Astria Ascending update out now (version 1.0.107), patch notes
Posted on November 15, 2021 by Brian(@NE_Brian) in News, Switch
One of the first updates has gone live for the Switch RPG Astria Ascending, putting the title at version 1.0.107. It includes some adjustments as well as a ton of different fixes.
Below are the full patch notes for the Astria Ascending version 1.0.107 update:
Added / improved
- Decrease of the escape success rate
- Added a trap to prevent infinite falling in Sagittarius Temple
- Collision added at the end of the dungeon in the Virgo Temple and active display adjusted
- Increase XP output when playing on Hard mode
Fixed
- Fixed the Monsters order in the journal
- Fixed the Monsters IDs in the journal (ROUGE)
- Fixed the monster’s name of the Hunt 15
- Fixed equipment bonus stats (percent instead of value) (ROUGE)
- Fixed the Hunt 20 difficulty
- Fixed the fight loop when fleeing from hunt 16, 17 and 19
- Fixed the Hunt 19 (being immune to WEAK)
- Fixed the issue with the Wandering Merchant’s name/position in the shop
- Fixed achievements “Star-Crossed Lovers” (Aries Chapter 11), “The World After” (finishing the game) and reduced difficulty of the shmup score achievement
- Fixed the issue of being able to play J-Ster before getting the tutorial
- Fixed the clouds disabled in towns
- Fixed off-camera collision
- Fixed the side quest Motivation Sought that puts you into an infinite loop
- Fixed the issue of using a charged water stockage with a charged water ring makes lose your charge
- Fixed the Smoke VFX in Vetira
- Fixed the clouds that weren’t appearing properly in Ranta
- Fixed the issue of the Eko Wushu’s weapon not updating in the menu
- Fixed the duplicate Guild in Arsion
- Fixed the spelling mistakes in hunts descriptions
- Fixed the side quest “Weakness of the Noises” that couldn’t be completed in some cases
- Reordered some monsters in the Journal that were incorrectly displayed at the beginning of the list, and corrected the displayed location of some of them
- Fixed the HP Spend which don’t work when cast by a summon
- Fixed fleeing position The player will not be blocked when spawning after fleeing the Hunts 3, 4, 9, 12 and 14.
- Fixed a J-Ster trigger in Zeft Heights (activated it at chapter 14 instead of 2)
- Fixed the “Accumulate” Loop on Hunt 8
- Fixed the bug with system language set in turkish
- Fixed job entries in journal
- Fixed missing sounds on monsters
- Fixed graphic bug in Dagmar’s cutscene
- Fixed the target of a summon’s skill : the summon skill “Courage” could only be cast on the enemy instead of the summon
- Fixed the skill “Gate of Heaven” which was not working as intended
- Fixed balancing of several enemies
- Fixed the water ring position in the Scorpio Temple
- Fixed Missing Token (168 / 169 / 166) loot on Wilkyte, Wilkyte the Mediator & Chimera bosses
- Fixed the side quests counter in the game settings (since the removal of Aries Temple part 2 as a side quest, the number was wrong)
- Fixed a bug in Taurus map (hunt appearing from rift)
- Fixed a missing dialog for Belza during the quest “The Dark Spirit”
- Fixed possibility to do Aries temple before objective “go to Dagmar house”
- Fixed “entrance” on all save slots on PS4/5
- Fixed ach skill/status values
- Fixed the bug of the spider web bridge reappearing in the Taurus temple
- Fixed feedback with quest dialogs
- Fixed enemies reappearing in air road
- Fixed the calcul of gears stats
- Skill restore mp is now only available in battle
- Fixed analyse reseting monster log details
- Fixed the missing quest achievements
- Fixed achivements for the J-STER
- Fixed physic on create scorpio
- Fixed time rift bait ability
- Added various other minor fixes
All players can download the Astria Ascending version 1.0.107 update now.