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Rumor has it that Nintendo Software Technology is now in full production of a new title.

NST is also looking for a senior software engineer for WebKit development. A job posting was added to LinkedIn a few days ago.

The studio has created all of the Mario vs. Donkey Kong games, Wave Race: Blue Storm, 1080° Avalanche, and Metroid Prime: Hunters. They also worked on the cancelled Project H.A.M.M.E.R. and Wii Crush.

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The “Legend of Zelda 25th Anniversary Poster Set” is once again available on Club Nintendo. Members can purchase the reward for the standard price of 400 coins.

You can pickup the reward here.

Via


Note: Last video is a spoiler-filled one!


Random trivia tidbit of the day: Arzest assisted Nintendo is making some of the recent StreetPass Mii Plaza features. Their work pertained to the major 3DS update from December, in which SpotPass support, Accomplishments, and more were added to the app.

Before assisting Nintendo with the StreetPass Mii Plaza, the company contributed to the development of Wii Play: Motion.

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IGN continued to post snippets from their Eiji Aonuma interview today. Earlier this week, the site posted a response from the Zelda producer about partnerships, while the latest article focuses on complexity, training, and story.

First up, here’s what Aonuma had to say about adding more complexity to the series:

“I’m not really opposed to adding more complexity to Zelda. However, I don’t think Zelda needs complicated elements that have to be mastered before a player can enjoy the core of the game’s appeal. I think Zelda should be a game that is simple but that also has enough depth and variety to enable players to continue to make new discoveries.”

Next, Aonuma discussed the tutorial process in Skyward Sword:

“The tutorial process in [Skyward Sword] wasn’t designed with the specific goal of educating new players. The process was designed to let the player become familiar with the world of Skyloft and to communicate with its residents. After the tutorial process, Zelda disappears and Link has to descend by himself to the unexplored surface world. The intent of the tutorial is to give players a strong connection to Skyloft, which is Link’s home, and to Zelda.”

Finally, Aonuma took a moment to comment about the story elements in Zelda:

“We’re always trying to incorporate story elements into Zelda games in a balanced manner. If you’re saying that the story stood out more than anything else, then I feel like we need to work harder to achieve the right balance in the next Zelda game.”

Hmm… I’m not sure if I like the sound of that last comment. I thought that the story was handled beautifully in Skyward Sword, personally…

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