Japanese hardware sales (5/26 – 6/1)
Posted on 16 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
PSP 71,986
Wii 50,851
DS Lite 38,355
PS3 9,169
PS2 7,203
Xbox 360 1,959
Nanashi no Game trailer from Square Enix
Posted on 16 years ago by Brian(@NE_Brian) in DS, News | 0 comments
Rock Band 2 concept art, info
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Rock Band 2 hasn’t even been released for the Wii yet, but details on Rock Band 2 have popped up…
“Rock Band 2 lets you and your friends play as a virtual 4-person band, in person or online, to rock out to some of the biggest rock anthems from the 60s, 70s, 80s, 90s and 2000s. Rock Band 2 will be a full featured sequel, similar to full featured sequels you see released by other big video game franchises, such as Need for Speed, Devil May Cry, Final Fantasy, Call of Duty, or Halo. In the music/rhythm genre, it is similar to the feature jumps made from Guitar Hero I to Guitar Hero II or Guitar Hero II to Guitar Hero III.”
VC releases in Japan
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Famicom
– Transformers: Convoy no Nazo (Takara Tomy)
– Yoshi’s Cookie (Nintendo)
PC-Engine
– Winds of Thunder [Lords of Thunder] (Hudson)
Konami covers up Castlevania comic scandal
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Two days ago, we told you that Badger Comics had put up a list of “key selling points” which hinted at a Castlevania on Wii. Konami has put in a request for the information to be taken down, however. A Badger Comics representative explained, “Well guys’ FWIW I have been contacted by both Konami AND Tokyopop asking me to remove the key selling points from the Castlevania manga listing. Don’t know exactly what it means, and was just told “the information was not meant to be released to the general public” This seems to insinuate that either a Castlevania title is indeed in the works for the Wii, or Konami simply did not want incorrect information posted.
Mario Super Sluggers – 3 ways to play
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Numerous control options have become a staple of Nintendo published games. Mario Super Sluggers will follow in the same direction with the ability to use the Wiimote (held in the usual way), Wiimote + nunchuck, or just the Wii controller flipped on its side.
Japanese software sales (5/26 – 6/1)
Posted on 16 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
01./00. [PSP] Powerful Pro Baseball Portable 3 (Konami) – 117,000 / NEW
02./00. [NDS] Endless Frontier: Super Robot Wars OG Saga (Bandai-Namco) – 98,000 / NEW
03./03. [WII] Mario Kart Wii (Nintendo) – 50,000 / 1,367,000
04./04. [WII] Wii Fit (Nintendo) – 46,000 / 2,156,000
05./02. [PSP] Monster Hunter Portable 2nd G (Capcom) – 45,000 / 2,142,000
06./00. [WII] Family Trainer (Bandai-Namco) – 44,000 / NEW
07./00. [PS2] D.C. II: Da Capo II: Plus Situation (Kadokawa Shoten) – 40,000 / NEW
08./00. [PSP] Valhalla Knights 2 (Marvelous Entertainment) – 32,000 / NEW
09./00. [PS2] Mana Khemia 2: The Fallen School and the Alchemists (Gust) – 26,000 / NEW
10./00. [NDS] Empty Space Training (Benesse) – 25,000 / NEW
Lack of a Wii hard drive: Top 5 negative aspects
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 4 Comments
The gaming community has been filled with buzz at the possibility of a hard drive over the past few months. Wii owners are beginning to grow tired of clearing out their virtual fridge and have been begging for a storage solution. The lack of a hard drive has definitely caused a huge amount of problems. Here are our top 5 complaints that the lack of a Wii hard drive has created.
5) Nintendo is losing money
At the end of the day, the addition of a Wii hard drive would help Nintendo rake in more money. Numerous Nintendo representatives – including Satoru Iwata himself – have noted that the current storage solution affects an isolated number of Wii owners. Regardless of the validity of this belief, all types of Wii owners will catch up with the hard drive issue in due time (yes Nintendo, casual gamers included!) If Nintendo continues to develop channels for the Wii, and as long as Virtual Console/WiiWare titles are released, there is a lingering guarantee that people will download them. Unfortunately for Nintendo, there is a common consensus amongst the gaming community that once casual gamers reach their storage limit, they will become confused/frustrated with having to remove content from the Wii menu. In the end, the Wii would lose some of its accessibility, which is something Nintendo has wanted to avoid on the Wii front at all costs.
4) Lack of real downloadable content
While it’s great to be able to receive new levels in Super Smash Bros. Brawl and being able to participate in Mario Kart Wii tournaments, we can’t help but wish that these gifts can be revisited. In Super Smash Bros. Brawl, levels are recycled each day. This means that you may encounter a fan-made creation you absolutely love, only to see it disappear forever in a twenty-four hour period. The situation is similar with Mario Kart. New tournaments will be available every few weeks, but once the deadline passes, forget about being able to replay them. Basically, we want content which can be kept and revisited at a future date. Having to part with unique content is very unfortunate and is something we know can be addressed in future titles with a hard drive solution.
3) Companies aren’t supporting downloadable content
Wouldn’t it be nice to wake up in the morning, power up your Wii, and know that some original content is available for the game you’re playing? For most, the answer would be yes. Sadly, however, very few companies are supporting downloadable content. Up to this point, only Nintendo has been a true supporter of add-on functionality. However, it’s tough to put the blame on companies for the lack of support because there is no acceptable area to store original content. Fortunately, Vicarious Visions has announced downloadable content for Guitar Hero: World Tour; although, this announcement does bring up the question as to where the new content will be stored – We’re praying that this is a sign of a hard drive announcement in the future.
2) Deleting channels
From the moment the Wii released, Nintendo has provided its fans an opportunity to download five unique channels. Nintendo generally promotes them when they first become available, encouraging players to download them for free. However, these channels come at a virtual price. The Internet channel alone requires 270 blocks of your Wii flash memory. Granted you have downloaded all of the channels and purchased a few WiiWare or Virtual Console titles, you will be forced to delete some channels to conserve space. This means that channels which are actually worthwhile to keep such as the Nintendo Channel, Internet Channel, Mario Kart Wii Channel, and Wii Fit channel, may end up being deleted.
1) Having to deal with re-downloading/transferring games
The classic mantra from Nintendo regarding concerns about a storage solution has been blunt. As has been said countless times, users can simply transfer content to their SD card or re-download content from the Wii Shop Channel. Sadly, Nintendo has yet to recognize the huge amount of frustration both of these methods cause. Copying data to a SD card is an extremely aggravating process. A file which consists of 250 blocks takes more than a few minutes to transfer. Moreover, some save files (such as the Super Smash Bros. Brawl data) cannot be copied. Obviously, this is a serious problem which needs to be addressed, particularly when you consider that re-downloading games isn’t any more convenient than transferring data to a SD card.
How will the Wii version of Alone in the Dark compare to the 360, PS3 version?
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
“It’s quite hard to compare difficulty levels between Wii and Xbox 360. The gameplay is quite different as a result of the different strengths and control systems of the consoles, but we’ve tried to keep the experience consistent. If it gets too hot you can always use the chapter select menu to move on!” – Atari producer Max Loppin
Overall, it looks like the experience on Wii will be very similar to what you’ll get on the Xbox 360 and PS3. This is probably one of the first titles that for Wii that isn’t being shafted to the other versions of the same game.