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Wonderful 101 has Platinum’s biggest team size, longest dev cycle; “more volume” than Bayonetta

Posted on August 7, 2013 by (@NE_Brian) in News, Wii U

Speaking in Famitsu this week, Platinum Games’ Hideki Kamiya discussed just how big a project The Wonderful 101 is. Not only does the game possess Platinum’s largest team, but it also went through the longest development cycle.

Kamiya, at one point, also commented on the volume of The Wonderful 101. He’s not usually a fan of saying how much content there is until players reach the end, but he did confirm that the title has “more volume” than Bayonetta.

Kamiya stated:

“We’ve never used this size of a team and this amount of time to build a game before, and even so, this is the first time it’s been so tough for me, especially towards the end of development. I suppose I’m getting what I deserved there.”

“I’m not gonna say that you can button-mash the whole way, but you can also take more of a sheer force-oriented approach. It’s easy enough to just finish the game, but if you try to work out better strategies and play a better, more stylish game, then it just gets deeper and deeper. I’d like people to just play the way they want, and hopefully they’ll get addicted once they see all the things they’re able to do. In that way, the entire first playthrough is something like a tutorial. I think the real game begins the second time through.”

“With action games I’m involved with, I don’t want people to just play them one time through. Ideally I’d like them to play their whole lifetime. There are certain action games that I’m still playing to this day, after all. It’s not because I want to see the ending, but because the gameplay itself is fun; it feels good to control. That’s the kind of game I try to make, and while I don’t like to say things like ‘There’s X amount of content until the ending,’ I will say that there’s more volume to this game than Bayonetta.”

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