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Natsume talks Medabots, choosing games for localization

Posted on March 31, 2016 by (@NE_Brian) in General Nintendo, News

Natsume has published the second portion of its winter Q&A with fans. You can see what the company had to say in part 1 here.

In response to a fan wondering if there’s any news about Medabots, Natsume shared the following:

Nothing new to report on the Medabots front. We’re sadface too. We’re happy we were able to launch all four GBA games (Medabots and Medabots AX, both Rokusho and Metabee editions) on the Wii U Virtual Console. And we are definitely hopeful we’ll get a chance to localize another game in the future.

Natsume also weighed in on how it chooses games for localization:

We have a few guidelines for choosing titles. The first is that the game needs to fit into our company model. That is to say, it is a unique and niche title that has the ability to grow its respective market. Second, we don’t release games that would be rated M. We like to keep everything family friendly. We love taking chances of quirky and special games that might not ever make it to the western market, such as Chulip, A-Train, or Afrika. There are a lot of other factors as well, but those are the basics.

You can find a couple more questions and answers on the Tumblr page here.

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