New Call of Duty: Black Ops Wii patch is live
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Activision and Treyarch are continuing to support the Wii version of Call of Duty: Black Ops. The following changes have been made to the game:
• Explosives are not visible through walls when using Hacker perk.
• Ninja perk is ineffective at times.
• Additional sound mix tuning for Ninja Pro users – increased ranges and volume of enemy footsteps, and removed player footstep sounds
on concrete material types.
• Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will be ensured one-shot kill headshots.
• Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning
protection on top of previous updates.
• Previous Map Spamming – players are currently able to vote for the previously played map an unlimited number of times
• Incorrect Prestige Emblems appearing at certain levels
• Sending out text messages to massive groups can cause the game to freeze
• Demolition – getting a loss registered despite earning a win
• Some players experiencing crashes when viewing leaderboards with a high number of Allies
• Stuck in spawn spot in Cracked
• Voice Chat breaks up at times
• More reported cases of “unbound” controls
• Second Chance “invincible glitch”
• Several fixes that should improve performance/lag for host and client
• Shorter spawn-in (black screen) times in MP matches
• Zombie Legs – create-a-crawler
Reggie details release of 3DS games this year
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
“Between ‘Nintendogs + Cats’ and ‘Pilotwings,’ those two franchises, either on the original DS or on other legacy systems like the NES or Super NES, have sold tens of millions of copies. Those two franchises have a lot of strength all by themselves. ‘Steel Diver’ is a brand new experience, and from a compelling standpoint, we think it’s awfully compelling. Mario, Zelda, all of those titles are coming. From our perspective, we like to launch titles when they’re ready. And so they’ll be ready, they’ll be ready soon. Just not in that initial time period of late March to early June. I would say ‘Super Street Fighter 4,’ I would say ‘Dead or Alive,’ I would say ‘Madden’ and I would say, yes, the three first-party launch games that we have, as well.”
This is pretty much in line with what Nintendo has said previously. Nintendogs + cats will likely be available on day one, with PilotWings Resort and Steel Diver not too far behind. Then we’ll see some of the company’s other games sprinkled throughout the year. I just hope we don’t see Ocarina of Time sooner rather than later!
Naruto Shippuuden Nin Rittai Emaki! Saikyou Ninkai Kessen!! details
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
– Releasing March 31 in Japan
– Priced at ¥5,040
– Was playable for the first time at Toy Forum 2011
– Side-scrolling action
– Special moves for cut-in scenes
– 3D effects in these scenes
– Example: Naruto will be shown running from the background to the foreground
ESRB updates
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii | 0 comments
3D Twist & Match (DSi) – E
Asphalt 3DS (3DS) – E10+
Combat of Giants Dinosaurs 3D (3DS) – E10+
Gem Quest: 4 Elements (DS) – E
James Noir’s Hollywood Crimes (3DS) – T
The Mysterious Case of Dr. Jekyll & Mr. Hyde (DS) – T
Johnny Test (DS) – E
DodoGo! Robo (DSi) – E
Go Series: Picdun (DSi) – E
HOP (DS) – E
Pinkalicious (DS) – E
Super Monkey Ball 3D (3DS) – E
Word Searcher Deluxe (Wii) – E
4 Travellers – Play Italian (DSi) – E
Lucha Libre AAA: Heroes del Ring (DSi) – T
Arctic Escape (DSi) – E
Go Series: Earth Saver (DSi) – E
Thor: God of Thunder (DS) – E10+
Wicked Monsters Blast! (Wii) – E10+
B Team – Episode 1: Dust & Steel (DSi) – E10+
Cozy Fire (Wii) – E
Magic Encyclopedia: Moonlight (DS) – E
Sesame Street: Ready, Set, Grover! (DS) – EC
Super Street Fighter IV 3D Edition (3DS) – T
Ubongo (DSi) – E
Yu-Gi-Oh! 5D’s World Championship 2011 Over the Nexus (DS) – E10+
Team Ninja believes 3DS battery life is fair, advantages over Street Fighter
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
This information comes from Head of Team Ninja Yosuke Hayashi…
“For the battery stuff, basically, 3D viewing for a long time would be kind of tiring for your eyes, that’s why for the hardcore gamer we can switch the 3D depth slider to off. Without 3D viewing we can run the game (Dead or Alive: Dimensions) at 60fps, which the hardcore gamer can enjoy. People can choose [3D or no 3D] – that’s why we’re providing the option. People can play either way. 3D viewing is very interesting and more appealing.
“[Street Fighter is] originally and now a 2D fighting game. But, for us, Dead or Alive is a 3D fighting game – so [Capcom has] a limitation with Street Fighter. As a 3D fighting game we have a lot of possibility, and it is natural to convey it to 3DS. [Super Street Fighter IV 3D Edition] has a figurine battle. We are in the fighting game genre, and they’re not fighting! [The game] remembers the habit and customs of the person playing – we’re going to fight with avatars which remember the action habit of the players.”
I think it’s understandable that people are upset with the 3DS’ battery life. 3-5 hours is a rather big step back from previous Nintendo handhelds. It might help if we were to receive a breakdown of the battery life with the different backlight settings, Wi-Fi/3D on/off, and other features in use/not in use.
Pokémon Black Version and Pokémon White Version Introduce Evolved Battle Systems
Posted on 14 years ago by Brian(@NE_Brian) in DS, News | 0 comments
The upcoming Pokémon™ Black Version and Pokémon White Version games for the Nintendo DS™ family of systems feature more than 150 never-before-seen-Pokémon™. No matter which version players choose, they’re sure to have fun with an array of expanded features for taking their Pokémon into battle, either in the game’s main adventure, or head-to-head against friends.
Triple Battles debut in Pokémon Black Version and Pokémon White Version, giving players more ways than ever to battle their customized team of Pokémon. Conducted in three-on-three format, Triple Battles introduce even more strategy to the game’s already deep battle system. Depending on a Pokémon’s placement in the battle lineup, it will only be able to attack certain Pokémon from an opponent’s trio, providing an exciting new way to battle. For example, a Pokémon in the center of a player’s lineup can attack any of its three opponents. However, a Pokémon positioned on the left or right of the formation can only attack the Pokémon in the middle of the opposing lineup, or directly in front of it.