[Let's Talk] Zelda: Breath of the Wild - The Master Trials DLC - Nintendo Everything

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[Let’s Talk] Zelda: Breath of the Wild – The Master Trials DLC

Posted on May 6, 2017 by (@NE_Brian) in Let's Talk, Switch, Wii U

This week, Nintendo delivered substantial news about The Legend of Zelda: Breath of the Wild’s first wave of DLC. The debut pack, titled The Master Trials, is still on track for the summer.

There’s more to the DLC than originally announced. You’ll be getting a new Hard Mode, Trial of the Sword challenge, Hero’s Path Mode to track routes taken on the map, Travel Medallion for a designated warp point, and Korok Mask to more easily track Koroks. Oh, and a bunch of new equipment is being prepared based on fan-favorite games and characters including Midna, Tingle, Phantom and Majora’s Mask.

How do you feel about the DLC thus far? Is there one element of the pack in particular that interests you more than anything else? Or are you just feeling indifferent about it all? Share your thoughts with us below.

Highlights from last week’s topic: The New 2DS XL

ꀸꍏꈤꀤꀭꂦꍟꊼ Ƭꃅꍟ ꍏꌗƬꋪꍏ꒒ ꂦꅏ꒒ꁴꀤ꒒꒒ꍏ

This can be a easy or hard subject. Let me break it down a little bit.

If you’re looking to upgrade without having to pay $200 for a N3DS XL, can’t find the smaller N3DS, or really despise the 2DS design. Or don’t really care about the 3D and just want the features of the N3DS. Then the 2DS XL is for you.

If you’re late in getting a 3DS late in the year and been holding out, then yeah. But if you don’t want pay even $150 for one, then you’re better off getting a 2DS.

This is just my idea of suggestion. Things can go different ways in decisions. So just go with you think works best for you.

I still think it’s neat, really. My brother wants one for his birthday. Plus, can you really not like the sleek and sexy look of it. Even makes the N3DS XL look a tad plain. I’m already content with the “Original” 3ds I have. But I might budge in getting one either way.


I already own a New 3DS XL, but still want this new model. Hopefully this means that the support for the 3DS family wont die yet, since I want to continue playing Nintendo’s games but I don’t have interest in owning a Switch.

Boss Jelly

I absolutely love the design of the 2DS XL, it looks super slick compared to the previous 2DS. That being said I don’t think I’d ever consider this, I’ve already got my Majora’s Mask New 3DS XL and my Nintendo Switch, I could see this going over well for great for parents looking for a cheaper alternative for their children.

Locky Mavo

Finally got a Switch and loving BotW, MK8D and the rest. I do think it’s a smart idea bringing this out, as much as people say the 3DS should die out now is just silly from a business point of view, considering how successful the 3DS family still is, and the claim of “continuing support for the 3DS family will cannibalise Switch sales” is just stupid. The 3DS will die out when the consumers say so, just like how every console does, whether it’s cut off quickly or allowed to live a long life.

As for me, I’m highly considering grabbing one, I like that design they’re using for the N2DSXL, looks really nice and at the price point! I mean I’ve hardly used the 3D feature, mostly due the fact I still only have a 3DSXL where the 3D feature is not so great, plus I still have so many DS and 3DS games to finish yet and more to come, plus there’s the data mined M&L: Superstar Saga DX info, a must play and if it’s a N2DSXL launch title, all the more reason to grab one!

Leave a Reply

  • Exy

    The Hard Mode increases enemy sensitivity to player movements. While they’re at it, they should add an Extreme Mode where any enemy spotting you where it isn’t mandatory ends the game immediately like Metal Gear Solid.

    • JasonBall

      That’s stupid

      • Evan Gustavson

        I agree.
        MGS is a sneaking game, it is built around that mechanic.
        BotW, however, is an action-adventure game with more RPG mechnanics than sneaking game mechanics

      • Exy

        So are a lot of the things I’ve done in the game so far. Why stop now?

  • Black Wolf BLADE

    Personally i am not interested and find this whole DLC to be pointless.
    The game is amazing as it is and there are plenty extras from
    the the amiibos already, so i am not going to even consider this DLC.

  • Vigilante_blade

    Hero’s Path sounds like a pointless thing to me. I don’t really want to see my pathing on the map, personally.

    The Travel Medallion is basically Farore’s Wind, so I don’t know why we’r epaying for a feature we had in the N64 days.

    The Master trials could be fun, being stark naked and getting things as you go might be fun, but it is hardly a necessity.

    Hard mode: I hope we can switch to hard mode form our current save because I can’t go and redo over 100 hours of gameplay. I just don’t have the desire to. I kind of wish they’s made hard mode more than adding stronger variations of enemies. I also felt that sneaking should not have been nerfed. If anything, a harder mode should encourage more sneaking around. I also am not very happy with havign to pay for a mode that should have just been in the game. I dislike unlockable difficulty settings in the first place.

    The costumes are not necessary, but they are nice.

    Korok mask is cool, but that should have been in the game.

    I am honestly not impressed so far.

    • JasonBall

      Because warping to a spot is not a feature exclusive to old games?

      • Vigilante_blade

        Actually, my issue with it was that it was in old games for free and now we must pay for a quality of life feature that I would have expected as a simple patch.

        • JasonBall


  • Evan Gustavson

    Although people complain about how little there is to hard mode, its obvious that a lot more effort and thought was put in to hard mode than most people realize.
    If you kept you kept up with the interviews, you’d know that adding more enemies, even if you don’t add new ones, takes a lot of deliberation and time. In fact, those floating platforms alone likely took the bulk of the development resource in order to maintain the quality of the game design regarding enemy positioning.
    It is also noteworthy to note that enemy AI scales with their combat level.
    It is a lot more nuanced than AI improvements usually are because their bag of tricks remains unchanged, they simply use them slightly better.

    Adding a level beyond silver and removing all the red onee

    • Vigilante_blade

      No one is arguing that no effort is being done. Any amount of programing is effort. However I am and will forever be against unlockable or paid difficulty settings. The games was childishly easy. if that had been an option at the start, I would probably have enjoyed the game more. It is too late for me now. I beat the game.

      • Evan Gustavson

        I’ve heard many people call it a cash-in.
        On this site even.
        So, once again, don’t presume to speak for everyone.

        Your opinion is kinda contradictory though.
        You’ve done almost everything on your existing save.
        Anything that the extra difficulty could make or would make more enjoyable has already been done. (as in, the boss fights), or you lack proper motivation to do (any overworld enemies do respawn, but if you have cashed in most or all of the rewards for fighting them, you have no reason to do so)
        So what good would it be to it a toggle option?
        All that would do is discourage you from actually starting over and doing it all again

        • Vigilante_blade

          I still haven’t done all of the Shrines, and there is going to be story DLC.

          I want a toggle option so that I can simply finish the game in a more enjoyable way. Honestly, I crushed every single boss fight without breaking a sweat, and no enemy in the overworld came even close to being a challenge. I want enemies ti be scary, something to make me think. Yeah, it’s initially more challenging that a regular Zelda game, but it gets just as easy later on.

          • Evan Gustavson

            I disagree.
            It’s not as easy.
            You never take more than 3 hearts at once in any other console Zelda. By virtue of taking 5-8 hearts from a single hit against certain foes even with best armor in the game, its at least slightly harder. Not significantly so, but still.

            Very few shrines apart from the “test of strength” shrines even have a single enemy.
            And even then, its only 1 or 2 Guardian Scout I or II.
            At most, I’ve seen 4.
            If the last thing on your agenda is shrines, it wont enrich the experience much at all.

          • Evan Gustavson

            Please don’t bother responding, the site’s being finicky, and I have no time to read or reciprocate.
            It too me the entire half an hour to reply to your comment because the site keeps crashing on my end.

          • Vigilante_blade

            If you are using Firefox, try changing browsers. I have been having issues as well.

          • Evan Gustavson

            Nope, using Microsoft Edge.
            I know, its a terrible browser and I should stick to Chrome or Firefox, but I will never ever touch firefox since my elementary school was being paid to beta test it, and as such we were forced to use it instead of Internet Explorer at a point where it was bug ridden as all get out.

          • Evan Gustavson

            Funny thing is, the site has been completely stable since I complained about it.

          • Vigilante_blade

            I’m trying to not spoil things, but I beat divine beast bosses in less than a minute without counting cutscenes. Sure, you take more damage from hits, but as a fmaous smash player once said, just don’t get hit. Every enemy telegraphs their moves and give you ample time to react. You can then capitalize on that and use flurry attacks. Lynels for example should never be able to kill you at the game stops you form going lower than a quarter of a heart from one hit… if they can even hit you. You have an unlimited supply of food that you can simply press pause and replenish. which means that you are invincible. The only way you could conceivably die is through fall damage.

            What Iw anted to see personally is enemies with telegraphed moves still, but faster and more varied, including a few mix-ups. Think Punch-out title defense mode.

          • Evan Gustavson

            I’ve… never played Punch Out.
            Sports are never my thing.

            On top of that, I had a nasty habit of forgetting to cook when I’m near a pot, so I ended up eating through a lot of raw ingredients.
            I even ran out of health a couple times.
            Thunderblight Ganon’s timing I found to be very tricky. I died once before I was able to successfully time the dodge.

          • Vigilante_blade

            I see, I found him rather easy. Try keeping a lot of Defense or offense foods. THose give you almos tauto wins against stronger enemies.

            As for Punch Out, you really should give it a shot! The Wii one is actually good. It’s more of a challenging action game than a sports game. It uses boxing, but it’s really about finding enemy tells and reacting.

          • Evan Gustavson

            Sounds fun.
            Yeah, I didn’t do that at first, but then I started fighting Silver Lynels for sport (and the occasional Star Fragment, since I have all of the Wave 1 Anniversary amiibo, and Sm4sh Link/Sheik’s amiibo as well, I needed a ton… [just because Sheik only gives one piece of armor, doent make farming star fragments easier for her, since you need 10 star fragments instead of 4 per piece… I needed a total of 58 just for the amiibo gear…]), I also farmed them for Topaz since the RNG was giving me more diamonds than Topaz, so I didn’t have enough for the TP Tunic… I always keep a bunch of Offense and Defense dishes.
            Mostly because I’m not good at parrying since I mostly dodged everything early on, so I get hit a ton by the ones with Clubs.

          • Vigilante_blade

            Try being at a high place during a full moon. Sometimes, you will see star shards fall down from the sky. I know it isn’t fast, but every bit helps.

          • Evan Gustavson

            I actually started farming Silver Lynels because I was utterly fed up with doing just that.
            By the time I was fed up with it, I only needed 10 more anyway.
            Now, I only need 12 more for the SS outfit. That’s assuming I can get my hands on the amiibo.
            I REALLY don’t want to go back to farming Star Fragments atm, so I’m half-hoping I miss my shot at it.

            Also, I’m killing lynels in the hopes of finding the elusive. perfect 100 attack Savage Lynel Sword, but the closest I’ve come is 98.
            Meanwhile, I’ve found 2-3 108 Attack Lynel Crushers and 2 perfect 44 attack Lynel Spears…
            Darn it RNG, my favorite style of play is 1-handed Swords!

          • Vigilante_blade

            I am aiming for Fierce diety myself.

          • Evan Gustavson

            Already got that pre-ordered ^_^

            As a wise man once said, “Fierce Deity Link is best Link”
            SS is my least favorite 3D Zelda, so there’s no way it’d be a bigger priority than my favorite. That, and Amazon hasn’t opened pre-orders for SS Link on the US site yet.

          • Masso

            I don’t think you could beat them in a minute with regular weapons, you either had the master sword or used potions with late game weapons to deal that much damage so fast.

            I agree that all boss battles.were easy, but come on! 1 minute?

          • Vigilante_blade

            Waterblight and wind blight. About one minute more or less a few seconds with arrows and a royal sword. Around 2 minutes for wind blight with similar weaponry.

      • if you thought it was easy, play with three hearts

        • Vigilante_blade

          Challenge shouldn’t have to be self-imposed. And three hearts is easily doable.

          • Choosing “hard” difficulty is self-imposed. Pretty much every trophy-style challenge is self-imposed.
            I played with four hearts before I picked up the robot animal heart containers and the master sword at the end. It’s a completely different game.

          • Vigilante_blade

            I’d rather be able to complete a game and feel challenged.

  • JasonBall

    Everything they are adding is really nice. Whether they should or shouldn’t have added them after the game came out or make them paid or unpaid, we can all agree these are nice features. That discussion has heavy ramifications, so I’m going to hold off on free versus paid or included from the start until after the second pack is out and we can be more obective in our debates. Also concerned about game balance being upset, but we shall see how much effort is put in after it releases and the game either gets broken or improved.

  • DeltaPeng

    I kind of wish they added some simple toggleable options to allow a player to enforce their own difficulty in different ways (Game Over counter, option to choose a time and set a countdown time limit to require game to be beaten within said time limit), it’d be fairly simple programmatically to do it, and could spawn a nuzlocke like challenge, but on the other hand it’s a non-standard so it might not’ve even been considered or on the table

    That all said, I just beat Zelda recently and it’s a big game, so I don’t really plan to go back to it for awhile. If I did, it’d be more interesting to playthrough on hard mode, or more interestingly with some self imposed limits, otherwise, I’m on the fence about the DLC.

    I’d instabuy if they made Zelda playable and the new story had to do with her, but based on the current story, it wouldn’t make sense so…it’s unlikely. I’ll probably hold on it

    • yeah i would also like to play as zelda

      • Getting to play as her means more booty time.

        • i hope they’ll add a long jacket or cape like they do to male characters so we don’t have to look at it

  • I’m not going to buy the DLC until the second pack comes out. My reason is that I’m going to start a new save when that DLC comes out so I can play the new story in hard mode and with everything else in DLC pack one. Please join my Nintendo Everything Discord server! Don’t be a stranger. Link in bio.

  • I understand most people’s positions on this DLC, but let me offer another perspective.

    I think a number of people are getting hung up on the naming of the DLC, it’s typically looked at as two packs of DLC priced together for $20 and roughly $10 each. I look at it slightly different, since it can’t be bought separately, I see it as one pack of DLC delivered in two parts. And I think they should have pitched it as such. This first might be worth $5 and the second might be worth $15, but I don’t think they ever intend for it to be sold separately

    So I don’t look at this pack as its own standalone DLC. As for the content I think it’s a decent first offering. The costumes are just neat and are pretty typical DLC stuff, but I’m fond of the non typically DLC stuff a little more. The hero trail is nice for helping explore all of Hyrule and I don’t mind it not being part of an update. The medallion could be useful. The trials give us a new challenge to complete which I’m always down for, and I think is the .Ain attraction in this pack.

    Hard mode is a big piece of this pack, and I think it’s not getting the credit it deserves. It isn’t just a simple take extra damage and dish out more hits like most hard modes. Not only does it level up each enemy, which means smarter enemies not just stronger, it also added a new level of of each enemy and enemy health regenerate which means no more standing at a safe spot chucking bombs. Plus there will be enemies in the air, so gliding around is no longer as safe as it was. I’m not sure everyone is really thinking about how much this could change combat tactics. I’m excited for it.
    And I doubt you will be able to toggle it on and off whenever you want so don’t get your hopes up.

    • Evan Gustavson

      Dang son, I was getting mad at everyone for not seeing the big picture when it came to Hard Mode, but even I didn’t consider the fact that enemies in the air will make gliding less safe.
      Now I feel somewhat hypocritical.
      Although I still saw most of the big picture.

      PS: They’re calling it Hard Mode.
      It didn’t bother me at first, but now I’m getting kind of annoyed that “Hero Mode” is yet another convention they’re breaking.
      I don’t know why, but I like it when franchises come up with their own name for their highest difficulty.

  • R.Z.

    I’m fine with the content of that supposedly less-than-half-of-the-season-pass.
    I think the cave of ordeals sounds interesting for once and the costumes look really cool.
    The extra items have a cheat-y feel to them, so maybe they are better as DLC, but I agree that hard mode could have been distributed for free, unless it ends up being a bit too silly for the main package.

    I’m really not shocked by what is offered for these less than 10 bucks and unless the second DLC is really worthless, which I doubt it will be, I have no problem with all that.