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Assassin’s Creed IV: Black Flag multiplayer details

Posted on July 29, 2013 by (@NE_Brian) in News, Wii U

Ubisoft has finally started to give an extended look at Assassin’s Creed IV’s multiplayer elements. Just recently, the publisher held an event, which allowed members of the press to see multiplayer in action. You can find details rounded up from a VG247 report below.

– New dimension to co-op, a system for creating your own multiplayer modes called Gamelab
– Interface has been revamped to better allow in-game comms
– Over 100 staffers working on multiplayer
– Ubisoft Annecy, Bucharest, Shanghai and Kiev are all involved
– Annecy believes Wolfpack co-op upgrade is a “big step”
– Discovery mode: “linear experience” with a “story wrapper” to ease people into co-op rather than a straight training mode
– Tutorial system was wanted when Annecy saw Wolfpack was attracting people over to online play who weren’t interested in versus modes, but the introductory elements were somewhat lacking
– Discovery supports up to four players
– Work as a team to complete missions that rise in difficulty
– This helps you accrue more time, bonuses, etc.
– Unleashed: attain as high a sequence as possible by lining up multi-kills and synched kills, defending chests, eliminating disguised enemies, beating infected opponents, etc.
– Gamelab: set up multiplayer as you please
– This has over 200 customizable elements
– Team wanted to give more power to the community, please them, make them happy
– Begin with a template based on existing modes before altering what you like
– “Pistolier” mode: kill only with pistol shots, and all melee murdering has been switched off; alters deathmatch-style play completely since you must target from afar
– Share Gamelab modes with friends, favorite them, upload them to the community, get promoted by Ubisoft
– Saba Island: a pirate hideout map
– Santa Lucian: fishing village and Portobello, a “really nice place occupied by pirates”
– Frantic Gamelab mode: turns all scoring off, awarding a single point for each kill

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