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Motion controls in Arms are optional

Posted on January 15, 2017 by (@NE_Brian) in News, Switch

When Nintendo unveiled Arms during the Switch presentation, using motion controls was something that was highlighted quite a bit. That being said, they aren’t mandatory. Nintendo said during its Treehouse Live stream that you can use buttons if you prefer. This is important to point out, since some players would prefer to play Arms traditionally.

Thanks to lightdasher for the tip.

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  • KnightWonder

    And sales suddenly increased.

    • Lol well it’s more appealing to me now honestly, not that I hate motion controls or anything. Wonder which will give the biggest advantage…probably motion.

      • Vigilante_blade

        Pressing a button is faster than making a full motion, so I assume buttons will have an edge.

        • KnickKnackMyWack

          Anything involving button prompts sure. Anything involving aiming, forget it.

          • Vigilante_blade

            There is actually no aiming. It always hits in front of you, and you can curve it a small, fixed distance. In fact, the motions are are literally binary inputs.

          • KnickKnackMyWack

            I was comparing Arms to Splatoon.

          • Vigilante_blade

            Splatoon would play amazing on sticks, so long as they have no dead zones this time around.

          • KnickKnackMyWack

            I never said it wouldn’t, but gyro will always be superior in the same vain as mouse/keyboard.

          • Vigilante_blade

            Those two types of input are not even in the same league.

          • KnickKnackMyWack

            Gyro and M/KB? They are in the same league in that they are both superior to sticks. Faster and more accurate aiming ftw.

          • Vigilante_blade

            Sticks are more accurate than motion. Less finnicky. Mouse and keyboard are a LOT better than both combined.

          • KnickKnackMyWack

            What? It’s been established that individuals who masters gyro will outperform stick players. Look at Splatoon.

          • Vigilante_blade

            That has not been demonstrated. It doesn’t explain the top stick users.

          • KnickKnackMyWack

            In Splatoon? Yeah, all two of them I’m sure.

        • You’d think so but that’s not what I’m referring to, I’m referring just in the ability to accurately punch an opponent, it’s not as intense as Splatoon but it’s widely accepted that the best way to play Splatoon is gyro for higher precision.

          • Vigilante_blade

            Many people disagree and play using no motions at all, very well even. That is even considering terrible dead zones on their sticks and poor calibration options.

          • Almost all the pro Splatoon players I’ve ever talked to say that motion controls are much better for that specific game is because the sticks are not accurate or quick enough to aim.

          • Vigilante_blade

            “Almost.

          • …Therefore a majority

          • Vigilante_blade

            Therefore, not all.. Showing that there are pro players who do indeed use sticks.

          • That’s not what I’m getting at all, the meta is very much in favor of motion controls, so it is highly more advantageous to try and learn gyro. It’s an oddity to see a higher level Splatoon player not use gyro, but that’s also why diverse controls are important from the get go. I wasn’t personally attacking physical buttons in general.

          • Vigilante_blade

            I think we’ll all be happier if they fix their stick controls.

          • I think we’ll all be happier if we just play how we want and let people have options to do so.

          • Vigilante_blade

            Which means fixing the dead zones.

          • Andrew

            Therefore Nintendo isn’t going to cater to the minority, most people prefer gyro. Simple as that

          • Vigilante_blade

            Huh… motion fans are the vast minority… Sony’s dominance over the market, followed by Steam’s great success shows this.

          • Andrew

            What does Sony and Steam have to do with most Splatoon players preferring motion controls?

          • Vigilante_blade

            The majority of gamers prefer traditional input, and not by a little. By a lot.

          • Andrew

            We’re talking about people who play Splatoon, not all other gamers who play other games on different consoles.

          • Vigilante_blade

            I’m talking about gamers, whom are all potential customers.

          • Airsh Bornely

            This. This is why I am happy the Pro Controller has gyro in it. I can enjoy using that controller with motion controls.

    • Abra

      YES! tho i hope there are more characters in the game..

      • I got the feeling from treehouse live’s comments, that there is going to be much more to the final game

        • Abra

          i hope so… for $60 it seems it seems a bit lacking

  • Vigilante_blade

    As it should be.

  • Jack Red

    So in reality, The Switch isn’t like the Wii in where you were forced to use the motion controls in certain games. Nintendo atleast in that respect learnt their lesson from the Wii and Wii U.

    • KnightWonder

      The only game we know so far that requires you to use motion control is 1-2 Switch.

      • Jack Red

        Yeah. Which in reality, isn’t that bad so far compared to how many Wii games required Motion Controls. I didn’t mind the Wii or Wii U much, but I could understand some why people would have problems with games forcing some control scheme.

        • KnightWonder

          Some people just prefer the normal controller type. I was going to buy the game regardless, but with normal controls, it’ll probably draw in even more fans.

    • Vigilante_blade

      That is one thing I must give them credit for.

  • NintendoPSXTheSecond

    I’m glad this is an option but honestly, I kinda want to do the motions to help stay in shape and maybe build a bit more muscle.

    • ben

      I suggest you go running and get some hand weights. 15 minutes every two days and you will be fitter than playing a wii for 6 hours.

      • KnickKnackMyWack

        You can do both. Wii Boxing used to give me a bit of a workout.

      • NintendoPSXTheSecond

        I equally thought about jogging every now and then but now that it’s winter it can get unbearably cold.

    • My wife got excited for Arms for the same reason. I think it’ll be great for that

  • hi v3.0

    Well using buttons is much more easier than motion controls

    • Aline Piroutek

      Depends on the user. Playing on the bed is easier with buttons.

  • ben

    I will play both ways. But if this game is deep then it will need buttons to make it playable at a pro level.

  • awng781

    So the game can be played with, say, a Pro controller??

    • KnickKnackMyWack

      If there is one thing the reps at the event I attended seemed to emphasize, it’s that most of the Switch’s games seem to have a ton of controller options. Wouldn’t surprise me at all if the Pro controller is a standard option throughout the library.

      • Velen (Not WoW)

        Something Vigilante will no doubt happy about.

        He gets to continue living in his fantasy world where the traditional style is de-facto the best control style for all games of all genres of all kinds.

        • ForeVision

          To each his own right? I’ll gladly stand for my words: Choice is good.

          • Velen (Not WoW)

            You in one fell swoop showed you’ve entirely misunderstood anyone who rails against him.

            The people who (rightfully) mock his hatred of all control schemes non-traditional mock him because the idea that traditional controls are the best kind of controls for every single game that has ever exists or will exist, is an idea that is entirely bogus and without any actual merit. It’s just a personal preference he shares with a sub-group of people he touts as being superior by fact.

            Those people (myself included) are not saying choice is bad. They are saying, that him saying his preference is king and him trying to impress that idea to everyone else, rather aggressively, if you remember, is stupid.

          • ForeVision

            Oh but I do understand that. I’m merely attempting to take the edge off of it. Anger and annoyance don’t help, and I need some more positivity amidst this reveal and the mix of reactions it has brought.

          • Velen (Not WoW)

            Oh… Well, fair enough. I agree with you there. Too much negativity.

            I was personally impressed with the variety of control options, and the variety of games announced. Can’t wait to see Wednesday’s direct either. Finally gonna get some concrete info about FE Warriors then in all likelihood.

            I just hope the game doesn’t end up being mostly characters from Awakening/Fates. Those two games might be the most recent in people’s memory, but they’ll be really missing an opportunity to celebrate the history of the franchise if they stick to mostly those two games.

          • TheWeasel

            If they give Fire Emblem series characters the same treatment as in Hyrule Warriors, then it’s likely we’ll see more than just the popular characters or series. That’s what I’m hoping.

          • ForeVision

            Plus they may have more up their sleeve (I just hope more doesn’t mean FE: Warriors and FE mobile, it would seem too little to dedicate a whole themed direct to, so perhaps another in the 3DS line?)

          • TheWeasel

            Maybe a new home console Fire Emblem for Switch? We’ve had our share of 3DS FE games, it’d be great to have a new home console FE for Switch.

          • ForeVision

            I wouldn’t mind it either way, but especially for Switch it would be nice. Even better if it’d fill out the month with MK8.

          • Velen (Not WoW)

            I’m hoping that too, though a French friend of mine is convinced that cause of Awakening and Fates that they’ve basically forgotten everything before then.

      • ForeVision

        That is good, it won’t lock games off for people with different controller preferences. I’ve been harping on Nintendo a fair bit lately, but this is something I respect.

  • nemo37

    This is good. It works out for casual players and gamers looking for novel play styles in the form of motion controls. At the same time, there is traditional controls for players that prefer a more classic play style.

    • MagcargoMan

      “Motion controls are only for casuals and people who want novelty”

      Right, Super Mario Galaxy and Donkey Kong Country Returns don’t exist.

      • nemo37

        I believe you misinterpreted my statement, so I will elaborate further. What I said was that having the option to play with motion controls is good from casual players, some of whom will find the game more accessible because they will not need experience with traditional controls to play, as well as gamers (notice how I used the word gamer here, which something you left out in your quote of what I said) that like novel (new and fun) motion-based play styles. All of the games you mentioned were made more novel with motion controls, and as a gamer myself I appreciated that and I know many other core gamers that like those experiences as well. However, there are also players, both casual and gamers (hence why I used the term players as opposed gamer in my original statement) that prefer traditional controls, so it is good to offer that option to those people. My main point is that choice of play styles, when possible, should be offered so that players can play in whatever manner that makes them most comfortable and allows them to get the most enjoyment from the game. My statement was not meant to say that motion based gameplay is ONLY (a word you used in your quote that I did not use in my original statement) for casuals and people who want novelty, and that traditional controls is only for gamers.

        Also, just as a friendly piece of advice, you should not paraphrase people in quotation marks. Quotation marks are to be used when you are referring, word for word, to a specific statement or phrase. When you or anyone else for that matter paraphrases there is a good chance that they do so based on their own interpretation of what was said as opposed to what the author or speaker wanted to say, hence why we have quotation marks.

        • MagcargoMan

          Traditional controls aren’t hard to use though. 2D Mario games use just the D-pad and two buttons most of the time. The only time I could imagine someone getting confused with tradition controls is with something that requires the use of pretty much every button, like most first-person shooters on the 360.

          “notice how I used the word gamer here, which something you left out in your quote of what I said”
          You said it regarding wanting novelty.

          “All of the games you mentioned were made more novel with motion controls”
          I wouldn’t really call allowing free aiming as opposed to lock-on “novel”.

  • Bap

    Well, Nintendo learned something from Star Fox Zero.

    If they rerelease it with controller support I will buy it, until then….

  • Justin McQuillen

    Motion controls for me. Joycon boyz

  • Riku0493

    Oh hey, it appears the vibe of Punch-Out!! Wii level difficulty I got from this game is on the mark.


Related Game Info


Platform: SWITCH
Genre: FIGHTING
Publisher: Nintendo
Developer: Nintendo
Release date: Spring 2017
OWN IT: 0 [I own this game]
BEAT IT: 0 [I beat this game]
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