Famitsu weighs in on Theatrhythm Dragon Quest
Rodea: The Sky Soldier wasn’t the only big Famitsu review this week. The magazine also brought us the first verdict for Theatrhythm Dragon Quest, which is out now in Japan.
So how’d Famitsu’s four different reviewers feel about the game? They handed out scores of 10, 8, 9, and 8 for a total of 35 out of 40. For a full translation of Famitsu’s review, head on below.
Reviewer 1 – 10
The “Theatrhythm” series brings a lot of familiar music, which is its greatest feature, and this time we are given the many wonderful melodies of the Dragon Quest series, including plenty of music from memorable scenes. This version includes the new mode called “Sugoroku Mode”*, which is a little different in nature, and there are many familiar Dragon Quest aspects displayed in a pretty graphic style. There are a lot of dazzling masterpieces here, so I encourage you to enjoy it.
(* Sugoroku is a traditional Japanese board game played with dice)
Reviewer 2 – 8
In addition to the difficulty selection, you can use buttons or touch controls. The game can be operated either way and switched on the fly, which is a great design choice so that a wider range of people can enjoy. Songs from Dragon Quest often left an impression of combat or running through the fields, and you can also play through numerous masterpieces where the tension builds up dramatically. The original music feels great too, because if it were arranged differently, it might make some people feel uncomfortable.
Reviewer 3 – 9
The music from Dragon Quest is just so exciting while playing this game. The trigger is essentially sliding up and down to the rhythm, and this can be hard to grasp and get used to immediately. But there is a true sense of satisfaction when doing it well, and things such as Metal Slime make an appearance. It’s also fun that this kind of game contains the essence of combat. I’m also very glad that there are NES original songs on here.
Reviewer 4 – 8
Although it is a rhythm game, the system is packed with Dragon Quest everywhere. The adventure and battle style is back with RPG fun to proceed, and it is just done really well. The game modes are versatile as well, from beginner to advanced. I feel rhythm markers are a bit hard to see in some cases, but that may be just about practicing. Various elements are bound together well, there’s lots of content, it’s well made, and the touch controls are pleasant.