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More Ace Attorney 6 details

Posted on September 2, 2015 by (@NE_Brian) in 3DS, News

Additional information about Ace Attorney 6 has been translated from the pages of this week’s Famitsu. You’ll find the details rounded up below.

– Once again, the game is set in a foreign country which Phoenix visits “for a certain goal”
– The old Wright luck kicks in and he finds himself wrapped up in a certain case when his tour guide is arrested
– Phoenix goes to see the trial
– When there, he sees there’s no defense attorney and the judge is relying on things like an “oracle of spirits” to hand down a guilty verdict immediately
– Phoenix objects and takes the defense’s bench
– In the game is the mysterious, strong-willed woman in the art
– This woman is neither a witness nor a prosecutor nor a judge
– She’s this game’s “key person” like Athena in AA5
– Note that it does not say she’s Phoenix’s assistant, just reuses the “key person” term
– The “water mirror” in the courtroom plays a part in a new system they’re keeping under wraps
– The magazine also seems to suggest there may be other small changes from the usual courtroom antics
– This new system will be playable at TGS 2015
– In this country, there are prosecutors, but no defense attorneys
– Defendants must use a “certain object” to defend themselves
– The game’s theme is a “courtroom revolution”
– The team felt Phoenix was in a position where he didn’t really have anyone who could match up to him in Japan, so that was part of the reason they moved him into the wider world
– They also hope that trials in a court where the usual “rules” don’t play will help give a sense of urgency to the game that they couldn’t get in just a plain Japanese trial
– Devs have heard complaints about Ace Attorney 5 being too easy due to the many hints characters gave
– With this game, they’re aiming to let the player enable/disable hints on their own, and to avoid direct clues like in AA5
– Development is still fairly early on
– The team wants to make a game to surpass the previous entries, and to “betray the player’s expectations – in a good way!”

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