Wanderer

        There should be a petition to stop all “cancel X game” petitions.

        • NintendoPSXTheSecond

          There was a petition to remove Bayonetta from Smash and then there was a petition to remove the petition to remove Bayonetta from Smash. lol

          • Addy the Wanderer

            I don’t want to live on this planet anymore…

    • Vigilante_blade

      Depends, if it’s a fun new gameplay feature, sure I’m game.

      Really, if I can choose my controller, I’m open to almost anything.

    • Radish

      At this point, no matter what they do there will be complaints. Remember the Zelda cycle though: Look forward to this game being complained about and then years later considered a classic.

      • Vigilante_blade

        Depends, Skyward Sword got the opposing effect. It started off getting uber high reviews and now, people are looking at it with a much more negative outlook.

        It’s hard to go by reviews with Zelda games, because on one hand, if you give a Zelda game less than a 9.5, it’s nearly career suicide. Then again, some Zelda games ARE actually worth that 9.5 range. Honestly, when it comes to Zelda, I can’t really even consider review scores. I need more info.

        • NintendoPSXTheSecond

          I just play the damn game and judge it myself. Hell everyone says FFXIII is bad but I love it.

          • Vigilante_blade

            Well, playing it often implies buying it. My money is very precious to me, so I tend to try to make informed decisions.

          • NintendoPSXTheSecond

            My decision comes down to…
            Is it a franchise I love? If yes, buy.
            If I hate it, trade it in. Though that never happens much unless I buy a western game.

          • Vigilante_blade

            It happens more to me. Like, I traded in almost all of my Wii library, Luigi’s Mansion Dark Moon, etc… I’m more of a fan of Japanese games as well though. However, I’m not the kind to buy a game if I’m unsure I will enjoy it at least somewhat.

          • NintendoPSXTheSecond

            Yeah no I hear ya. No reason to buy a game if you won’t have fun with it. I always think I will and then do, but it’s only temporary. I soon get horribly bored of it.

          • Vigilante_blade

            Yeah, the “just try it” argument kinda seems strange to me. It’s Nintendo’s job to convince people to play their games, not the other way around. If that were the case, I would have to buy every game ever released on the off chance that I might enjoy it.

          • NintendoPSXTheSecond

            Oh definitely, I’d do that tons with some western games that seem fun from a short video but in reality in long runs it gets boring.

          • Rodrigo Coelho Costa Junior

            you can’t go wrong with zelda. And forget about using the pro controller, trust me when I say that many features of the game will revolve around the gamepad (like drawing on the map as in spirit tracks and many other stuff), start getting the pro controller idea out of your head or you’ll surely gain a free disappointment.

          • Vigilante_blade

            And if this happens, I’m not buying the game. plain and simple.

          • Reggie

            Your loss then. More copies for the rest of us.

          • Vigilante_blade

            Technically, it is their loss as they are losing potential sales

          • Reggie

            Not really because you’re just one person.

          • Vigilante_blade

            Well… me, and the many who feel the same way i do.

          • Reggie

            You clearly underestimate the sheer demand for Zelda Wii U, not just from fans but other people as well. You also underestimate the good reception TWWHD and TPHD received over their Gamepad controls, as well as OoT3D’s and MM3D’s gyroscope. The concepts already presented in Zelda Wii U are deterring no one and it shows.

            Like I said, more copies for the rest of us.

          • Vigilante_blade

            It is a Zelda game, fanatics will buy it obviously. However, it could sell “better” by being more inclusive.

            While some did enjoy the gyroscope, I would assume this is not the majority of gamers interested in the series, especially considering most gamers, all platforms included, are into Zelda to some extent, but won’ tpurchase a Wii U due to its gimmicks.

            Again, “more copies”? What sense does this make? With the thousands (perhaps even millions) of gamers who will not buy it due to not finding the Wii U appealing who otherwise would, you’d assume they’d print less copies.

          • Reggie

            You do realize that my comment of “Your loss then. More copies for the rest of us” was sarcastic, right?

          • Vigilante_blade

            Sarcasm can be hard to detect in text.

          • Reggie

            Well yes, I know that much.

            Even then, given what I have seen around places, the usage of the Gamepad is not deterring people. In fact, a quite a few are looking forward to its use of features. I know I am. Sure I desperately want Nintendo to return to traditional controls. But the Gamepad is ten times, no, fifty times better than the Wiimote. On this site, you’re the only one complaining about it.

          • Vigilante_blade

            In this very article, others are complaining about it. And keep in mind, this a a Nintendo-only website. Opinions are very biased.

            I think I’m living proof that there are people who are deterred from Gamepad use. The success of the PS4 relative to the Wii U also demonstrates people wanting polish over innovation this generation.

          • Radish

            Polish? We still don’t get games that run at 1080p 60fps. The PS4 is a success this generation no doubt, but it’s not due to polish. And if you think that the Wii U failed because of the gamepad, I urge you to look up the words marketing and third-party. The gamepad is actually what saved the Wii U from becoming a critical flop as well as a commercial flop.

          • Vigilante_blade

            The Wii is the reason the Wii U is a flop, and the Gamepad did not help.

            And sure, people want more polished games (traditional controllers, good technical prowess, deeper mechanics, etc…). It’s a reason why PC gaming is making a resurgence, other than a more approachable business model.

          • Radish

            The continuation of the Wii brand was part of the problem, yes, but the game pad gave us Splatoon, Mario Maker, Zombi U, XCX, and other games that gave me a reason to purchase the system.

            Funny you mention PC gaming, have you seen the Steam controller? Not traditional at all, and not a lot of people like it either. Also, I don’t think anyone is saying “I don’t want more polished games, etc.” But we still don’t even have a console on the market that can consistently output games at 1080p 60fps. I’m hoping that’s the benchmark NX can reach, but I don’t want a PS4 that has Nintendo games. I want Nintendo to have a sufficiently powerful console that can do something different. With the PC, PS4, and XB1 being slightly different versions of each other, the market isn’t demanding yet another clone.

          • Fisaulerod

            I actually think of a lot more (and more important) reasons why PC gaming is making a resurgence.

            I really think that in near future PC-gaming will kill the traditional console industry. PC-gaming keeps getting more a more easy to get into, and it keeps getting more options to replace tradicional consoles. On the other side, tradicional consoles keep getting more a more complicated and losing their advantages.
            Maybe the future (in…10 or 15 years?) of console manufacturers will be to develop OS, or digital stores, or streaming devices (like steam links), or things like that, which will run in personal laptops or smartphones or whatever thing people will use in some years. Thinking in this future, the rumors of NX of being a hybrid console with some mobile funtuionalities makes sense…maybe Nintendo can lead the “next” revolution in console games….let’s hope they will do the right thing

            It’s sad, but sometimes I think the PS4 will be the last succesful traditional console. In fact, it seems like the PS4 is gathering most of the players who still prefer consoles. The number of gamers in the world keeps growing, but the number of console gamers seems to be declining. That’s other reason why a tradicional console made by Nintendo probably would be other failure.

          • Vigilante_blade

            I feel that if one company can keep consoles alive, it is Nintendo. However, they need to go back to traditional controllers and focus mostly on great software. They also need to open things up like letting you map your buttons the way you want to system-wide. make the virtual console cross-gen/Cross-buy, and they need to rebuild their image. Another advantage PC has over everything else is “Mods”. Nintendo shuns them. They should instead support them. Mods made me play certain PC games for hours on end.

          • Fisaulerod

            Agree…Nintendo maybe could be the only one to keep console alive…buuut I still think they can’t just make a tradicional console. I agree they should focus in “core”-gamers..but not only in the nintendo-fanbase. They should focus in the gamers who haven’t bought a ps4 and who are thinking in moving into pc-gaming.

            When I see the sale numbers of games of PS4…I really think most of the PS4 owners are not really “core-dedicated-gamers”. I think most of them are just people who had a ps3 or x360, who played mostly best-seller games (CoD, Fifa, GTA, AC) , and they just want a simple console to play the same (i.e. they are not dedicated enought to play in a PC). For this reason, I really don’t think that there a lot of potential WiiU owners who decided to buy a ps4 instead.

          • Shawn

            Nintendo should not make a traditional video game console. The NES and Wii were not traditional video game consoles and were their biggest successes. My last console was the Wii. I have no interest in the current consoles.

            If you look at the biggest videogames of all time, a large number of them are Wii games. That’s what I want Nintendo to make. That’s what people want.

          • Vigilante_blade

            Dude, the Wii market is now the smartphone market. It,s gone and it is never coming back.

          • Vigilante_blade

            Honestly, most of the PS4 gamers I know are core gamers and tell me that they absolutely love Nintendo IPs, but don’t want to buy the Wii U because they don’t like the new direction Nintendo is taking.

            My friend Steven for example has a few amiibos, showing that he clearly loves Nintendo games, and w eplayed Hyrule Warriors together, play Project M and Melee together, he plays his SNES still fairly often, etc… But he’s done with Nintendo since the Wii.

            Many of my smasher friends say that they don’t like where Nintendo is going, mostly in the casual route. A lot of PS4 owners are Nintendo fans that are disillusioned. I was actually sad when during the Wii era, the PS3 was my platform of choice. I didn’t even want a PS3. I bought a PS3 because the Wii didn’t have any games for me. I got on Steam because the Wii U was out of games for me to play. I honestly am starved for that feeling of wonder I once had for Nintendo titles.

            So i think that they need to also target that PS4 demographic that still has nostalgia for Nintendo, still wants to like Nintendo but cannot due to the direction it is taking. Ir requires a strong committeemen however, and that means removing gimmicks and really getting the good games.

          • Radish

            If you really believe most PS4 owners are “Nintendo fans” who “absolutely love Nintendo IPs”, you haven’t been on the Internet for very long. Nintendo IPs are “kiddy” to them and cause insecurity with themselves if they play Nintendo games. This generation has seen some of the best Nintendo has to offer, and only 12-13 million people are experiencing them.

            I agree that Nintendo needs to target core gamers, but removing “gimmicks” isn’t going to accomplish that. Nintendo is all about “gimmicks”. Every console/handheld they ever released has had “gimmicks”. You are basically telling Nintendo not to be Nintendo.

            “and really getting the good games.” Yet, if what you say is true about PS4 owners being closet Nintendo fans, they have the good games already. I think what you meant to say is they need to attract 3rd party support, and that’s something I can definitely agree with.

          • Vigilante_blade

            I said “a lot”. I don’t know if I’d say most. It could be possible, but I don’t want to make a point I’m unsure of. Honestly, the people calling Nintendo “kiddy” were a very small minority of people. However, the Wii did exacerbate that reputation.

            Nintendo was never about gimmicks. Up until the Gamecube, all consoles were traditional in nature. I’m asking Nintendo to be Nintendo. Innovate in software. Gimmicks are not compatible with core gaming.

            Well, if you look objectively as the Wii U, it’s not worth it for many people. They have some good games, sure, but very few of them. I am now considering a PS4, but I will wait to see what NX is first. Nintendo does need third parties, but they also need to up their game on the 1st party front. Rushed filler games make people doubt Nintendo’s ability to deliver quality software.

          • Radish

            I’m trying to figure out what exactly you want. You keep saying traditional but you haven’t defined that. What Nintendo did in 1985, 1991, 1996, and 2001 was not “traditional” at the time. As for games, what are these gaming innovations you refer to specifically? I can think of some, but I’m curious what examples you have that make Nintendo games stand out.

            As for the Wii U, it’s failed as a console, obviously. But the games it had stand out and are what caused me to buy one last year. They’ve definitely “upped their game” this generation compared to last, as a whole. They just need 3rd parties on board and continue to allow their younger development teams to try new things, or “gimmicks” as you prefer to say.

          • Fisaulerod

            Of course there are Nintendo fans who owns a PS4 instead of a Wii U..but how many? But aside from that, looking at the sales numbers at most 20% of the PS4 owners are people who don’t just play the best-seller games of just the same PS3 games. Really, the sale numbers of PS4 games makes me sad. (I don’t hate games like GTA or CoD, but we all know that a lot of the people who play those games are not dedicated gamers who play a wide range of games).

            Other thing. You talk from a competitive smash community, which mostly consist in “old” nintendo fans…or at least, old gamers. That’s a extremely biased point of view.
            Also, you can’t think only on “old” gamers who gave up on nintendo. You have to think in the new players, player who know nothing about the “good-old-nintendo”. A new “tradicional” console from Nintendo means nothing to millions of new players.

          • Shawn

            He said most PS4 games he knows. And I think he implied most Nintendo owners went PS4. I disagree. I think most Nintendo owners just stopped playing video games. Like me.

          • Fisaulerod

            ‘ And I think he implied most Nintendo owners went PS4. I disagree’

            Agree

            ‘I think most Nintendo owners just stopped playing video games. Like me.’

            Agree..more or less. At least, I agree concerning the old Nintendo fanbase Vigilante keeps talking about.

            But that’s why I mentioned about new young gamers.

          • Vigilante_blade

            I would assume a lot. Keep in mind, I come from having been a fanatical Nintendo fan, the kind who would almost berate others for having another console. I was far gone, and it took the Wii’s betrayal for me to start thinking critically. I’m someone who still has lingering love for the company despite the things they sometimes pull.

            Well, technically-speaking, there are several younger gamers who play Melee and Project M, but on average, their age does tend to be more towards the older side.

            I think that the new gamers who didn’t know old Nintendo would greatly benefit from meeting it one day. The Nintendo that stood for quality. Besides, give them great games, and they won’t care. Most of you have played games on the Wii U that didn’t use a single feature of the Gamepad. You’ll still play a traditional Nintendo system.

          • Fisaulerod

            Agree.

            Off-topic: it’s always nice to see young gamers attend to melee tournaments.

          • Vigilante_blade

            You know, it’s nice to talk to you this way. We’ve disagree on a lot of things, but I like how we both stayed respectful to each other.

          • Fisaulerod

            I say the same. And, as I said the other day, altought we have different opinions, we probably play similar gamers.

            Anyway. It’s clear that console gaming has to face a lot of challenges, and Nintendo should be thinking a lot about their next move.

          • Shawn

            People have been saying that video game consoles are dead since before the NES. That computers are superior. This hasn’t happened yet. But you are right that that ease of access has always been a key factor.

            What makes you say PC gaming is making a resurgence?

            Mobile device gaming on Android/Apple has certainly been growing.

            Have Nintendo consoles being getting ‘more complicated’?

            Would you consider the original Wii a traditional console? The Wii was the last console I purchased, and I still play it.

          • Fisaulerod

            There a lot of difference now, for example:
            -Until a decade ago PC only had….pc-like games (RTSs, adventure games, etc). Now..well, PC gamers have access to all kind of games, meanwhile we console gamers don’t.

            -Steam and other stores: Until a decade ago it was difficult to buy PC games (at least, more difficult that buying console games). That’s not the case now. Also, PC games are cheaper.

            -Compatibility and usability: Even until late 90s, in PC, you needed to have specific sound or video cards to play certain games. Nowdays all is standard. Even controllers are santandar. Also, now it’s really easy to buy a gamer-laptop and connect it to a TV and play. That was not the case 10 years ago.
            And yes, Nintendo consoles are also getting more complicated. 20 years ago people could buy a console with a game and they had to do nothing more to play, meanwhile PC gamers had to install the games, check compatibility, change configurations, etc. Now it’s very different. Console gamers have to connect to the internet, create a user, update the system and the game, etc, meanwhile PC-gaming keeps getting more a more easy to use.

            Finally, the “resurgence” of PC is evident, you just have to check the numbers. Just look the numbers of steam users, gog users, etc. Also look the sale numbers of consoles…it’s clear that consoles are less popular now.

            Oh, and the resurgence term (and not just growing) it’s because pc-gaming kept growing until early 2000s, but then Vista and Microsoft almost killed the PC-gaming (meanwhile consoles “borrowed” some PC-genres like WRPGs and FPSs). But then, thanks mostly to steam, PC-gaming resurged.

          • Radish

            I’m not sure if PCs will kill of consoles, but consoles are clearly becoming more and more like small dedicated gaming PCs. I think in the future what will keep them alive is exclusive games and exclusive ways to play games. And that’s if they make PC gaming completely idiot-proof, which they are a long way off from doing.

          • Shawn

            Um, I remember playing PC games in the late 90. And I lately got a Steam account. That doesn’t mean PC gaming is increasing.

            Just 10 years ago people were saying that console gaming is increasing, because if you add up Xbox and PS2 and GameCube sales it’s really big. And video game sales are high. Except less people were playing them. They were just buying more consoles and move video games.

            I don’t know the current numbers. That why I asked. But in the late 80s (30 years ago) I think about a third of all homes had a videogame console. Despite the industry being a lot bigger 10 years ago, it was still only a third of homes. You have to factor in population increases. (And remember, Steam numbers are world wide, not only in the US.)

            Minecraft won’t run on my new high end laptop. I don’t know why. It worked okay on my old laptop. But there is a flicker every 10 seconds.

            I like my Wii. I just plug it in, load the disc, and go.

            And yes, Nintendo consoles are also getting more complicated. 20 years ago people could buy a console with a game and they had to do nothing more to play, meanwhile PC gamers had to install the games, check compatibility, change configurations, etc. Now it’s very different. Console gamers have to connect to the internet, create a user, update the system and the game, etc, meanwhile PC-gaming keeps getting more a more easy to use.

            You just try playing a Steam game without an internet connection. You try download a steam game without a user account.

            Don’t use Steam to say it’s making things easier, and then use Steam features to say consoles are harder.

            I did a quick search for Wii U without internet. Says you can play WiiU games just fine without a connection.

            If you are saying non-Nintendo consoles suck, fine. I’ve never owned one. In fact, it makes me sad that I keep hearing about updates to Nintendo games. Do you have to install on the WiiU?

            Nintendo so definitely stay away from the PlayStation/Xbox/GameCube/WiiU style console. We will have to wait and see.

          • Fisaulerod

            ‘You just try playing a Steam game without an internet connection. You try download a steam game without a user account.’

            Hey, I didn’t say PC is easier to use than console. Of course PC is still harder to use. The point is that now the difference of “difficulty” in using PC or console is small, and it keeps getting smaller. If 20 years ago people clearly prefered consoles over PCs (for gaming) because consoles were way easier to use, now more and more people buy PCs for gaming because PCs are just a little harder to use.

            ‘If you are saying non-Nintendo consoles suck, fine.’
            I’m not saying that. In fact, it’s the contrary, the Wii U is the console with the archaic desing (and I’m not talking about graphics).

            ‘Do you have to install on the WiiU?’

            No, and actually that’s one of the tech problems of the Wii U. In fact, if NX is at least as powerful as the Xone, it has to allow to install games (or parts of them). Discs are slow, and if NX intend to have modern AAA games, the NX should allow to install games.
            Just look to the load times of Smash4.

          • Shawn

            Okay, barriers to PC gaming are being removed.

            Nothing new under the sun. 30 years ago some preferred console, some PC. 10 years ago some preferred console, some PC. Now, some prefer console, some prefer PC. I think you missed my point about the fact that Nintendo consoles are clearly easier than PC gaming using the criteria you specifically mentioned.

            And that non-Nintendo consoles allegedly fail your own criteria. Nintendo consoles pass. My point was PC gaming fails your own list of why Consoles are getting hard, and Nintendo wins.

            ‘If you are saying non-Nintendo consoles suck, fine.’

            I’m not saying that. In fact, it’s the contrary, the Wii U is the console with the archaic desing (and I’m not talking about graphics).

            I said non-Nintendo consoles suck. You response seemed to be “Nintendo sucks worse on these other criteria we weren’t talking about.” Okay. My point was that all of your criteria are only relevant to non-Nintendo consoles.

            ‘Do you have to install on the WiiU?’

            No, and actually that’s one of the tech problems of the Wii U. In fact, if NX is at least as powerful as the Xone, it has to allow to install games (or parts of them). Discs are slow, and if NX intend to have modern AAA games, the NX should allow to install games.

            Rumours are that NX is going cartridge based. Fast load times and massive storage now. It’s possible cartridges are now the superior option to optical media, thanks to nearly two decades of USB drive and SD card technology. Highly speculative. Based on Nintendo partners reporting a massive uptick in sales ahead of the NX release.

          • Fisaulerod

            Yes, Wii U is easier than its competition by this criteria, but also, these “easier” things have made the Wii U a archaic console. In fact, users and developers are asking for these more “complicated” future for NX.

            And yes, a modern cartridge systems could be one of the potential key features of NX.

            But besides all this actual debate, we can’t expect to have this duality between consoles and PC in…15,20, 30 years.

            Technology always tend to merge and to make standards, despite companies try to do the opposite. In the past we had home music players, portable music players, video players, cellphones, desktop computers to do some things, laptops to do others, etc. Now..well, we have smartphones, which slowly are merging with personal computers. It’s natural that in some years consoles will merge with other devices. Maybe even future smartphones will replace console.

          • ben

            You dont need to justify your opinion. Wanting the best hardware that a console can offer and a comfortable controller are not unreasonable requests at all. As I have said many times I like the gimmicks but I can totally respect someone wanting good value for money and a comfortable experience. What I am saying is you dont need to bring up the idea that people are wrong for wanting gimmicks. You should say you are fine with gimmicks but they should be optional and not compulsory. Maybe the wii u would have sold a lot more units if the game pad was optional and maybe I would still have got a game pad.
            Yes, splatoon would have not been as innovative with the touch screen warping idea but it could have had a button for jump to player 1 – 2- 3. It would have meant using an onscreen mini map but it would not have been impossible.

            Looking at the wii u I do love the game pad and I am glad that I got the console and I enjoy the pad.. But looking at the sales, I think the 100 dollars that the pad added to the price of the console would have been much better spent on an improved hard drive, a better gpu/cpu and a blue ray player.

            I dont know if that would have made the wii u a success, but it might have. We will never know, one thing is certain your opinion on the pad being not great was pretty universal.

          • Vigilante_blade

            Honestly, I always expect Nintendo would deal with this idea by allowing people to use their portable as a controller for the system. Now that we don’t need cables for it, I think it might have been a smarter way to do it.

          • ben

            You are probably right.

            The game pad can be very frustrating. As you know I am a big fan, but even in my wooden Japanese house that is separated with sliding paper walls I cant get the remote play to work from my living room to my bedroom, which was a big issue for me as my son is sick in bed and he wanted me to sit with him while making a mario level.

            So I think people, even the ones that love the gamepad, should accept that the wii u is a folly. It has some excellent games and it does some very interesting things but it was also a huge mistake.

          • Reggie

            Yes, but you’re just ONE PERSON. You can’t speak for everyone. I’ve seen more people look forward to this than complain, this site and others.

          • Vigilante_blade

            Then go to IGN, go to Destructoid. Heck, even GoNintendo is more vocal against it. And even if the people complaining were only a significant minority, that still is a significant subset of gamers who don’t want it.

          • Reggie

            Their complaining isn’t going to make Nintendo change their mind, though, nor is it going to make much of a difference. It’s fine if you don’t want get it because of that. I mean hell, after Skyward Sword, I never want another Zelda game with that same scope of motion controls. But you and the rest are not special for disliking the Gamepad. Get off your high horse. That’s my point.

          • Vigilante_blade

            Not complaining will make even less of a difference. I’d rather bet on a small chance than no chance at all.

            I act as a responsible consumer by being vocal about my dislikes. Simple as that.

          • Shawn

            Yeah, loud is not the same thing are prevalent. I don’t have a WiiU and I don’t want one. So I have no opinion. I just home this Zelda game will be released for the NX.

          • Vigilante_blade

            If the NX uses a traditional controller, I hope so as well.

          • Fisaulerod

            ‘I think I’m living proof that there are people who are deterred from
            Gamepad use. The success of the PS4 relative to the Wii U also
            demonstrates people wanting polish over innovation this generation.’

            I insist, even if the Wii U would have been ‘a PS4’ , at most (really, at most) it would be just other Xone in term of sucess.
            You keep assuming that there are MILLIONS of “nintendo core-gamers” who didn’t buy the wiiu and they are just waiting for a more tradicional console. Sorry, but that is hard to believe.
            I really don’t know what Nintendo should do with NX, but both a WiiU2 or a Gamecube2 will be commercial failures.

          • ben

            I dont think it will be like that. I think it will be just a map you can make memos on and for managing inventory. They already killed one Zelda game by tying its mechanics to a controller surely they would not want to do the same again. Nintendo likes to re-sell its old games, making a game that demands a certain piece of hardware to run correctly is shooting themselves in the foot.

        • Logan Wayman

          Maybe they started hating on Skyward Sword because Egoraptor ruined the game for them.

          • Addy the Wanderer

            Man, I haven’t watched Game Grumps in a long time.

          • Vigilante_blade

            Actually, those rumblings began before Egoraptor even mentioned his grievances. A month after the game wa sout, people sort of jumped out of their new Zelda hype train and took more distance.

            I think most people are capable of arriving tot he conclusiont hat they dislike something without people telling them how to feel.

          • Radish

            You have way too much faith in people’s abilities to think for themselves.

          • Vigilante_blade

            I’ll grant you that one.

  • theFooFighter

    Come on show it off

    • Radish

      They’re not gonna show it off til e3. They’d be fools to show it to us this early and have nothing to wow us at e3 after last year’s fiasco.

      • KnightWonder

        Last years E3 made me embarrassed to be a Nintendo fans, but not because of their Digital Event.

  • KnightWonder

    I hope Nintendo takes Zelda’s personality from Skyward Sword and puts it in this game. She was the best Zelda.

    • Rodrigo Coelho Costa Junior

      I agree! Best zelda by far!

  • Operative

    Seems the game will be more western influenced. Which can be good or bad. One thing I hate about open world games is the endless and useless side quests. Not to mention the world that’s huge but has nothing in 90% of it.

    • Vigilante_blade

      That is one of my worries. I feel Xenoblade (the original) did it fairly well, but it’s very easy to lose track of your scope in open world design.

  • NintendoPSXTheSecond

    As long as the characters are as expressive, lovable and thought out as they were in Skyward Sword I’ll be happy. I don’t want TP Link again.

    • Martin Naranjo

      I would prefer TP Link all over again than SK Link ….
      For me SK Link is that classical guy who has everything gifted, it has the abilities, the talents and the capacity to do Great Things!!
      But without an external trigger he would never do it!
      On the other hand TP Link is (Like every reincarnation) a talented one … but the difference is that he is, was and will be Always willing to help! With or without the “Hero” obligation!
      Also, in technicals terms the Character development and progression is WAY more notorious on TP
      As you are advancing trough the game you can clearly see a change on Link not only physical but Moral as well … overcoming obstacle after obstacle … Yes SK also did it (On the end of the game) but as i mentioned before! The key part is that TP link doesn’t have an external motivation (AKA robot telling you that you are the Hero with cool sword) he gets CURSED while trying to rescue his friends! And even in that “Bestial” state he still willing to help!! With or without Triforce of courage he would have still going to the end for those who are in need of a rising hero.
      ….
      At least you got the SK characters part right (And this helps my previous statements)
      In SK there is this guy named Groose … Who was Created, Used and remembered as a contrast with Link … A guy with NO talents whatsoever but willing to do anything for anyone, he is constantly trying to prove himself by calling other’s attention while Link is sleeping … He does everything for Zelda and yet the guy who was late at the date gets the girl ..In other terms SK Link is constantly overshadowed by third characters … thing that doesn’t happen on TP.

      • NintendoPSXTheSecond

        Definitely not. All you mentioned is mainly story based, I meant expression. TP Link has 3 expressions at all times. Happy, serious, shocked. That’s it. In SS, no idea what you typed SK, Link is shown to express pain, anger, happiness, shock and more. I don’t want to play a cardboard, I want to play as a CHARACTER, I want to feel what he feels. SS did that extremely well that no other Zelda game has so far.

        • Martin Naranjo

          I don’t remember more than 2 emotions on the first Zelda game and yet the damn game blew my mind with Fantasy and wonder … The same with A Link to The Past …. and if you pay attention Ocarina of Time faces are technically the same the whole freakin game (Including the remaster) and yet it is praised as the most emotional Zelda game ….
          Don’t come to me with Facial Animation!! That’s only an excuse to the lack of depth of SS!
          The reason for SS having more Facial Expressions is because it was mean to be a Full Story Telling game filling tons of unexplained Lore … It lacks the Adventure and wonder of previous games because the game focuses on other aspects … Ocarina of Time been a heavy Lore game didn’t need that much Facial Expressions though.
          Besides, both games have 5 years on releases dates … TP engine was the same used for Wind Waker and wasn’t a fully Wii focused engine …. SS has the advantage of technology … plus as an extra: TP has been analized many times by the simple yet very deep Eye Expression found in the game xP

  • KH

    Why do I have the feeling it will have to do with that book that Link has on the trailer. Most probably either a whole new way of magic, or from now on, Link will have a book of legends and texts which will have to be translated and investigated to be able to find the dungeon, and will probably continue like that from now on, taking teh series fully back to its roots, whilestill being something new

    • NintendoPSXTheSecond

      Ooooh!! Having to find the dungeon yourself by investigating clues and talking to nearby people would be AWESOME!

      • Rodrigo Coelho Costa Junior

        that would be awesome indeed!

    • Logan Wayman

      That just gave me a new idea for the name!

      The Legend of Zelda: Tome of Heroes!

  • Reggie

    Glad to finally hear something new, even if it’s just a tiny tidbit. If the guy is working on text now, then perhaps there’s the chance that this project is a little further ahead now.

  • Travis Touchdown

    Notice how NX wasn’t mentioned in the interview. It’s not coming to that platform.

    • :)

      Wouldn’t that ruin the surprise (IF they chose to dual-release it)?

    • Radish

      They aren’t going to announce a game for a platform they haven’t even revealed yet. Once they reveal NX, THEN games will be announced for it, including Zelda.

    • ben

      I think they will release an nx version.. However I dont think it will be released at the same time. I think the NX version will be in a similar vain to the last of us on PS4, some slightly improved graphics one year later. This will have the double dip effect.

  • windstar

    I feel like this will be less puzzle focused and something more like Dark Souls.

  • Joe

    OK, this is it. I take this this info, straight from Aonuma, as my sign that any Zelda U articles from here on out will be spoiler-ish. I’m officially skipping every single Zelda U article from now until release.

    When Zelda U starts up on my Wii U on release day I want to shed tears of happiness and amazement. I’ll see you all back in the comments section of Zelda articles after that. Peace!

    • Radish

      I’m with you man. I don’t get why so many people out there that want the game spoiled for them before they play it. I’ll watch the e3 reveal and that’s it. I don’t want to see any gameplay videos or spoilers. Games are so much more rewarding that way.

      • Joe

        Back when I was tadpole, the only material you’d get before playing a game was a short write up in a magazine with a few grainy pictures. So new games were always surprising (good or bad) and exciting.

        Nowadays you can hear the whole soundtrack and see the final boss fight before a game’s even released.

        I remember playing Mario 64 for the very first time. I hadn’t seen it in motion or heard the game at all. When I hooked up my N64 on release day, I actually shed tears of amazement.

        • Radish

          Agreed 100%.
          The sense of discovery and surprise makes gaming a more rewarding experience. When Xenoblade Chronicles X was being talked about I avoided all the media coverage save for a couple trailers. It was difficult especially since Japan had the game for 7 months before we did.
          I’m so happy I didn’t look at anything, the world is bursting with exciting discoveries and I often felt rewarded for trying a new path or testing my curiosity.
          These are experiences people will lose when they watch footage of the new Zelda game before its released. And that sucks.

  • ben

    I am excited and worried..I really hope they have not made Assassin’s Zelda.

Related Game Info


Platform: SWITCHWII U
Genre: ACTIONADVENTURE
Publisher: Nintendo
Developer: Nintendo
Release date: March 3, 2017
OWN IT: 36 [I own this game]
BEAT IT: 18 [I beat this game]
Buy now