Fire Emblem dev has interest in featuring full voice acting again in the future - Nintendo Everything

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Fire Emblem dev has interest in featuring full voice acting again in the future

Posted on June 4, 2017 by (@NE_Brian) in General Nintendo, News

Fire Emblem Echoes: Shadows of Valentia makes full use of voice acting. It’s true that past entries have had voice over before, but with the 3DS remake, characters are entirely voiced. This may not be a one time thing, as Intelligent Systems director Toshiyuki Kusakihara has expressed interest in bringing it back in the future.

Italian site asked Kusakihara if the full voice acting will return in the future. To that, he did in fact say that he hopes to bring it back in future releases.

Continue on below for our full translation of this particular question / answer.

Fire Emblem Echoes is the only Fire Emblem in which you can explore dungeons in third person. It’s an interesting mechanic that has entertained us a lot. Furthermore, it has surprised us that you have decided to voice (literal “dub”) every dialogue line: should we expect dungeons and a complete voice over again in the next Fire Emblem games?

Toshiyuki Kusakihara: We thank you for your compliment. To tell the truth, we wanted to implement dungeons even in Fire Emblem Fates, but in the end we didn’t succeed. We wanted to make it possible to explore castles in third person, but we had to opt for looking around in a fixed position. Dungeons were already present in Fire Emblem Gaiden and when we discussed how to implement them in the remake we looked back to Fire Emblem Fates and managed to realize what we had hoped to do then. Furthermore​, Fire Emblem Gaiden has many characteristics of a traditional RPG, so the dungeons integrate well. As for the voice acting, Fire Emblem Echoes is the first title that we have dubbed completely and it wasn’t that easy. In the end, we were satisfied because the fully voiced dialogue can help make characters be better understood, and I hope to repeat the experience for future games.

Thanks to ToniCodrea for helping us out with the native translation.

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  • Zeebor

    And grass is green

  • Dunnington

    So far, the voice acting in Shadows of Valentia is really good. I’d be pumped if we got more of it.

  • JasonBall

    Ah, so this is what you needed on Twitter.

  • Vigilante_blade

    I can’t go back to no voice acting.

    • Fandangle

      I wish more games would go back to no voice acting. It’s needless and inflates the budget ridiculously. Especially in the US with the entitled VA clique who think they should get paid better than the developers who actually make the game.

      • Vigilante_Onii_chan

        Onii chan really loved the voice acting. It added much personality to all of the characters and truly made for a better narrative experience.

        • Fandangle

          The game is already getting dangerously close to VN territory as it is. I’d rather it go back to war simulator.

      • Sothguard

        The voice acting really made the game for me. I really enjoyed the vintage-style animation cut-scenes as well. (Though I think they could have upped the quality and added another 15 minutes worth, sprinkled throughout.) Most games benefit from a strong narrative.
        What I don’t like is the whole waifu simulator, avatar creating, castle building thing. The only thing I missed from the new games is map designs, (which would have ruined the historical integrity of this game), and battlefield pair up. I didn’t even miss the weapons triangle.

  • Airsh Bornely

    On one hand, I’m happy to hear this. On the other, the quality might be ruined if the cast is too big like children coming back. Quality > quantity

    • Vigilante_blade

      That is a concern. Feature creep is a big problem with Fire Emblem.

    • Tlink7

      I’m pretty sure it is going to be either children or a fully-voiced game

      • Fore

        Then I will be fully voicing my vote.

      • Voice acting it is then. Children are fine, if they’re a proper part of the story and not player agency, but we all know which of those Fates went overboard with.

        • Tlink7

          Yeah they were alright in Awakening, but felt really out of place for me in Fates. So I hope the devs choose voice acting 😀

        • Sothguard

          The only game I ever want to see children in is a Holy War remake.

  • Zlyphor

    I really hope they keep dungeons. It feels so refreshing to be able to explore a dungeon and find items rather than just going from one map to the next until the end game with random skirmishes here and there on the overworld.

  • I just assumed they would all feature VA from now on.

  • Bart

    Dual audio next time would be appreciated…

    • Aline Piroutek

      Dual language text to “importers” too. There are people on Japan who likes to play the game in english.

  • Khaaaaan


  • Aline Piroutek

    Fire Emblem Echoes Shadows of Valentia had great voice acting. Keep going Intelligent Systems/Nintendo.
    Not only full voice acted, the acting was good. I didn’t even care the lack of the original VA(still is a nice option).

    • Aline Piroutek

      But I still think Gaiden is the weirdest Fire Emblem ever.
      Close Counter Takumi is Real.
      Faye isn’t an archer.
      Archers can attack 3/4 squares away.
      Phoenix Wright classic RPG options, examine/talk/move.
      Infinite weapons.
      You lose HP to make actions.
      Equiping weapons and leveling up them grants you special abilities.
      Absence of shops.
      Fatigue system.
      Even more, I’m still on the beginning on the game.

      • Vigilante_blade

        Faye not being an archer is a problem with Heroes, not Valentia. Heroes did not follow the source material. The archers have low accuracy, so they are balanced.I love the HP system and skills. They add a lot of tactics;

        I loved Valentia. I want the weapon triangle back, but I I think a lot of elements from Valentia should return. I like the promotion system (and being able to go back to your base class like you can with Dread fighter to villager is a good compromise for those who want to grind and those who don’t). Not needing an item is fun, and it is also less punishing if you get bad level ups or want to promote early

        Dungeons are fun, and could be explanded. I’m not really into the fatigue system however.

        The Skill system I want to return in some form. I think its limited nature is what makes it enjoyable as opposed to the Awakening/Fates model that made you invincible. Having to spend a currency like HP prevents abuse.

        • Aline Piroutek

          Yeah, nice analysis. I liked Awakening but this game, SoValentia, feels much less broken than the previous ones.
          Also the animation and surroudings are much better in my opinion, if you’re in front of a bridge and there is a tree and a fort behind you can see all elements in the battle.
          Most well made Fire Emblem in 3DS.
          Expecting SNES remakes.

          • Vigilante_blade

            Oh, I agree, the animations, music and art are incredible.

            I also think you’r elikely right on the SNES remake. I think Genealogy is next.

          • Sothguard

            If they can localize Genealogy (and fix the plot a bit), I would be ready to fork over the cash. And I agree, the animation’s in Echoes actually make sense compared to Fates and Awakening’s.

  • SpectralDynamite

    Having full VA definitely helps this game. Having limited quotes and grunting was good as a way to get FE’s feet wet in regards to voice acting, but now that full VA can be implemented, it should be standard. No going backwards.

    Nice to see all that Fates and Heroes money being put to good use!

  • Andres Marquez

    Yes, please more!

  • I love the voice acting in Echoes, it’s one of the best dubs I’ve heard in recent releases originating in Japan. I think going forward the series should roll with this, it really elevates the experience – I just hope they can keep up this level of quality.