New multiplayer details for The Conduit
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 12 Comments
More details on The Conduit’s multiplayer functionality have been revealed, including why the development team shortened the number of players online from 16 to 12.
– Changed from 16 players online to 12 for better balance/gamer performance
– Free for All – fast match, finishes when a player reaches specified kill count
– Marathon – Have the highest kill count at the end of the specified time limit
– Three Strikes – Only have 3 lives to play with
– Last Man Standing – Be the last player to survive
– ASE Football – Tag game – Player who holds on to ASE for the longest time is the winner
– Bounty Hunter – Players go after specified player, if you hit an incorrect player you receive a penalty
– Team Reaper – Quick Match/Marathon, Shared Stock as well – Have additional lives from a pool
– Team Objective – CTF mode with ASE – Teams need to obtain own ASE
– Another mode requires teams to obtain one ASE – team that takes in the most in specified time limit wins
– WiiSpeak support reconfirmed
– Can only hear players that are closest – will hear 6 players are the most while battling
Famitsu review scores
Posted on 16 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
The latest Famitsu review scores are as follows:
Another Time Another Leaf (DS) – 8/6/7/8
Last Bullet (DS) -?6/6/6/6
Yatuhaka (DS) -?7/7/7/7
NANATAMA (PSP) -?8/8/8/8
Take the A-Train (DS) -?9/8/7/8
Fu-un! Dairojo (DS) -?8/6/7/6
Tsuri Master DS (DS) -?7/7/7/7
Meja Maji March (Wii) -?6/6//7/7
Killzone 2 (PS3) -?8/8/8/8
Death Smiles (360) -?7/7/7/8
H.A.W.X (360) -?8/8/8/8
Little Anchor (PS2) -?7/7/6/7
Kanuchi ????? (PS2) -?6/6/6/7
Confirmed multiplayer details for The Conduit thus far
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Update 4: The event will focus on single-player instead.
Update 3: The SEGA press event, which was going to focus on the game’s online multiplayer functionality, was unable to happen due to networking issues with servers.
Update 2: SEGA has confirmed 13 different modes for online multiplayer including “ASE football.”
Update: The trailer does indeed confirm 12 players online.
These details come from the latest trailer of The Conduit.
Free For All Maps
– Bunker
– Pentagon (8-12 players)
– Complex (6-10 players)
– Sanctum
– Infirmary
– Streets
– Warehouse
– Random
Weapon Sets
– Human
– Trust
– Drudge
– Near/Far
– Close Combat
– Longe Range
– Explosive
– Chargeable
– Random
And though this has yet to be confirmed, The Conduit website has a small detail on the number of players that can compete online. The site says that 12 players can play together online.
Nintendo: More WiiWare content can be expected, WiiConnect24 hasn’t been fogotten
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 1 Comment
This comes once again from Reggie Fils-Aime…
“Absolutely not [forgot about WiiConnect24]. What was important for us was to get today’s announcement out in terms of how you could store more content on the Wii. And essentially, with the high capacity SD card, there’s now up to 32 gigs of additional storage capacity on the Wii. With that, you can start to expect more WiiWare, more virtual content…You know, there will always be first party WiiWare content but again we see that as a key third-party, small developer opportunity.”
Rambling thoughts – The Legend of Zelda: Spirit Tracks
Posted on 16 years ago by Brian(@NE_Brian) in DS, Features | 1 Comment
Nintendo fans keeping vigilant eyes on Satoru Iwata’s Game Developers Conference keynote were in for a surprise. A number of gamers were predicting that a new Zelda game would make its debut. Others meanwhile, were more specific and believed gamers would see Link return to the Nintendo Wii. This was not the case, though. Iwata did indeed choose to save his last announcement for a Zelda title. However, he announced The Legend of Zelda: Spirit Tracks for the Nintendo DS rather than for the Wii.
The Conduit multiplayer trailer
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 3 Comments
Hachi One Diver Japanese debut trailer
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Reggie: No DLC for Punch-Out!! but there will be opportunities for Nintendo in the future
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 4 Comments
This comes from the extended interview with President and COO of Nintendo of America Reggie Fils-Aime on Gametrailers TV.
“On this particular game, we are not [doing DLC]. I’m certain that there will be opportunities for that down the road, but, really for us…Mr. Iwata has said this many times…the way we look at our first party is a way to drive the install base of the hardware. That’s what we’re trying to do. That coupled with downloadable content isn’t as great a match, but I’m certain there will be some opportunities down the road with downloadable content from a Nintendo perspective, just not on Punch-Out.”
I’m not too upset that Punch-Out!! will not support DLC. It’s pretty interesting to see what Reggie had to say regarding DLC in the future though…Could we see Nintendo take a more active role in that department with future games?
Activision Supports Nintendo DSi Launch With DSiWare Title Mixed Messages
Posted on 16 years ago by Brian(@NE_Brian) in DS, News | 0 comments
SANTA MONICA, Calif., April 13, 2009: Showing its support for Nintendo’s new handheld game system the Nintendo DSiTM, Activision Publishing, Inc. (Nasdaq: ATVI) is the first third-party publisher to have a downloadable game available via the DSiWareTM service that lets consumers populate their Nintendo DSi system with downloadable games. Created by Vicarious Visions, an award winning studio with a history of developing landmark titles for the Nintendo handheld platforms, Mixed MessagesTM is a party game designed for 2 to 21 players that delivers hours of creative and hilarious fun by allowing players to take turns either writing a phrase or drawing picture and passing it onto the next player to add their style to it.
“The Nintendo DSi should further broaden the appeal of portable gaming and we are excited to debut Mixed Messages,” said Mike Griffith, President and CEO, Activision Publishing, Inc. “The game is a fun way for consumers of all ages to explore their creativity as they evolve the message in the game.”