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Intelligent Systems keeping quiet on mainline HD Fire Emblem and new Advance Wars, talks series’ differences

Posted on June 2, 2013 by (@NE_Brian) in 3DS, General Nintendo, News, Wii U

There hasn’t been a mainline Fire Emblem game on a Nintendo console since Radiant Dawn for Wii. Keeping the franchise’s console origins in mind, could we see a new entry for Wii U?

Intelligent Systems wouldn’t say. The studio would only tell ONM:

“I’m glad you seem to be interested in an HD Fire Emblem, but unfortunately at the current time I can’t make any comments about any future games. Thank you for your understanding.”

Intelligent Systems’ Kouhei Maeda was similarly quiet when asked about a new Advance Wars:

“Whether or not we have plans to bring out a new entry in the Advance Wars series is a secret.”

Also while speaking with ONM, Intelligent Systems discussed the differences between Fire Emblem and Advance Wars:

Masahiro Higuchi:One of the main differences is whether you can build more units. In Advance Wars the main part of your army consists of weapons such as tanks and it’s possible to just build them one after another. However, the units in Fire Emblem are characters you can be emotionally invested in, they are important people that you can’t just build more of. At the same time there is also human drama between the characters, telling a spectacular story. While they are both turn-based strategy game they are quite different experiences each with their own strengths so I’d encourage anyone who hasn’t yet played both series to give them a try.

Kouhei Maeda (director): An obvious difference between Advance Wars and Fire Emblem is that one has tanks in a modern war setting, while the other has knights in a fantasy setting. But there is also a big difference in the gameplay with one being strategy and the other being role-playing strategy. In addition to the pure strategy elements, Fire Emblem adds role-playing elements with the characters on your side growing and gaining in experience as they fight. This results in the player becoming more attached to these characters as time goes by than they would to simple units.

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