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Toshiyuki Kusakihara

This week’s issue of Famitsu has a big Fire Emblem: Three Houses developer interview. Director Toshiyuki Kusakihara of Intelligent Systems, along with Nintendo’s Genki Yokota, participated in the lengthy discussion.

During the interview, Kusakihara and Yokota discussed Fire Emblem: Three Houses origins, what it was like to work with Koei Tecmo, the game’s Japanese title, what to expect from the Expansion Pass, and more. You can read our full translation below.

With Toshiyuki Kusakihara and Genki Yokota appearing at Japan Expo, a few outlets have shared interviews with the Fire Emblem: Three Houses developers. Jeuxvideo was one site that was able to speak with them and commented on the future of the weapon triangle, taking full advantage of Switch, the amount of time to complete the game, and amiibo support.

Below are those excerpts, courtesy of Serenes Forest:

Koei Tecmo is working on Fire Emblem: Three Houses, but it sounds like the game was mostly done by Intelligent Systems. Nintendo director Genki Yokota told VG247 that Intelligent Systems was primarily responsible for the main plot, the game system, ideas, and gameplay mechanics. Meanwhile, Koei Tecmo assisted on the programming side of things.

Intelligent Systems director Toshiyuki Kusakihara said that Three Houses “wouldn’t have been possible” without Koei Tecmo’s help. Yokota was more optimistic, but said that not having Koei Tecmo would have required much more development time.

It’s been well-documented just how important Fire Emblem Awakening was to the series. If that game hadn’t been successful, the franchise could have been in jeopardy. Thankfully, all went well, and Fire Emblem Awakening even achieved huge popularity in the west.

In an interview with VG247, Fire Emblem: Three Houses director at Intelligent Systems Toshiyuki Kusakihara was asked about what made Awakening so successful. Funnily enough, he’s completely unsure. Kusakihara said that the team “didn’t make any change to our philosophy to make Awakening be liked outside of Japan” and doesn’t know “why it’s so popular.”

Earlier this week, we made note of an interview Nintendo Dream conducted this summer with the developers of Fire Emblem Echoes: Shadows of Valentia. In the same interview, Nintendo and Intelligent Systems talked about the “Battle of Revolution” April Fools’ Day joke that took place earlier this year.

It was kind of surprising to see Nintendo go all out with fabricating a game like that. A site was set up, and various images and details were created just for the joke. Basically, Battle of Revolution was imagined as a NES-style game set in the late Edo period of Japan.

Nintendo’s Hitoshi Yamagami and Kenta Nakanishi as well as Intelligent Systems’ Toshiyuki Kusakihara and Masahiro Higuchi discussed Battle of Revolution and how it came to be. It’s an interesting read, with the excerpt posted below. You can also read the full interview on Kantopia.

The July 2017 issue of Nintendo Dream had a massive interview about Fire Emblem Echoes: Shadows of Valentia. Producer Hitoshi Yamagami (Nintendo), director Kenta Nakanishi (Nintendo), director Toshiyuki Kusakihara (Intelligent Systems), and producer Masahiro Higuchi (Intelligent Systems) participated in the discussion.

Among the topics discussed were the use of realistic proportions (which will be carried over into the upcoming Switch title), why Alm is left-handed, and a whole lot more. We’ve picked out some of the notable excerpts below. You can read the full interview on Kantopia.

Fire Emblem Echoes: Shadows of Valentia makes full use of voice acting. It’s true that past entries have had voice over before, but with the 3DS remake, characters are entirely voiced. This may not be a one time thing, as Intelligent Systems director Toshiyuki Kusakihara has expressed interest in bringing it back in the future.

Italian site Multiplayer.it asked Kusakihara if the full voice acting will return in the future. To that, he did in fact say that he hopes to bring it back in future releases.

Continue on below for our full translation of this particular question / answer.

In a new interview with Polygon, Fire Emblem Echoes: Shadows of Valentia director Kenta Nakanishi spoke about the newly released remake.

Nakanishi told the site that Intelligent Systems wanted “to integrate things that we couldn’t do with Fire Emblem Fates on the 3DS platform.” That caused the team to look back on the past. Fire Emblem Gaiden was a game that resonated with Intelligent Systems and Nakanishi in particular since his father – who died when he was a child – had passed the game on to him.