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Takahisa Taura

Nintendo and PlatinumGames are gearing up for this month’s launch of Astral Chain. As part of that, director Takahisa Taura has started sharing insights on the creation of the action game.

Today’s note is particularly noteworthy. Taura said that he great up playing Pokemon and is fond of the series, so he thinks “the idea of calling on another character to fight alongside” could have been influenced by the hugely popular monster-catching series.

PlatinumGames has shared a new Astral Chain developer interview with director Takahisa Taura and character designer Masakazu Katsura. During the lengthy discussion, they spoke about initial plans for Legions including wanting players to be able to catch anything they fought, how the protagonists weren’t always designed as twins, and more.

We’ve attached the full interview with Taura and Katsura to this post. You can read the discussion in its entirety below.

Nintendo has shared a new Astral Chain interview with director Takahisa Taura. During the discussion, Taura discussed the game’s difficulty (and revealed the “Unchained Mode”), spoke about wanting to include gameplay outside of just action sequences, and more. We also have confirmation that you can pet one of the Legions, which will surely please pet owners.

Here’s the full interview:

Update: Since time of publishing, game director Takashi Taura has clarified that IGN Benelux’s report was mistranslated.

Instead of what was previously reported, the correct translation is that he is “thinking about various ways that it can be expanded into a trilogy or more.”

Original: It sounds like Astral Chain won’t be getting any DLC after launch. However, we could be seeing more from the IP in the future.

Speaking with IGN Benelux, director Takahisa Taura was asked about the possibility of extra content following release. While he shot that down, he noted that PlatinumGames is thinking about Astral Chain as a trilogy. We could see it turn into a proper series if the first game sells well, he said.

What we’ve mostly seen of Astral Chain has been advertised as a single-player experience. However, there is actually a two-player mode of sorts included.

If you detach the Joy-Con, one controller will have the controls for the cop and the second will be for the Legion – which is connected by a chain. This is the only way in which two people can play together during the dual combat sequences.

PlatinumGames has revealed some rather interesting origins for Astral Chain. According to director Takahisa Taura, the original plan was to make a fantasy game where players would use magic.

Taura told Polygon at E3 2019 last week:

Nintendo has uploaded a new Astral Chain video featuring director Takahisa Taura. Below, Taura shares three things fans may not have known about the game.

Square Enix just wrapped up a fan Q&A event on Facebook for NieR: Automata. At one point, desginer Takahisa Taura was asked about a potential Switch version.

Taura seemed open to the idea, as well as bringing the game to more platforms in general. It would ultimately come down to Square Enix’s interest.

Taura said:

“From our perspective in PlatinumGames, if Square Enix pays us to do it, we’ll make you a version for the Switch, we’ll make you a version for the Super Nintendo if you want – anything you ask for.”

Square Enix is already bringing several titles to Switch. One more wouldn’t hurt, right?

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