Nintendo’s DS becomes monetary monitor
Posted on 15 years ago by Austin(@NE_Austin) in DS, News | 0 comments
Game system, brain trainer, fitness instructor, reading material, nursing assistant, internet browser, diabetes testing device; The DS sure can do a lot these days, and the list just continues to grow. Now, Nintendo and stock markey index Nikkei are teaming up to bring DS owners a little financial help with their new project, “You’ll Incur Losses if You Remain Ignorant: How Money and Things Work DS”. Here are the first details:
– Nikkei is supervising the project
– Players answer multiple choice questions concerning financial information
– You can view charts, graphs and more
– Will include voice acted news updates
– “Daily” mode
– “Nikkei test” is a business test to check your financial abilities
– Due out August 27 for ¥3,800
I’m not too sure how I feel about the name (which is a bit of a mouthful), but the software certainly helps the DS hold onto it’s “Something for everyone” image.
Asano: We want to make RPGs fun again
Posted on 15 years ago by Austin(@NE_Austin) in DS, News | 1 Comment
Final Fantasy Gaiden: 4 Warriors of Light producer Tomoya Asano said in a recent interview that he believes that many people preferred RPGs from an older era over those from today. In this light, he wants to make FFG:4WL more like those classic RPGs, and subsequently making them more enjoyable for the player.
“People often say that RPGs used to be more fun, so I’ve given a lot of thought to what the difference is between modern and classic RPGs. One result is that the story here is not told in events, but instead through NPC conversations as much as possible. Another is that much of the plot is left to more interpretation by the player, allowing them to enjoy the game world while using their imaginations to picture it in their mind.”
PES 2010 – Centered around intuitive control, due out this fall
Posted on 15 years ago by Austin(@NE_Austin) in News, Wii | 0 comments
Previous outings of Pro Evolution Soccer on the Wii have disappointed fans, not because the games are bad, but rather because they tend to release quite a while after their PS3 and 360 counterparts. Thankfully, the up and coming “PES 2010” looks to be releasing much closer to its brethren, slated to come out this fall.
“Our control system for Wii is still regarded as the finest and most intuitive around, and we have once again reworked it to add a level of control and realism that can appeal to new and old PES fans alike.” – Akiyoshi ‘Greyhound’ Chosogabe
– All-new game balance system.
– The player in possession of ball has ‘instantaneous stamina’ and overall stamina.
– Greater strategic controls.
– The free kick system is using the Wiimote pointer through the kicker’s point of view.
– Will have new animations.
The Calling – New details
Posted on 15 years ago by Austin(@NE_Austin) in News, Wii | 2 Comments
– The main characters are a male lead named Shinichi Suzutani and a female lead named Rin Kagura.
– These characters visit a website called “The Black Page” that can banish you to a life, keeping you from heaven and hell
– The two main characters fall into that trap via the website, and you have to get them back to the real world.
– Pointing with Wiimote moves your character in first person view.
– Your cell phone lets you get calls from ghosts, which will give you tips.
– Call other cell phones to warp around the game world
– You can take pictures with your cell phone to send them to friends
– Scare off ghosts during ‘fright events’ by shaking the Wiimote and pressing the correct buttons displayed
– 70% done
– Due out this year in Japan
Dead Space: Extraction – Controls interview
Posted on 15 years ago by Austin(@NE_Austin) in News, Wii | 0 comments
EA on 2008: “I think we launched too many new IPs”
Posted on 15 years ago by Austin(@NE_Austin) in General Nintendo, News | 1 Comment
“I think in the spirit of your question, I think we launched too many new IPs all at once in Q3. I would have spread them out and found better windows for them. I would have had longer marketing for them. The marketing cycles were fairly short. We didn’t have enough assets to really build the fanbase, build the community, and get that long lead demand built.” – EA’s Frank Gibeau
From a marketing standpoint I can certainly understand, but for us gamers, more IPs means more great games to play! What are your thoughts on this?
A few more details on Fragile
Posted on 15 years ago by Austin(@NE_Austin) in News, Wii | 1 Comment
– The main character is fifteen-years-old
– The story consists of Seto (the main character) following a mysterious girl that shows up after Seto’s guardian passes away
– Seto and the mysterious girl are among a very few people still left alive on the planet
– Many objects in the environment are used to discover what has happened to the world’s population (For instance, a voicemail features a woman begging to not be forgotten, but the voicemail recording limit expires before she says her name, or an RPG game cartridge is explored, only to find information on the player’s regret of not naming the main character in this adventure)
Ubisoft: We want Red Steel 2 to be the #1 reason to own Wii MotionPlus
Posted on 15 years ago by Austin(@NE_Austin) in News, Wii | 1 Comment
These words from Red Steel 2 creative director Jason Vandenberghe:
“Being Wii Motionplus exclusive, we really needed the information in the Wii MotionPlus, it’s an amazing device. With the gyroscope we always know which way the Wii remote is pointing. We’re trying to make a game that is the best reason to have a Wii MotionPlus, and really pays off with that experience.”
I can definitely see where Ubisoft is coming from saying this, because Red Steel 2 looks really great so far. I’m hoping that this is the case, because if it is, Red Steel 2 is guaranteed to be one of the number one reasons to own a Wii.
Hysteria Hospital: Emergency Ward debut trailer
Posted on 15 years ago by Austin(@NE_Austin) in News, Wii | 0 comments
Disney: G-Force game will expand film experience, gamers will be aware of the game
Posted on 15 years ago by Austin(@NE_Austin) in DS, News, Wii | 0 comments
“There will be excellent awareness of the G-Force property this summer with the launch of the action-packed Walt Disney Studios Motion Pictures theatrical release. We are positive about G-Force because whilst benefiting from this buzz, the game features a wealth of additional exclusive missions, enemies and gadgets that means the gameplay stands alone and the player can extend their film experience.” – product manager James Thornaby
I’ve read a few previews of the game, and many of them say the game isn’t too shabby. Perhaps it’ll surprise us?