Zelda: Majora's Mask 3D revamps the Bomber's Notebook - Nintendo Everything

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Zelda: Majora’s Mask 3D revamps the Bomber’s Notebook

Posted on January 10, 2015 by (@NE_Brian) in 3DS, News

The Legend of Zelda: Majora’s Mask 3D will feature a revamped Bomber’s Notebook, series producer Eiji Aonuma has revealed.

For those who haven’t experienced the original, the book can be used to keep track of different quests. Players can obtain it fairly early on.

Aonuma shared the news about improving the Bomber’s Notebook in this month’s issue of GamesMaster. As it turns out, it was Shigeru Miyamoto who suggested that the book be redone so that players would be more aware of the “hidden events” included in the game.

Aonuma stated:

We were told by Mr. Miyamoto that he felt there were a lot of users who finished the original without even noticing all the hidden events scattered around the town. He said that he wanted us to make sure users were more aware of them this time around.

According to Aonuma, the Bomber’s Notebook now makes use of the 3DS’ dual screens. It has been remade “to act more like an electronic notebook that leads players to these hidden events,” he said.

Aonuma also spoke with GamesMaster about the benefits of bringing the Majora’s Mask experience to a portable system.

When the game was launched, I believed that the real purpose was for players to overcome this pressure and experience a sense of achievement. On a portable console, users don’t have to choose when or where they play, they can keep on playing the game whenever they want. I think this should allow all users to enjoy that special sense of achievement.

The Legend of Zelda: Majora’s Mask 3D will be released this spring.

Leave a Reply

  • Operative

    I never used it simply because it was annoying to have to open it up from the menu. So I guess it’s pretty cool that it’ll be easier to access and read on the 3DS

    • dark wing

      no offense, but that sounds like just downright laziness

      • Operative

        I know, it was. But that doesn’t mean it couldn’t have been improved, and that’s what happened here, so good news all around

      • Spencer Manigat

        No it’s not. Having to break pacing all the time to check a schedule is poorly thought out game design.

        • ZeldaWiiUTakeMyLife

          “poorly thought out game design.” No, it’s called a console game with quests and without a dual screen.

          • Spencer Manigat

            Nope. There are definitely ways to get around that.

          • ZeldaWiiUTakeMyLife

            tell me how, because that’s just like a quests list or map from rpg or action adventure games.

          • Spencer Manigat

            They could have allowed you to set the timestamps that you’re following to the onscreen clock.

    • Saturday Morning Bowser

      Same here.. I like to check back and forth whenever I do a mission objective. And opening up the menu, and switching to the screen every few seconds would add up in time and I also probably didn’t like the interface.

      It’d be cool if they let you have the mission you’re going for displayed on the bottom of the screen while you’re doing it.

      • dark wing

        I don’t see why you would need to check it every few seconds. it’s not even required to check it at all. you can still finish the quest. basically all the notebook does is remind you when the quest is available. it doesn’t offer any more details beyond that.

        • Saturday Morning Bowser

          Because I like to check my list twice.
          Then again.. I haven’t played it in probably 6+ years and only used it once for 1 second..

  • wschamps05

    i didn’t find the notebook as a smooth way to convey info about quests. it was somewhat unnecessarily complicated, and while experienced Zelda fans could work it out, re-designing it could help make MM more accessible to the entire 3DS install base, without making other gameplay too easy for harder-core fans

  • I hope this only means stuff like easier access to the notebook itself and maybe some (small!) hints for new quests like “check area XY at that and that time” whenever you talk to NPCs in the world. I think I remember someone telling me about Kafei for example and I don’t think you could check what exactly it was about without talking to said NPC again.

Related Game Info

Platform: 3DS
Publisher: Nintendo
Developer: Nintendo
Release date: Feb. 13, 2015
OWN IT: 30 [I own this game]
BEAT IT: 19 [I beat this game]
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