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Dragon Quest XI only shows dual 3D/2D perspectives during the intro, but can switch at any time

Posted on July 30, 2015 by (@NE_Brian) in 3DS, News

When Square Enix unveiled Dragon Quest XI earlier this week, we saw that the game featured two perspectives. The top screen showed the game in 3D, while the touchscreen had a classic sprite look.

This week’s issue of Jump shares more about how this element works. It turns out that Dragon Quest XI only shows both perspectives during the game’s intro scenes. After that, you need to settle on either 3D or 2D, though the looks can be switched at any time.

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