Nintendo explains why developers aren’t forced to support WiiSpeak
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
With the release of Excitebots: Trick Racing, questions arose as to why the game does not make use of WiiSpeak. NOA’s vice president of corporate affairs Denise Kaigler, however, has explained why the company does not force developers to support the peripheral.
“What do all these items [Wii Wheel, Wii Balance Board, Wii Speak] have to do with Excitebots: Trick Racing? I mention them to help make my point that Nintendo does lead by example. But, with that said, it’s up to the members of the development community, then, to pick and choose which peripherals they want to use for the games they develop. Nintendo can offer developers a full toolbox, but it’s up to those individuals to decide which ones they want to make use of when they make their games. That goes for internal teams at Nintendo, second-party development teams and outside, independent developers.
You suggest that Nintendo “enforce” the use of its peripherals. But we think it’s best to let the creative teams make up their own minds. Every game is different. Can you imagine the alternative – if we mandated that every Wii game use the Wii Balance Board or that every Nintendo DS game use the touch screen or voice recognition? Developers – and gamers – would revolt. Letting developers decide what’s best for their games lets creativity flourish. Every hour spent programming for mandatory peripherals takes time and resources away from other creative areas – you might lose the wild features like bowling balls, clown faces and sandwiches that have helped Excitebots: Trick Racing grab everyone’s attention.”
Dead Space: Extraction may contain “a secret that propels the franchise forward”
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
EA was showcasing Dead Space: Extraction in London recently. During the presentation, there was one slide mentioned, implying that the game has “a secret that propels the franchise forward.”
“I can’t tell you [what the slide meant] – it’s a secret! Let’s just say there’s definitely connectivity between this game and Dead Space. There’s absolutely connectivity there and maybe… other stuff. I can’t really say.” – executive producer Steve Papoutsis
Probability of seeing Modern Warfare 2 on Wii not entirely high
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 10 Comments
Hopes of seeing a Wii version for the upcoming FPS Call of Duty: Modern Warfare 2 have diminished quite a bit with a recent discovery. Best Buy’s online store features listings for 360, PS3, PC, and DS versions. However, any indication of a Wii edition is nowhere to be found. Of course, this doesn’t guarantee that Modern Warfare 2 can be completely be ruled out, but it’s not exactly a good sign either.
Friend Connection info
Posted on 15 years ago by Brian(@NE_Brian) in DS, News | 0 comments
– Begin game with making a Mii
– Mii lives on an island with other Miis
– Similar to a Sims game – Mii characters interact with each other by making enemies, friends, falling in love
– Can import Miis from your Wii
– Provide food/entertainment (ex: card games) to keep island functioning
– Can watch TV news broadcast in the morning/at night
The Conduit multiplayer gameplay video
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 4 Comments
Mega Man Star Force 3 Black Ace (DS) – E
Speed Zone (Wii) – E
NEVES Plus (Wii) – E
Clayfighter (Wii) – T
Asphalt 4: Elite Racing (DSi) – E10+
Ant Nation (DS) – E
Mad Dog McCree: Gunslinger Pack (Wii) – T
Gravitronix (Wii) – E
3-2-1, Rattle Battle! (Wii) – E
Puzzle City (DS) – E
Mr. T, Will Wright fight against Nazis in new game
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
With Prison Break nearing completion, ZootFly today announced it secured the official Mr. T graphic novel license from Mohawk Media.
ZootFly will develop a series of games packed with the trademark over-the-top adrenaline-pumping action of Mr. T.
The games will feature knuckle-whitening action-adventure, furious brawler combat, gravity-defying platforming, and environmental puzzles.
New online multiplayer details for The Conduit
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 2 Comments
The European press have finally been given a chance to look at The Conduit’s online offerings. New information has emerged from a recent event that was held by SEGA.
– Maps divided into 3 categories: Small (recommended for 2-6 players), Medium (6-10), Large (8-12)
– Online rankings – 25 in all
– Go to next rank with experience points
– Hospitals level has a bunch of corridors/corners/rooms – Good to use pistol/small guns
– Pentagon level has central hub fit with rooms, balconies, sewers – Good to use sniper
– Street levels has wrecked buildings
Moon factsheet (Europe)
Posted on 15 years ago by Brian(@NE_Brian) in DS, News | 0 comments
Moon (Gamebridge) Fact Sheet
2058, Lunar Outpost Alpha. Major Edward Kane, Chief of Military Operations for the Extra-Terrestrial Encounter Organisation, has been called in to investigate reports of strange energy readings and missing personnel. Aid Major Kane and his men as you head out to uncover the mysteries surrounding the outpost and face off against an unseen enemy.