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Eight-player racer roars on to Wii this July
Konami Digital Entertainment GmbH has announced a new multi-player racing title entitled Driift (working title), which will be released as a WiiWare title from July.

Viewed from above, Driift is a fast-paced racer that allows up to eight players to race each other, using cartoon-style chars. Featuring twelve different tracks based on four themed environments – cityscape, hills, snow and a desert oasis – players can also select one of 32 vehicles from four categories. Each category is tailored for use within the different environments, with variations of speed, acceleration and handling and grip levels making specific vehicles ideal for particular locations.

Driift’s multi-player modes allow users to play using combinations of Wii Remotes, Nunchucks and Classic Controllers, and seven game modes are on offer. These range from the single-player and multi-player championships, and Team Race, wherein participants are divided into two teams, with the winner determined by those that accrue the most points. The VIP mode elects one player per team as a VIP vehicle, who must be protected at all costs from the opposition cars, with the removal of the VIP car resulting in a win for the attacking team.


“Right, right. Well we wouldn’t have minded Nintendo at all. But of course, that’s not really their style so… Yeah, of all of the others that we could possibly have gotten, I think that Sega was a very good choice. We had some other offers earlier on, but we obviously passed them by because they weren’t really with us in the spirit of what we were trying to accomplish. What I mean is, there were people who wanted to like, get everything out there as soon as possible and make that quick buck; and that’s just not what we wanted to do with this.” – Rob Nicholls, Lead Game Designer on The Conduit

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1. 467,891 DS – Mario & Luigi RPG 3
2. 459,876 PS3 – Yakuza 3
3. 428,545 PS3 – Resident Evil 5
4. 356,305 PSP – Monster Hunter Portable 2 G (BEST)
5. 355,784 PSP – Shin Sangoku Musou: Multi Raid
6. 301,609 Wii – Wii Fit
7. 300,753 DS – Rhythm Heaven
8. 296,037 PSP – Tales of the World: Radiant Mythology 2
9. 243,240 DS – Wagamama Fashion: Girls Mode
10. 220,550 Wii – Taiko no Tatsujin Wi

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Silent Hill: Shattered Memories

– Matt did call Bozon about the game and Bozon was pissed
– Not a port, not a Wiimake
– It’s a reimagining
– Designed for Wii
– Start the game similar to the original
– Told to fill out a form for Psych Profile – lasts for rest of the game
– If you said you drink alcohol, might see a bar that’s open instead of a diner
– Character interactions, backgrounds change
– Looks very good
– Better than the flashlight in Fragile, Winter
– “Looks really damn good”
– Frame-rate holds up
– Stylized
– Matt doesn’t mind the character designs
– No weapons – Matt likes the idea
– Environments really good, dynamic, snow effects are great
– When it changes to Nightmare World, it happens dynamically
– Matt was really impressed, psyched for it
– Not bloody but will be an M rated title

Fatal Frame

– Not coming to America anytime soon
– Matt still trying to get another word from Nintendo but it has been difficult
– Reggie had said that Nintendo is not the publisher of Fatal Frame IV in North America
– “Translated” Tecmo statement: Nintendo, what the hell are you doing? We’re going to call you out and let the fans know it’s your fault, not ours
– Bozon thinks the game would need some changes before it would come out
– Would be a welcomed addition to the library even though it wouldn’t receive the best review score and would be a bit clunky/unchanged
– Real loss for the audience since it appeals to the hardcore player
– Fatal Frame wasn’t a huge seller in Japan


Gamereactor published a “preliminary analysis” article on The Conduit and essentially slammed the game with a tough score. The magazine gave the game a 2/5 rating, but again, this is based on a preview build. Gamereactor criticized The Conduit for having a weak storyline while also ragging a bit on the game’s controls. Full machine-translated article after the break.


Videos

Excitebots: Trick Racing Info Video
This is how you play Mixed Messages
GDC Interview – The Conduit
GDC Interview – Mighty Flip Champs
Beyonce Plays Rhythm Heaven 2
DSiWare Lineup 4/13 update
Boom Blox Bash Party Teaser Video
Guitar Hero Metallica Launch Video
Virtua Tennis 2009 Developer Video 1
EA Sports Active – Bob Green on Diets
Roogoo Twisted Towers Info Video
Party Fun Pirate Info Video
Steal Princess Info Video
Fashion Studio Paris Collection TV Spot

Demos (Expire 4/19)

Personal Trainer: Cooking Lasagna Demo
Gardening Mama
MySims Party
MLB 2K9 Fantasy All-Stars


First Ant Nation info

Posted on 15 years ago by (@NE_Brian) in DS, News, Wii | 0 comments

– Control black ant colony (in both Wii + DS versions)
– Ants have been engineered by a professor so that incoming red ants can be fought
– Overhead view
– Damage makes black ants stronger when they heal
– Number of tools can be used to get damage up – shoe, lasers, etc.
– Wii version a simulation sandbox title
– DS version strategic mission based title
– Wii + DS versions have missions – collect food, battle spiders/insects
– DS version somewhat more limited but has strategic elements
– Wii version more like nature simulation with RPG elements
– Bigger sense of scale in Wii version
– Releasing Summer/early Fall

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