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Sakurai on how characters are chosen for Smash Bros.

Posted on October 9, 2014 by (@NE_Brian) in 3DS, News, Wii U

Pac-Man in Super Smash Bros. for Wii U/3DS

Super Smash Bros. director Masahiro Sakurai returns in Famitsu this week with his regular column. Once again, Sakurai addressed questions fans may have about the new Wii U and 3DS games.

One topic Sakurai discussed: “How are characters selected [to be in Smash Bros.]?” His response was a bit lengthy, though the process ultimately comes down to polls, research, and the team’s decisions.

Here’s what Sakurai wrote:

“We conduct a character popularity poll both domestically and internationally. We also research games that are currently being developed. After that, it’s pretty much up to us, with a touch of convenience.”

“There are a lot things to take into account when deciding [characters]. Does the character have something inherently unique about them? Can that be used to make Smash Bros. interesting? Is the character a representative character [for the source material]? Do they conflict at all with other characters? Was there anything about them that stood out when we began development?”

“Characters from a series that has no future are rarely chosen. Also, fighters that switch models are a different matter.”

“Basically, any character is accepted if I believe it works [in the game]. On the other hand, even if a character is unique, if they overlap with other characters and aren’t unique as a fighter, they are rejected.”

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