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Small update: Nintendo sent out a slightly corrected release: “Reference to “January 2007” in second and third paragraphs of previous version has been corrected to read “January 2008” instead.”

Nintendo News

Nintendo Accounts for More Than Total Video Game Industry Growth in January Versus Last Year

Nintendo kicked off 2009 the same way it finished 2008: with a bang. While the video game industry grew by $150 million (12 percent) year-on-year, Nintendo’s total sales grew by $300 million in January, offsetting declines on other platforms.

Sales of the Wii™ console in January were up 148 percent over January 2008, with nearly 680,000 units sold, according to the independent NPD Group, which tracks video game sales in the United States. Since Wii launched in November 2006, it has sold more than 18 million units in the United States.

Sales of the Nintendo DS™ system in January were also up 99 percent over January 2008, and it once again was the top-selling portable system with more than 510,000 units sold. Since Nintendo DS launched in November 2004, it has sold more than 28 million units in the United States.

“Nintendo’s significant contribution to January’s industry growth validates our internal research showing that Nintendo continues to expand the gaming audience,” said Cammie Dunaway, Nintendo of America’s executive vice president of Sales & Marketing. “We are excited to see that consumers, new and existing, are choosing to entertain themselves in new ways with the diversity of our software lineup.”

Similar momentum was witnessed in software sales, with 20 of the top 30 games of January made for Nintendo systems. Of those, five games made for Nintendo systems finished in the top 10 best-sellers of January. These games include Wii Fit™ at No. 1 with more than 777,000 sold, Wii Play™ at No. 2 with nearly 415,000 sold, Mario Kart™ Wii at No. 3 with more than 292,000 sold, New Super Mario Bros. for Nintendo DS at No. 7 with nearly 135,000 sold, and Mario Kart™ DS at No. 8 with more than 132,000 sold.

For more information about Nintendo, please visit www.Nintendo.com


Just thought I should tell you all that some site maintenance is being done right now. Basically, one of our tech guys is trying to make the site faster (as if it wasn’t fast already!) and fix up a few things. Bare with us while he works on the site. Thanks folks!


DSi 49,529
PSP 34,969
Wii 20,412
PS3 16,082
DS Lite 12,484
Xbox 360 8,311
PS2 5,089

Source


Renegade Kid, the developers behind the recent DS FPS title Moon, announced on Thursday that their Dracula project is no longer in development. A few months ago, the company revealed that a Dracula game was being created, with no mention of the platform it would release for. Though nothing was stated explicitly, most assumed that the title would be for the Wii. Most recently, it was hinted on an episode of IGN’s Nintendo Voice Chat that the game had ceased development. There is a bright side to this recent news – Renegade Kid says that the title could be resurrected in the future and that the team is working on a new secret project.

“Some of you may have heard about a secret “Dracula” game that we signed with Gamecock in 2008. It brings us no pleasure to announce that it is no longer in development. The official title of the game is Son of the Dragon. The intellectual property is still owned by Renegade Kid. Should an opportunity to resurrect Son of the Dragon present itself in the future, you will be the first to know…The Renegade Kid team is hard at work on a new secret game, which will be announced in 2009. The entire team is extremely excited about our new title, and we look forward to sharing more information with you about it soon.” – Renegade Kid website


January 2009 NPD sales data

Posted on 15 years ago by (@NE_Brian) in DS, News, Wii | 0 comments

PS2 101.2K
PS3 203.2K
PSP 172.3K
Xbox 360 309K
Wii 679.2K
Nintendo DS 510.8K

WII FIT NINTENDO OF AMERICA WII 777K
WII PLAY W/ REMOTE NINTENDO OF AMERICA WII 415K
MARIO KART W/WHEEL NINTENDO OF AMERICA WII 292K

LEFT 4 DEAD ELECTRONIC ARTS 360 243K
CALL OF DUTY: WORLD AT WAR* ACTIVISION BLIZZARD 360 235K
SKATE 2 ELECTRONIC ARTS 360 699K
GUITAR HERO WORLD TOUR* ACTIVISION BLIZZARD WII 155K
NEW SUPER MARIO BROS NINTENDO OF AMERICA NDS 135K
MARIO KART DS NINTENDO OF AMERICA 132K

LORD OF THE RINGS: CONQUEST ELECTRONIC ARTS PS3 113K


12 February 2009 – Pokémon Platinum Version is heading to Europe to satisfy the thirst of Nintendo DS owners hungry for a whole new epic Pokémon adventure! The game that has sold over 2.4 million copies to date in Japan since its launch last September, with more than one million of those copies being sold within the first three days of launch; is set to reach European shores on 22 May 2009.

A sweeping new adventure, set in the Sinnoh region of the Pokémon world, packed with new features – such as new ways to play online at the Wi-Fi Plaza over Nintendo Wi-Fi connection and the ability to save your greatest victories in the Vs. Recorder – will electrify fans of the Pokémon series. A brand new Distortion World, governed by neither time nor space, also emerges, which provides a whole new gameplay challenge!


“The Wii is not as powerful of a system as the PS3 and the 360,” Slepian said, of why they went with the cartoony graphics. “You can’t get away with the things you can do on the next-gen systems, so why bother? The Wii is more arcade-y, and I love how it looks. And [actor/writer] Dan Aykroyd loves how it looks.” – Todd Slepian, Ghostbusters Wii producer

I’m not entirely sure calling the Wii arcade-y is a bad thing. Though the Wii does have a number of hardcore games, I don’t think you can exactly call it a hardcore system. Calling the Wii arcade-y may be appropriate.

More details below:

– Makes use of Wiimote + nunchuck
– B button to fire Proton Pack – aim Wiimote at ghost until it is dazed, then wrangle it into the trap
– Commands pop up while wrangling
– Not like a quick time event
– Other equipment like PKE meter + power goggles mapped to d-pad – show hidden things such as collectibles, secret rooms, obstacles, ghosts
– Hints are in the game
– Total damange done and collectibles found used to determine rating at the end of a level
– In co-op mode, damange used to compare scores
– Has 7/8 missions, 3-5 levels each
– 8-10 hours long – players can replay levels
– Story similar to 360/PS3
– Level layout different, some different enemies + look/feel in Wii version
– No online functionality, could happen in a sequel



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