Watch Satoru Iwata play WarioWare: Snapped!
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 10 Comments
Possible boxart for The Conduit
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 5 Comments
Another Final Fantasy Crystal Chronicles: The Crystal Bearers video
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 1 Comment
Upcoming Japanese WiiWare/VC releases (4/7)
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 3 Comments
Shanghai Wii (WiiWare) – 800 points
Puzzle Bobble Wii (WiiWare) – 800 points
Adventure Island (WiiWare) – 1000 points
Evasive Space (WiiWare) – 1000 points
The Legend of Zelda: Majora’s Mask (VC) – 1200 points
Cosmo Gang The Puzzle (VC Arcade) – 800 points
Space Invaders (VC Arcade) – 500 points
Capcom still has unannounced Wii games, Resident Evil Wiimakes won’t change for North American release
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 7 Comments
“Hmm… I’m not sure what is closest to the door [Capcom’s next Wii game]. We have several that are close together. Might be one of the RE play it on wii titles…I can’t provide any more Darkside details at this time. The US versions of the Wiimakes should be the same as the Japanese…Of course [there are unannounced Wii projects].” – Christian Svensson, Corporate Officer/VP of Strategic Planning & Business Development
Well, looks like Wii owners can look forward to some more goodies this year. Zack & Wiki 2, anyone?!
Nintendo’s goals and challenges for 2009
Posted on 15 years ago by Brian(@NE_Brian) in DS, News, Wii | 2 Comments
“Firstly, it might sound a bit corny, but we don’t use the word “success” when we talk about Nintendo’s market position. It implies an end point, a place where we can sit back and rest on our past and assume we will continue to do well in the future. The reality is that we don’t want this journey to end.
In 2009, we will work hard to keep our momentum going by continuing to introduce new games and experiences. One thing that seemed to make a lot of people happy was Mr. Iwata’s announcement at the Game Developer’s Conference that Wii owners now have the ability to increase the system’s storage space. Now you can save your downloaded WiiWare and Virtual Console games onto an SD card and access them when you need them. Gamers have been asking for this feature, and we are happy to provide a solution that makes sense for everyone.
Excitebots: Trick Racing videos
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Japanese hardware sales (3/23 – 3/29)
Posted on 15 years ago by Brian(@NE_Brian) in DS, News, Wii | 1 Comment
DSi 57,401
PSP 54,148
PS3 22,825
Wii 17,276
DS Lite 8,408
PS2 5,246
Xbox 360 4,849
Explodemon! announced for WiiWare
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 1 Comment
Independent developer Curve Studios today announced Explodemon!, the developer’s first self-published original title for digital download.
Explodemon! is a 2.5D platform action game influenced by classic Japanese games from the golden era of the SNES. The game is based around Explodemon, an exploding hero that uses his explosive ability to combat enemies, propel himself through the air, destroy anything in his path and solve puzzles using the game’s solid physics system. Explodemon! is packaged up as a loving parody of badly translated action games and everything that they embody.
The game came into being after Curve’s Design Director, Jonathan Biddle, decided to try making his own games. “I’d been a games designer for many years, but had always wanted the ability to prototype ideas myself. I decided to learn Game Maker and started making a platform game about an exploding man. After a working silently away for a few months in my spare time, I let a few people at Curve play Explodemon! and it became obvious that I’d managed to create something very fun.”