[Weekly Screenshot] Art of Balance Wii U #1 - Nintendo Everything

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[Weekly Screenshot] Art of Balance Wii U #1

Posted on April 15, 2014 by (@NE_Brian) in Screenshots, Weekly Screenshot, Wii U eShop

Nintendo Everything is introducing another new developer-centric feature called “Weekly Screenshot”. Each week, developers will share new photos from their games and talk a bit about what’s going on in the image, how it was made, or what it means for the experience of playing. You know how Masahiro Sakurai shares new screenshots from Super Smash Bros. for Wii U/3DS every weekday? Our feature is similar, though again, new images will only appear each week.

Art of Balance developer Shin’en is kicking things off with weekly looks at their title, which is coming out on the Wii U eShop in the near future. The studio will share one new image each Tuesday and intends to briefly discuss some of the tech being used.

In any case, on with the screenshot!

Hi guys, it’s Manfred from Shin’en. First of all, thanks to Brian for the opportunity to show our fans on Nintendo Everything some images of our soon to be released Wii U eShop game “Art of Balance”. The “Art of Balance” series is known on Wii and 3DS for its perfect gameplay. For the Wii U version, we wanted to create more then just an HD update. So we added new local and online mutliplayer modes, along with a complete new look for the game that makes the Wii U really shine. 200 levels from the Wii and 3DS version are included, but now you can even play them with your family, friends, and even online.

Each week, we will present a new shot and will talk a bit about the game and tech we’re using.

Above you can find the first shot featuring the hub for the eight worlds you can play. We used high dynamic range rendering– which gives us those nice sun sparkles on the ocean– and the ocean uses a dynamic wave simulation. Soft shadows are also used to connect everything, and if you look closely you can even see real-time reflections. Volumetric sun rays have been implemented to give an extra touch of softness.

That’s all for today. See you next week!

Leave a Reply

  • D2K

    And of course as usual critics of the Wii U’s power will ignore this just as they do every other ‘credible source’ on the matter.

    • ecoutercavalier

      It would be nice to see it in motion.

      • D2K

        Probably not until E3

  • Chaos_Knight

    Oh my.

    That is very beautiful and it’s only the menu. :O

  • LordDisco

    Great update, Brian! This is looking awesome! Can’t wait to try it out.

  • Elem187

    Shin’en are just wizards on Nintendo hardware. They push Nintendo systems to their limits just about as Nintendo does. That should be rewarded to encourage other devs to do the same.

  • TitoWhatever

    Awesome feature by Nintendo Everything, hopefully other developers get on board as well!

    Edit: Also I would like to add that the menu looks fine, but the huge arrows at the sides of the screen aren’t really necessary.

Related Game Info

Publisher: Shin'en
Developer: Shin'en
Release date: June 7, 2012 (3DS), Oct. 9, 2014 (Wii U)
OWN IT: 2 [I own this game]
BEAT IT: 0 [I beat this game]
Buy now