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Famitsu review scores

Posted on 15 years ago by (@NE_Brian) in DS, News | 0 comments

The * Kayou Generation (DS) – 7/6/7/6
Tomodachi Collection (DS) – 7/7/8/7
Golgo 13: File G-13 o Oe (DS) – 6/6/7/7

Juusei to Diamond (PSP) – 8/8/8/8


Infinite Space screenshots

Posted on 15 years ago by (@NE_Brian) in DS, News | 2 Comments


VC

Nobunga’s Amibition – Grumble Grumble
Pitfall: The Mayan Adventure – Hmmm…
Tower Toppler – Hmmm…
Wonder Boy III: Monster Lair – Grumble Grumble

WiiWare

Cocoto Platform Jumper – Hmmm…
Crystal Defenders R1 – Hmmm…
Penguins & Friends: Hey! That’s My Fish – Recommended

DSiWare

Dr. Mario Express – Hmmm…
Clubhouse Games Express: Card Classics – Hmmm…
Mixed Messages – Hmmm…
Master of Illusion Express: Deep Psyche – Grumble Grumble
Master of Illusion Express: Shuffle Games – Hmmm…
Paper Airplane Chase – Hmmm…


LEGO Battles, a new real time strategy game for Nintendo DS, published by Warner Bros. Interactive Entertainment is now available at retail stores nationwide. Produced by TT Games and developed by Hellbent Games, LEGO? Battles the latest game in the award-winning LEGO videogame line-up combines elements of three classic LEGO toy themes – LEGO Castle, LEGO Pirates, and LEGO Space – and offers a new LEGO “build and battle” experience that players can play alone in Story and Free Play modes, as well as with two other friends in Multiplayer mode.

Boasting 55 playable characters and 30 vehicles, fans will encounter pirate swordsmen fighting side-by-side with aliens, dragons battling ninjas, pirate ships launching broadsides against space crafts, and many other unique combinations.

LEGO Battles is rated “E” for Everyone and is available for Nintendo DS for $29.99. For more information and additional downloads please visit http://www.legobattles.com/


“As much as it hurts to lose Muramasa that does open us up to give more resources to other titles. That gave us a little more energy to focus on securing Fragile and other titles as well. In the end when it comes down to the consumer they are still going to play Muramasa. It’s still going to come to North America. We’ve gone out and gotten a title like Fragile, which I doubt any other publisher other than Namco Bandai USA themselves could have licensed for the US. We just started translating so, there wasn’t that much to hand over anyway.” – Ken Berry, Director of Publishing at Xseed

Am I a terrible person for being happy that XSEED is no longer publishing Muramasa? I do feel bad for the company, but hey…XSEED losing publishing rights to Muramasa is allowing North American Wii owners to play Fragile in a few months.

Source


wii_vitality_sensor

Satoru Iwata decided to unveil the Wii Vitality Sensor at E3 a few days ago, but he failed to provide details regarding the software that the peripheral would support. Today, however, the first details for Nintendo’s game have come to light. The title allows the user to check his/her relaxation level in addition to determining whether the player is breathing in or out. In another section, a human silhouette appears onscreen. The amount of blue water that fills is an indication of the user’s stress level. Of course, you want to aim for greener water, which is a good sign that you’re more relaxed. A metronome, coupled with breathing exercised, will help in reducing stress.


Thanks to _Contra_ for the news tip!


Last week, E3 marked the debut of both Microsoft and Sony’s take on motion control. For Microsoft, Project Natal was introduced while the want controller for the PS3 saw its debut. But Nintendo’s President Satoru Iwata does not seem at all threatened. Rather, he told Times Online that “Nintendo will not be standing still” and that the company is “always at work on something new.”

“So, I am not in a position to judge whether they are a threat or not [Sony/Microsoft motion technology]. And they should bear in mind that over the next year Nintendo will not be standing still. We’re always at work on something new. I am actually looking forward to engaging in that sort of competition, because it gives our whole industry the chance to expand the gaming population.”



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