Rime dev on the Switch version - delay explained, achievement system built in - Nintendo Everything

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Rime dev on the Switch version – delay explained, achievement system built in

Posted on August 12, 2017 by (@NE_Brian) in News, Switch

It was just a little while ago that a mid-November was launch was announced for Rime on Switch. It was somewhat surprising, as the game was originally scheduled for summer.

Producer Cody Bradley discussed the new Switch version of Rime in a blog post published today. Bradley explains the delay and how Switch will be maintaining parity with other platforms. Among other things, we now know that the team has built in an achievement system into the game.

Read the full post by Bradley below.

With yesterday’s announcement of RiME’s Switch release date, we wanted to take a moment to update all of you on what’s going on behind the scenes with development, why we couldn’t release this version in May with the other platforms, and what we’re doing to maintain platform parity. It’s a lot to cover, so let’s dive in.

First, some history. The decision to go multi-platform was made a few months before it was announced last year. At that time, work was only underway on the PC and Xbox versions of the game. The Switch SKU had not yet entered active development.

Work began in earnest on the Switch SKU in August of 2016. Given that this was a new console, we made a bunch of educated guesses as to the work that would be involved porting it over to the new hardware. Some of these predictions turned out to be right, and some of them turned out to be wrong. Unfortunately, we didn’t know that they were wrong until work started to “wrap up” earlier this year.

The end result was that the port wasn’t living up to our quality standards, and we made the decision to delay the Switch version while we figured out what it would take to get things to where they needed to be. This involved a lot of testing various approaches and rework of art content. When we finally had a path forward, it became abundantly clear that we would need to delay again; the fixes were taking a lot of time to implement.

Right now, the teams at Tantalus and Tequila Works are busy optimizing shaders, fixing bugs, and getting the game ready for our submission to first party review. It takes about two months when all is said and done to actually get the game on store shelves after that point. If all goes well, this will be the last time you hear from us on this subject.

One final note, we’re doing everything in our power to preserve the gameplay experience from other platforms. This means that all of the optimizations we’re chasing do not involve re-working levels. We feel that this is the only viable approach for our players. RiME is a special game, and everyone should have the same experience regardless of their platform of choice. In fact, in order to ensure that the same level of narrative parity is in the game, we have built an achievement system into the game, so that the significance of certain key moments is not lost.

With that, we’ll get back to it. We thank each of you for your patience, and hope that you find the wait worth it when you have a chance to play RiME on the Switch – at home or on the go – this November.

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  • Connor The Dreamer

    Oh sweet, so they DID put in the achievements from the other versions! That’s usually a step that’s too far out of the way for most devs to add to their switch versions, so I might actually double dip and buy the Switch port after I beat the PS4 one I got a while ago.

  • Michael Guilherme

    I really like achievements. I wish the Nintendo Switch had.

    • SpaceLud35

      Nothing is stopping devs from including achievements in their games. If you want system level trophies that’s a different thing. Sony and Microsoft make trophies mandatory for devs while Nintendo doesn’t.

      • Justin McQuillen

        I still really can’t believe they still have that system, it’s so silly.

        • RoadyMike

          If giving devs the option to include achievements or not on Nintendo’s platforms means we barely get achievements at all on Nintendo’s versions of the same game, or Nintendo’s own games, I’d rather Nintendo make them mandatory like the other 2

          Achievements are great for game replay ability and completionists. It gives you something to do beyond what the expects you to. It also gives the game some longevity

  • Justin McQuillen

    are you telling me pleb consoles still do achievements? get with the times, that was a stupid novelty in 2005

    • Carlos

      Nobody forces you to actually do the achievements, so I don’t know why it would make it seem like a laundry list.

      I don’t mind achievements. They’re optional if you feel like doing them.

      • Lance Devon

        My concern isn’t the “option” that players are given with them, it’s an increasingly common practice to utilize it as a way to reward players for practically anything now.

        It’s like saying beating Smash Bros. Melee on hard without dying, or playing competitive for 20 hours and getting a gold star sticker is equally rewarding as say, unlocking Mewtwo. Instead, Mewtwo could be considered as DLC.

        Smash hasn’t done this, but I can name several games who have.

        • Carlos

          Ok, but it doesn’t affect the fun of the game like Justin said. If a game is fun, it’s going to be fun whether it has achievements or not.

          • Lance Devon

            The achievements themselves don’t make the game less enjoyable (and in technicality, more enjoyable either). However, they can promote shadier practices, which THAT can serve to be detrimental.

          • Justin McQuillen

            It makes the game feel fragmented and less genuine to me. Any good game would not need achievements, it would be like a dessert that is too decadent with too much chocolate and sugar. It’s too much, and only exists to add value to games where none exists.

          • Carlos

            Then don’t do them. You’re complaining about something that you don’t need to do. They’re not forcing you to complete all the achievements.

          • Justin McQuillen

            I’m so far from doing achievements that I don’t even buy consoles that have them. Way ahead of you on that.

          • Carlos

            I hope that’s not the only reason you don’t buy them, since that’s kind of a lame reason. Anyway, more power to you.

          • Justin McQuillen

            I hope strawman isn’t the only form of argument you can make, since that’s kind of a lame form of argument. Of course that’s not the only reason. The fact that PS4 and Xbox One don’t have any games at all that I want to play is the prime reason I do not wish to own one of those platforms. The kind of people who like achievements in games are the exact same people who talk about how Nintendo consoles are “gimmicky”.

          • Carlos

            Not sure how that’s was strawman when you said “I’m so far from doing achievements that I don’t even buy consoles that have them.” It makes it sound like you don’t buy the consoles because they have achievements.

            The other reason that you posted is the same reason I don’t buy them, btw.

    • Lance Devon

      I feel the same way. They’re not functional, they don’t actually add to the experience once it is achieved. And as a collector loony for in-game nonsense I bought into it when came around, then it became so superficial and literally forgotten once the achievement was reached.

      The only game I saw it truly functional (in some form) was City of Heroes. May that MMO rest in piece.

    • Tlink7

      Achievements are optional, I don’t know why something non-mandatory gets your panties in such a twist

      • amak11

        They are mandatory by 2 of the console makers. For people with OCD, they are terrible

        • Tlink7

          For the players, achievements are optional. If you have actual OCD, I am sorry to hear, but you need to have that looked at, not deny an option to all other people

  • Reggie

    Personally don’t care for achievements, but I like how they added them so people won’t feel like they’re missing out.

  • Felipe M.

    To be honest, I don’t really care about achievements but whatever, cool.

    Hope they do a good job of optimizing the game for the Switch.

  • Exodecai

    I honestly never really understood why Nintendo never put an achievement/trophy system in place…. it’s obviously something that is here to stay and isn’t going anywhere…. and to be honest, I would probably buy for example, the original Super Mario Bros again if they added some sort of achievement/trophy system to it… because what difference does it make to buy the same game over on a different system.

    • amak11

      Because it’s stupid and shouldnt be required by games? I’d rather the game be optimized well than have a trophy for completing the first level…

      • Exodecai

        “Stupid” would be your opinion on it. I personally enjoy it and feel it adds extra replay value to the game. Of course, the achievement/trophy needs to be done correctly too as I don’t think beating the game on extreme deadly mode in under 10 minutes or having pointless achievements like “you jumped for the first time!” are anything worthwhile.

        I love the website Retroachievements.org for example as there mission is adding achievements to old games that will probably never see achievements and it’s fun replaying those old games with some extra missions added to them.

    • Justin McQuillen

      Nintendo actually did it first, it’s called Smash Bros Melee, get rekt.

  • hi-chan!

    Don’t know why people be hating the achievements… Smh at Nintendo fans sometimes

    • Justin McQuillen

      Can you imagine if The Legend of Zelda: A Link to the Past on SNES had achievements? It would make all the effort they put into being certain the game was crafted with precise nuance go to waste. I like games that are good enough to provide the correct amount of endorphin rush on their own when I play them. As a game designer I can see a huge reason to get rid of the UI clutter that modern consoles have been incrementally accumulating.

Related Game Info


Platform: SWITCH
Genre: ACTIONADVENTURE
Publisher: Grey Box / Six Foot
Developer: Tequila Works
Release date: Summer 2017
OWN IT: 0 [I own this game]
BEAT IT: 0 [I beat this game]
Buy now