THQ: Girls have better things to do than to play video games
Posted on 16 years ago by Brian(@NE_Brian) in General Nintendo, News | 1 Comment
“When girls play console games, they have to have gone through a whole other list of things they could have done before sitting down with them. Guys get home, have dinner, and play a computer game. It’s much higher up the list of priorities. To put it bluntly, girls have got better things to do.” – James Scalpello, wireless director of THQ
That’s pretty much as sexist as it can get in the video game industry. I know there are a lot of serious girl games out there…Video games are just as important to females as they are to males, if you ask me.
Details on Call of Duty 5 for Wii
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
– enemies will be ’scarier’ and have new tactics
– co-op gameplay
– vehicles and squad-based multiplayer
– Wii version is being handled by Treyarch, but a separate team within Treyarch
– CoD 4 engine has been adapted to Wii
– Wii Zapper support
– Opening scene: Japanese commander stubbing a cigarette out in the eye of a prisoner before slitting his throat – the blood splatters and dribbles down the side of the tent you are being held in. He turns towards you to deal out the same treatment but help arrives just in time. Cue a daring level-long escape.
“Man, we can definitely talk about the Wii Version, I mean, where do we start? Well, first and foremost, The Wii version is being developed here at Treyarch. It’s a separate team from the next-gen team but its on-site. If you’re going to compare the next-gen version and the wii version side-by-side then you’re going to find that it’s a much closer comparison than, I think, any other Wii game currently on the market.”
“Yeah, the challenge with this one was ‘how do we make a cutting edge next-gen game work on the wii’?’. The answer is a lot of frickin’ smart engineers who’ve shipped Wii titles in the past. Getting the call of duty 4 engine on Wii was our first challenge – which we’ve managed to do and it looks great – but there are also a content and design challenges to consider.”
“Beyond that, We’re reall accepting the fact that the person buying on the Wii is doing so for a different kind of experience. I mean, we’re going to be supporting the Zapper and, I don’t know how familiar you are with the Zapper personally, but you lose about five or six buttons on that controller, so it’s very challenging to make a call of duty game that functions well. We’ll be doing some unique stuff with co-op gameplay, too, but we’re not ready to talk on that yet. I honestly think you’ll see what we’re taking the Wii very seriously.”
Nintendo Wii backs interactive web series for kids
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
LONDON – Nintendo is sponsoring an interactive web series called ‘Get Fit with Alyson’ that aims to motivate children and teenagers to regularly exercise.
Independent multimedia production company Tribe Pictures has created the web series, which stars Alyson Stoner from ‘Cheaper by the Dozen’.
The series is running on GetFitWithAlyson.com from June 11 as podcasts and as mobile content, however additional content entitled ‘Get Wii Fit with Alyson’ will also feature on the Nintendo Channel.
Each show runs for three minutes and features Stoner leading kids through a fun exercise programme and workout. The show will also encourage visitors to submit their own stories of the things they are doing to change their lives.
Updates to the Nintendo Channel
Posted on 16 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
Videos
My Pokemon Ranch Info Video
Big Beach Sports
Wonder World Amusement Park Gameplay
Digest Video
New DS demo – Arkanoid DS (expires 6/15)
One WiiWare Game and Two Virtual Console Games Added to Wii Shop Channel
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
The latest additions to the Wii™ Shop Channel offer a remarkable array of characters you won’t find just anywhere. A fresh WiiWare™ title gives Pokémon lovers a whole new way to wrangle and enjoy their little pals, while a pair of imported Virtual Console™ releases will pump up the action quotient—literally—for fans of NES® classics.
Nintendo adds new and classic games to the Wii Shop Channel at 9 a.m. Pacific time every Monday. Wii™ owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week’s new games are:
Capcom USA declines offers to bring Resident Evil 0 to North America
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 2 Comments
“Nothing is ever final, but we’ve been asked twice if we’ve wanted to bring it Westward and twice we’ve declined. – Christian Svensson, Capcom Entertainment Inc.” – VP of Strategic Planning & Business Development
This probably isn’t the worst of news considering that most who are interested in Resident Evil 0 most likely already purchased the title for the GameCube. However, the Resident Evil series has been one of the more successful third-party franchises on the Nintendo consoles. Is this a huge mistake on the part of Capcom USA?
Eternity’s Child creator doesn’t care about casual gamers, discontent with own title
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 2 Comments
“(speaking about who Eternity’s Child is aimed for)I don’t care about casual gamers… (speaking about if Eternity’s Child has had enough dev time) To be honest, I am not satisfied with Eternity’s Child. I hope that is does well enough for me to be able to do the game of my dreams and not live off noodles.” – Luc Bernard, creator of Eternity’s Child
Those are some pretty blunt statements by Mr. Bernard. Although, it makes one wonder: If a game’s own creator isn’t satisfied with a project, why isn’t there an effort provided to modify the elements of the game so it can be fixed? The second statement from Mr. Bernard will surely make some reconsider purchasing Eternity’s Child on WiiWare.
Japanese software sales thus far
Posted on 16 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
– New Super Mario Bros. (NDS, Nintendo): 5,181,470 units
Release: 05/25/06
– Super Smash Bros. Brawl (Wii, Nintendo): 1,645,362 units
Release: 01/31/08
Weekly savings
Posted on 16 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
Best Buy
Imagine: Babyz (DS) – $14.99
Petz Wild Animalz: Dolphinz (DS) – $14.99
Circuit City
Petz Wild Animalz: Dolphinz (DS) – $17.99
Imagine: Babyz (DS) – $17.99
Petz Wild Animalz: Dolphinz (DS) – $17.99
Deal or No Deal (DS) – $11.99
Toy Shop (DS) – $11.99
Imagine: Fashion Designer (DS) – $17.99
Imagine: Figure Skater (DS) – $17.99
Guitar Hero III (Wii) – $79.99
Pool Party (Wii) – $15.99 + Free pool cue accessory stick with purchase
Myth Makers Super Kart GP (Wii) – $11.99
Cocoto Magic Circus (Wii) – $11.99
Carnival Games (Wii) – $31.99
Summer Sports (Wii) – $31.99
Madden NFL 08 (Wii) – 23.99
Thrust Master Wireless Controller for Wii – $14.99
VERGE Stylus Four Pack – $2.49
VERGE Screen Protectors – $3.49
Target
MLB 2K8 (Wii) – $39.99
Petz: Dogz 2 (DS) – $14.99
Free High School Musical bundle with purchase of 2 Wii games shown (SSBB, Mario Kart Wii, Boom Blox, Lego Star Wars: The Complete Saga, MLB 2K8, Hannah Montana : Spotlight World Tour)
Free Wario: Master of Disguise with purchase of 2 DS games shown (New Super Mario Bros., Phantom Hourglass, Mario Party DS, My Sims, Lego Indiana Jones, Petz: Dogz 2)
Big update from Crossbeam Studios
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Cubed3 has managed to obtain a huge response from Greg Szemiot Crossbeam Studios concerning a wide array of issues. Overall, it seems that the company has been struggling as of late and the team will be focusing on the PC front for now.
“I will not sugar coat anything. Falafelkid was right in his article. CSE has had many problems throughout the years. We were naive and perhaps arrogant, “riding the wave of publicity,” as he puts it. We take our projects very seriously but we made many mistakes. The biggest mistake was not taking the business side seriously for many years. As CEO, the fault lies squarely with me. I put the game ideas first and said “I’ll take care of the business stuff later.” We also then announced projects that were merely ideas or designs at the time. The fact that those haven’t panned out yet makes me apologise profusely to both my staff and gamers who believed in us and the projects.
Since 2005, when we first started to toy with the idea of re-designing Orb for the then Revolution, we only had a few levels done in 3D Gamestudio. We planned on eventually moving on to Torque. When we announced the game was in planning for Wii it was our hope and far-fetched dream that it would come to fruition. Obviously that backfired. We made the announcement with little more than a design for the Wii version and gave up completely on developing any other version. I believe it was sheer arrogance; a start-up developer with no experience of console development announcing a title for the Wii when it was still in planning. This behaviour killed us slowly over time. Not even the biggest companies do that, and it was a difficult lesson to learn.