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Super Mario Odyssey early technical analysis

Posted on June 20, 2017 by (@NE_Brian) in Switch, Videos

Digital Foundry published an early technical analysis for Super Mario Odyssey based on the game’s appearance at E3. Things may change over the next few months leading up to release, but the new video offers a good idea as to what we can expect from the game.

The big thing for Super Mario Odyssey is that the game runs at a consistent 60 frames per second, for the most part. To manage that, Nintendo has implemented some interesting techniques.

In New Donk City, the main hub actually has the NPCs rendered as 2D objects. They seem to fade out and are replaced with 3D models as Mario approaches them. Some of the characters also animate at 30 frames per second.

In terms of resolution, Super Mario Odyssey is currently running at 720p. And going back to the frame rate, Super Mario Odyssey is mostly at 60, but can see small dips here and there in New Donk City, which seems to stem from asset streaming.

There’s more on Super Mario Odyssey from Digital Foundry in the full video below:

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