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The Legend of Zelda: Majora’s Mask 3D

Zelda Tears of the Kingdom Majora's Mask comparisons

The Legend of Zelda series producer Eiji Aonuma has weighed in on comparisons fans have drawn between Tears of the Kingdom and Majora’s Mask. This comes as part of an interview with Polygon.

Both titles are built based on their predecessors, but Aonuma was quick to point out that with Tears of the Kingdom, it was “the opposite sort of challenge”. He brought up how with the new Switch title, Nintendo “took the same world and some of the same materials, or constituent parts, but needed to make it [all] bigger, and needed to create a more expansive world”. That goes for both a horizontal and vertical sense.

Aonuma explained:

Nintendo is promoting The Legend of Zelda: Majora’s Mask 3D with a new North American commercial. It makes sense given that Halloween is just a few days away. Watch the new advert below.

We have one final translation from Nintendo Dream‘s interview with Zelda producer Eiji Aonuma… and it’s a big one. The latest excerpt is entirely about Majora’s Mask, and its creation. Aonuma reflects on the work he did for the game, speaks about the creation of Romani Ranch, Anju and Kafei, Pamela, and much more.

Head past the break for our full translation. I’d say it’s very much worth a read if you’re curious about Majora’s Mask’s various elements!

Another “Miiting” just wrapped up on Miiverse a short while ago. In the latest discussion, Nintendo’s MariChan chatted with the Happy Mask Salesman from Zelda: Majora’s Mask 3D. The Happy Mask Salesman doesn’t actually exist of course (except in the game… and in our hearts!), but the interview nonetheless holds some interesting nuggets.

We’re posting the “Miiting” in full below. It’s rather lengthy!

A bunch of excerpts from Game Informer‘s interview with Eiji Aonuma have emerged over the past few days. Yet another one has now been posted online.

Game Informer asked the Zelda producer about how he approached making changes in The Legend of Zelda: Majora’s Mask 3D. You can read up on his full response below.

We have another three excerpts from Game Informer‘s interview with Zelda producer Eiji Aonuma. These latest summaries cover Aonuma’s path into game design, how he came to be in charge of Zelda, and the three-day cycle in Majora’s Mask.

You know what to do. Head past the break for the full breakdown.

Another couple of excerpts from Game Informer‘s interview with Eiji Aonuma have been transcribed. The latest Q&A covers the pain behind Link’s transformations in Majora’s Mask, and the soul inside the Fierce Deity Mask.

Check out the full responses below:

GI: “Why does it hurt so much for Link to wear the transformation masks?

Aonuma: We’re talking about masks that were created to contain the memories of people who have died. Often there are things they really wanted to do before they left this world, so becoming them is actually really painful because it’s like hosting a really powerful spirit that’s coming into you.”

GI: “Whose soul is inside the Fierce Deity Mask?

Aonuma: The best I can give you is just a suggestion. The best way to think about it is that the memories of all the people of Termina are inside of the Fierce Deity Mask.”


This month’s issue of Nintendo Dream has a rather large interview with Eiji Aonuma, longtime producer of the Zelda series. While the Japanese magazine asked Aonuma about a variety of topics, Majora’s Mask was the main focus. Aonuma talked about the origins of the Majora and Termina names, the Mirror Shield’s connection to a mask owned by the Happy Mask Salesman, and more.

Head past the break for our full translation. The discussion is definitely interesting!

Nintendo’s update for The Legend of Zelda: Majora’s Mask 3D should now be live in all major regions. The patch is officially available in North America, so you can go ahead and download it. Head past the break for Nintendo’s patch notes, details on how to update, and other information below.

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