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Astral Chain was originally a fantasy game with magic, influenced by Ghost in the Shell and more

Posted on June 17, 2019 by (@NE_Brian) in News, Switch

Astral Chain

PlatinumGames has revealed some rather interesting origins for Astral Chain. According to director Takahisa Taura, the original plan was to make a fantasy game where players would use magic.

Taura told Polygon at E3 2019 last week:

“First off, I should start by saying that we didn’t start working on Astral Chain thinking we’d make a cyberpunk game. We were actually trying to make a fantasy game where you would use magic.

What you see now is the result of talking a lot with Nintendo along through the development process, because we realized that there were lots of other games set in a fantasy setting. We wanted to make Astral Chain stand out among other games. And that’s what you see now.”

Taura added that he’s been influenced by various anime while making Astral Chain:

“While we were making it, actually, I was influenced by a lot of different anime that I liked. For example, Ghost in the Shell and Appleseed. And we used designs like that as a motif to build the setting that you see before you now.”

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