Ever Oasis director on Nintendo and Square influences, challenges making the game - Nintendo Everything

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Ever Oasis director on Nintendo and Square influences, challenges making the game

Posted on June 19, 2017 by (@NE_Brian) in 3DS, News

The soon-to-be-released Ever Oasis was created by Grezzo, the same team behind Zelda: Ocarina of Time 3D and Zelda: Majora’s Mask 3D. It’s also directed and produced by Koichi Ishii who has a long history with Square (Enix)’s Mana series.

In a new interview, Ishii spoke about how working with Nintendo on the Zelda 3DS titles influenced Ever Oasis. At the same time, he feels there are “Square-isms” present from his time as well.

He said:

“We worked together with Nintendo staff while developing the game so I think it’s steeped in “Nintendo-isms” such as the controls, how it looks, how it guides players, its rules, the level designs, and the accessibility of its user interface. Still, you can definitely feel the ‘Square-isms’ in it too.”

Ishii also commented on the challenges of implementing a narrative, gathering, and crafting mechanics in a single game. He explained:

“Even though the design for the game was put together logically, when it came to actually making it, it proved to be a challenge to fuse the running of the oasis with the exploration & adventures. There were parts we found unintuitive when actually playing, as well as parts where the emotion was lost.

Is there a sense of achievement? What is the rhythm and the cycle between the two kinds of gameplay like when actually playing? When these sorts of things weren’t working, the game didn’t feel much fun, but we managed to overcome these obstacles bit by bit. Getting the interesting elements of the game I had envisioned into the final product proved to be a challenge right up until the very end.”


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  • Princess_Eevee9

    Expecting great music, replayability value, and just fun all around.

  • deny jame
  • MoYeung


  • Velen (Not WoW)
    • JasonBall

      Why are you spreading cancer

    • Does that have much to do with this game though?

      That isn’t actually new though. And more than anything, it’s actually relevant and important that they even speak to the developed before making those changes. Some people keep trying to frame it as them “taking advantage” of the dev, or acting like the devs don’t understand what’s going on (which is basically infantilizing them), but these people aren’t ignorant. ^u^;

      They’re basically acknowledging cultural differences and not caring. The game still comes out how they please in their region. And games do get censored in Japan too. And heck, during the creative process, “censorship” happens.

      Maybe link this in the XB2 articles though? Doesn’t seem like it at all relates to this game.

  • JasonBall

    Like I said, reviews are crucial. I have serious concerns about this game.

    • Isn’t it not your cup of tea by default though? It does sound like it isn’t quite as polished as it could be, but it is a smaller game from a studio that does ports and Mii games.

      • JasonBall

        I love the concept of this game but I need to know if it’s executed well. I need to know if it still has all those stupid jrpg tropes or if Nintendo was able to nintendoify it properly enough.

        • Right, the JRPG part. It honestly sounds less and less like a JRPG, but the demo should be out now.

          • JasonBall

            It is. I’m still concerned about repetitive gameplay and the progression system, and the presence and execution of a story.

          • The general mechanic will definitely be repetitive, but it sounds like the character switching and unique skills can help keep it a bit refreshing. Will definitely fall on how varied they get with the dungeons.

            The story sounds very minimal. But it could surprise me.

          • JasonBall

            Yeah, from all I’ve heard it’s “do some town stuff, then go outside and get materials, then go back and do town stuff.”

          • Pretty much. That’s the nature of some games. Really comes down to whether or not you’ll enjoy the specific mechanics in the dungeon segments.

          • JasonBall

            Oh I do, I know that, the dungeons and combat and overworld design even give me OoT vibes, it’s the town segments I’m worried about. Lots of text to read and resource management going on that I think might take away from the experience.

          • Ohhh. Yeah, if that’s not your jam, sounds like you might be out of luck. Definitely doesn’t sound like it’s typically done in most JRPGs, but kind of close enough.

          • JasonBall

            I’m just generally anti-word in games, outside of lore and descriptions of stuff and dialogue of course. If there’s too many words in menus or items on a list or debuffs on the screen or especially on pop-ups explaining game mechanics, I get irked.

  • Sounds like the game could have been better rounded out, but I’m still super excited for it, for a number of reasons. ♥

    I do also appreciate how much of a developer/design Ishii is. Kind of reminds me of Iwata, when he says things about the rhythm and cycle, and whether or not the game is unintuitive.

Related Game Info

Platform: 3DS
Publisher: Nintendo
Developer: Grezzo
Release date: June 23, 2017
OWN IT: 2 [I own this game]
BEAT IT: 1 [I beat this game]
Buy now