Super Mario Odyssey devs on wanting to surprise players and more - Nintendo Everything

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Super Mario Odyssey devs on wanting to surprise players and more

Posted on November 12, 2017 by (@NE_Brian) in News, Switch

CNET spoke with the developers of Super Mario Odyssey not too long ago. Kenta Motokura, the game’s director, as well as producer Yoshiaki Koizumi talked about the new game.

Something Motokura brought up is how Koizumi challenged him to surprise players. The team took that to heart, and it became a key words while development was ongoing.

Motokura said:

“When we first began development, Mr. Koizumi [Yoshiaki Koizumi, the producer of Super Mario Odyssey] gave me some very specific directions. He said, ‘I want you to surprise people.’ And so we actually took that as one of our themes. Surprise became a keyword as we were thinking about the design of the game.”

Motokura also reiterated how “emotional resonance” was important for Super Mario Odyssey. As he explained:

“If an object is spiky, you’re communicating that it would be painful to the touch and would hurt Mario. If something is shiny, you’re communicating that this is something they would want to pick up. We want the object design and the gameplay to be something that instantly and intuitively resonates emotionally for a lot of different kinds of people.”

Koizumi also shared a few words. He believes that the character provides an opportunity to try out new game design challenges while players can easily connect with him.

Koizumi said:

“There are a lot of different ways to view a character like Mario. For us, Mario is really a vehicle to explore new challenges in game design and find new ways to keep players engaged. But from the point of view of players, he’s really seen as this bright presence, a character that’s very easy to get along with and identify with.”

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  • amak11

    I mean, if they did an expansion with 500 or so more moons and more kingdoms in a year… I wouldnt say no and I wouldnt not buy it. So many possibilities

  • Exy

    I beat the game last week and just discovered that one segment with the motor scooter in the alleyway in front of city hall yesterday. That sure took me by surprise. I sure didn’t count on being spooked with a jump scare in a Mario game.

    • Tlink7

      He’s so cute with his headwear <3

  • Tlink7

    I do hope this policy of surprise will stick around, I haven’t had this much fun in a Mario game in a very long time 😀 fishing up Captain Toad, that alley in NDC or everything after the start of the wedding… amazing

    • AJK

      It’s my game of the year for sure. It’s even better than Breath of the Wild which is a big achievement. It’s possibly my favourite Mario game of all Time!

      • Tlink7

        I also really love BotW… I don’t think I’ll be able to pick a favourite right now, but who knows, haven’t finished either game, so maybe I’ll know in the future 😀

        • AJK

          Odyssey felt so tightly designed. It felt like it took a few concepts from Zelda (both BotW and older titles) as well as condensing Mario’s history and mechanics into one game. All the world’s were so well designed and hardly any space was wasted with secrets pretty much around every corner. It felt like Nintendo’s design ethos distilled.

  • nekoknight

    I just finished/beat Super Mario Odyssey, and I have to say that, there were some very surprising elements that I really enjoyed. I do have a few problems with the game though, mainly that: the main quest is too short, the number of Power Moons is overkill, and there aren’t enough kingdoms. If Nintendo could address these problems with a sequel, I would be more than happy to see “Super Mario Odyssey 2” announced.

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