2009 Game Developers Conference once again serves as focal point for worldwide videogame industry
Posted on 15 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
More Than 17,000 Game Industry Professionals Converge in San Francisco for Annual Week of Learning, Networking and Inspiration
SAN FRANCISCO—March 31, 2009—Think Services’ 2009 Game Developers Conference® (GDC) hosted more than 17,000 game industry professionals last week at San Francisco’s Moscone Convention Center. The world’s largest industry-only event dedicated to the advancement of interactive entertainment attracted the full spectrum of game industry professionals from known luminaries to aspiring and established game developers, to publishers and deal makers to members of the working press. With more than 500 lectures, panels, summits, tutorials and roundtable discussions covering all aspects of the games business, plus a robust Expo and Career Pavilion, the Game Career Seminar, the 11th Annual Independent Games Festival (IGF), the 9th Annual Game Developers Choice Awards, Game Connection America, and more, the five day conference provided innumerable opportunities for sharing knowledge, discussing opportunities, making new connections and celebrating the passion and dedication of fellow game-makers. GDC returns to the Moscone Center March 9-13, 2010.
Satoru Iwata, President of Nintendo Co., Ltd. kicked-off the GDC09 main conference schedule with a keynote address providing an insight into his company’s development processes and thoughts on the opportunities developers have on Nintendo’s platforms Wii, DS and DSi . Hideo Kojima, Corporate Officer, Executive Producer and Director of Kojima Productions, delivered a second keynote address focusing on how he has conquered various development obstacles with creative game design, using the driving game design philosophies behind the Metal Gear series as reference. GDC09 also included the 11th Annual Independent Games Festival and the 9th Annual Game Developers Choice Awards. Erik Svedang’s Blueberry Garden, an exploration game set in an ever-changing ecosystem, received top honors at the IGF, while Bethesda Softworks’ epic post-apocalyptic open-world adventure, Fallout 3, received the Game of the Year Award at the Choice Awards.
Famitsu news
Posted on 15 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
SD Gundam G Generation
– SRPG
– 2009 Summer Release
– 70% complete
Puyo 7 (Project Ringo)
– Wii/PSP/DS
Tokyo Friend Park 2
– Wii
Latest Famitsu review scores – First Muramasa: The Demon Blade review
Posted on 15 years ago by Brian(@NE_Brian) in DS, News, Wii | 3 Comments
Oboro Muramasa (Wii) – 9/9/8/8
Sengoku Basara: Battle Heroes (PSP) - 8/7/8/8
Super Auto Salon: Custom Car Contest (DS) - 6/6/5/6
Rhythm de RunRunRun (DS) – 8/7/7/7
Arcana Heart 2 (PS2) – 6/7/6/5
Happy Cooking (DS) – 7/6/6/6
Muramasa: The Demon Blade screenshots
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 1 Comment
Madden NFL 10 launching August 14, Wii version to receive “unique, genre-defining art style”
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 1 Comment
REDWOOD CITY, Calif.–(BUSINESS WIRE)–Paint on the eye black and lace up the cleats, Electronic Arts Inc. (NASDAQ:ERTS) announced today that Madden NFL 10 will be available in North American retail stores on Friday, August 14. The storied football franchise ushers in a new era with advancements that bring the NFL fan everything they see on Sundays, minus the grass stains.
On-field authenticity and emotion is taken to another level in Madden NFL 10. With more control over the outcome of the play than ever before, players can drag defenders towards the first down marker, fight for a fumble at the bottom of the pile, and avoid the rush by stepping up into the pocket. Utilizing an all-new animation technology, Madden NFL 10 ensures that the Fight For Every Yard doesn’t end until the whistle blows.
Pro Evolution Soccer 2009 Wii Gameplay trailer
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 1 Comment
G.I. Joe: The Game DS info
Posted on 15 years ago by Brian(@NE_Brian) in DS, News | 2 Comments
– top-down shooter
– slight RPG elements
– six playable Joes and five Cobras
– move with D-pad, shoot with B, secondary weapon on Y, dodge with A, melee with X, special move for triggers
– action on top screen
– map/objectives on bottom screen
– no touch support
– 21 single player levels
– three multiplayer modes: Joe Versus Cobra, Warhead and Defend the Base
– multiplayer will be mult-card local wireless
– 4 maps for 4 players
Reggie wonders why Resident Evil 5 isn’t on Wii, talks about online functions
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 6 Comments
Articles have been written by numerous members in the gaming scene regarding why Resident Evil 5 should come to the Wii. However, statements made by Capcom representatives have made it pretty clear that Nintendo fans shouldn’t expect the game to release on the Wii anytime soon. But now even Nintendo of America’s President Reggie Fils-Aime is wondering why Resident Evil 5 – in addition to “other key Capcom releases” – have not made their way to Nintendo’s system.
“Why wasn’t ‘Resident Evil’ and other key Capcom releases that are in the marketplace now… why wasn’t there a Wii execution?”
Aside from RE5, Fils-Aime also discussed the online capabilities of Wii and how “there is an untapped opportunity in packaged software to have an online element.” Here’s how Reggie responded when asked if he would like to change the fact that most Wii software lack online functions.
“In our view, there is untapped opportunity in packaged software to have an online element. We’re seeing more and more of that: downloadable content with ‘Rock Band,’ with ‘Guitar Hero…’ What Nintendo is doing is messaging to the consumer how easy it is to get online and all of the benefits. That messaging began last fall with some pre-installed content that messages: ‘Here’s everything you get as a benefit of going online…. You can go online and play ‘Mario Kart,‘ there’s channels…” We’re committed to driving our installed base. And, certainly, for any consumers who already enjoying downloadable content, the SD card and high-capacity SD card capabilities that we announced today takes it to a whole other level.”
Thanks to Jake for the news tip.
XSEED bringing Drill Sergeant Mindstrong to WiiWare
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Torrance, Ca., – XSEED Games today announced that Drill Sergeant Mindstrong, a brain stimulating party game, will soon be available for download on WiiWare. Drill Sergeant Mindstrong is XSEED Games’ first title available on Nintendo’s downloadable games service.
Welcome to the army, Maggots! As a newly-enlisted cadet, your brain will be challenged by the toughest Drill Sergeant around, to see if you are worthy to wear the camouflage, or if you should crawl home like a Princess. Once players enroll in boot camp, they must instantly choose between two modes of gameplay – ‘Focus Training’ and ‘Basic Training.’ Regardless of the path the new recruit chooses, they will suddenly be thrust into life as a lowly Private, playing a variety of brain-intensive mini-games to advance their brain power and rise up the food chain to Sergeant, Lieutenant General, and eventually Field Marshall.