Inti Creates not involved with the main development of Bloodstained any longer - Nintendo Everything

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Inti Creates not involved with the main development of Bloodstained any longer

Posted on July 24, 2017 by (@NE_Brian) in News, Switch

Inti Creates was originally involved with the primary development of Bloodstained: Ritual of the Night. That’s not the case any longer, however.

The Bloodstained confirmed on the game’s forums that Inti Creates left the main project last E3, though they’re still on board for the “prequel mini-game.” DICO has since taken over Inti Create’s role. ArtPlay is also still the main developer.

Here’s the update on Inti Creates and the overall development team:

Maybe it is best to clarify it here. Inti Creates is not involved in the main development of the Bloodstained game, but they are involved in the prequel mini-game. Part of the vagueness is to avoid unneeded attention and negative speculation. So yes, they are involved but not in the main game since last year’s E3. DICO has picked up the development from where they have left off under mutual agreement.

A lot of parties are involved so it could be quite confusing. ArtPlay is the main developer, while we are hiring DICO as a third party developer. We created the game design, story, direction, gimmicks, and the overall production of the game while DICO creates art assets, design levels, and basically filling in the manpower ArtPlay doesn’t have. In the future, you’ll most likely see 505 Games and ArtPlay credited on trailer videos and articles to come out.


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  • Ardisan

    This might be for the best. I love Inti Creates, their on my personal top 3 favorite companies but they are not well known for the their 3D/2.5D titles. That being said, I don’t know DICO’s capabilities.

    • GMB

      Umm.. Rockman 9 and 10? Zero 1, 2, 3 and 4? ZX and advent? Gunvolt Azure Striker 1 and 2? Blaster master zero? Shantae?

      • Brent Taylor

        None of those are 2.5, except the latter Shantae games…and I don’t think those are Inti.

        • GMB

          Yes, I read his post as ”2D/2.5D titles” so my bad there. But I still maintain that Inti is more than capable of handling Bloodstain because it’s also a 2D metrovania game.

          Now keep in mind that by ”2D”, I’m referring to the gameplay itself, not the character models or whether they are 2D sprites or 3D polygons.

          A 2.5D game in my eyes is a like Tomba 2, Rockman X7 or the Klonoa games where the levels themselves were would sometimes start going near or far from the screen.

        • GMB

          One bad game versus dozens of really great ones. I’d say that’s more than impressive record.

  • Vive

    Possibly a bad news for us, since Inti Creates has always been friendly to Nintendo platforms.

    • Nintendo use Unreal Engine πŸ™‚ No worries friend. Bloodstained – Ritual of the Night core design are from Inti Creates when it comes to the engine, and Nintendo will have no issues.

  • Not cool for Nintendo…

  • Exy

    Is this good or bad?

    • Good πŸ™‚

    • Mike McDaniel

      Certainly good. One less reason for people to try and unfairly compare Bloodstained to MN9.

      • Exy

        I’d rather they try to unfairly compare it to Blaster Master Zero instead. That’s a good game.

  • Mike McDaniel

    Thanks for linking the source. How were you so quick to find this? Are you lurking in our forums? Haha! πŸ™‚

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  • kurodo

    Well, this explain a lot.

Related Game Info

Platform: SWITCH
Publisher: Deep Silver
Developer: Inti Creates
Release date: First half 2018
OWN IT: 0 [I own this game]
BEAT IT: 0 [I beat this game]
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