Another round of Final Fantasy Explorers details
Final Fantasy Explorers director Atsushi Hashimoto and project manager Takahiro Abe shared more details about the game during a live stream event last week. Read on below for a summary of what was revealed (as translated by Siliconera).
– When you’re not in combat and the battle theme isn’t playing, your health will regenerate rapidly
– This means you’ll only need to worry about using potions in battle
-In addition to the Provoke move that comes in handy for managing hate as a tank, they’ll also have the Flash ability
– This will work similarly as the way it does in Final Fantasy XIV: A Realm Reborn
– Can pick between auto-saves and manual saves
– Acquire Abilities at the crystal in the middle of town
– Purchase abilities with CP points earned while going on quests
– You won’t be able to learn too many at once, as Abilities will be something you’ll work on over time
– Regarding Abilities that you can learn from other classes, or cross-class skills, you won’t be able to use every single skill from all the Jobs
– For the most part, you’ll be able to learn them as long as they make sense for your Job in some way
– Ex: Dark Knights will be able to learn various Black Mage spells
– Can have White Mages that don’t really heal as much, instead but specialize in damaging opponents
– Clearing quests takes about 20 minutes on average
– During the fight against Ifrit, the Ranger used her Trance mode, then followed by the “Legend Character” transformation and turned into Cloud, who used a bow instead of his regular Buster Sword
– Trance mode and transforming into a Legendary Character aren’t exactly the same thing
– Trance more is more of a power-up
– In order to go Trance mode, there’s an indicator on the top-left part of the screen that will show you when it will be possible to transform, which happens after defeating a certain amount of enemies
– Game has a system that lets you break parts off boss monsters to acquire material to create gear, or something else