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The Legend of Zelda: Breath of the Wild breaks many of the series’ conventions. Among these is the lack of Link’s iconic hat, which has long been a staple of the series.

In an interview with Polygon, Breath of the Wild art director Satoru Takizawa told Polygon that due to the rise of graphic fidelity, it’s tough “to make that hat look cool.”

He said:

“As the graphic fidelity has increased it becomes more difficult to make that hat look cool. As the game becomes more realistic it’s difficult to present it in a way that’s appealing.

If you look at Twilight Princess, I really made the hat long, so it would flap in the wind and move around. But because of that people were like ‘What’s he got? What’s in that hat?’ We’re reaching our limits as to how we can make it look cool.”

Takizawa added that with Skyward Sword, he attempted to make Link’s hat diminutive and giving it much less motion, but “we’re reaching our limits as to how we can make it look cool.”

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The latest issue of MCV has a listing of the best-selling games in the UK for the month of February. The results are posted below, based on data collected between January 29 and February 25.

As far as physical software sales by platform goes, here are the results:

01 (01) PlayStation 4 – 549,361 (+6.80%)
02 (02) Xbox One – 403,775 (+9.04%)
03 (03) Nintendo 3DS – 79,618 (+10.53%)
04 (04) Xbox 360 – 35,259 (-73.43%)
05 (05) PlayStation 3 – 21,610 (-70.00%)
06 (07) Nintendo Wii U – 20,473 (-40.00%)
07 (06) PC Software – 18,198 (-63.08%)
08 (08) Nintendo Wii – 4,550 (-55.00%)
09 (09) PlayStation Vita – 2,275 (-64.00%)
10 (10) Nintendo DS – 1,137 (-55.02%)

The MAR10 Day celebrations continues with a new video from Shigeru Miyamoto. Below, you can hear Miyamoto answering a question about the power-up he’d want to have the most in real life.


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YouTube user Seaniccus may have uncovered a small but lovely tribute to Satoru Iwata in The Legend of Zelda: Breath of the Wild.

We won’t get too much into the specifics just in case there are some of you who want to be completely blind of the game’s smaller secrets and whatnot, but the main idea here is that one of the game’s NPC bears a striking resemblance to the late Nintendo president. Along with that, he tells you about a certain mountain in the game that’s just one letter off from “Satoru”.

For the full video, continue on below.

The full panel is now online for the Zelda: Breath of the Wild session at GDC 2017. Nintendo’s Hidemaro Fujibayashi,
Satoru Takizawa, and Takuhiro Dohta go in-depth with discussing how some of the convention-breaking mechanics were implemented in the game. Check out the full video below.

A few hours ago, Fire Emblem Heroes added in a new Grand Hero Battle featuring Ursula. Take a look at some footage below.

For those interested in Yooka-Laylee’s soundtrack, it can now be pre-ordered on iTunes. Doing so grants access to the main theme immediately.

Yooka-Laylee has some big talent involved with its music, including Grant Kirkhope and David Wise. Both are well-known for their work on Rare titles of old.

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Update: Bumped to the top. Amazon’s MAR10 Day digital sale is now live. Super Mario 64, Mario Kart 64, Super Mario Bros. 3, and more discounted by 20 percent. Pretty rare for a retailer to have discounts on digital codes.


Original: It’s MAR10 Day, and retailers are celebrating the occasion with a special sale. Mario games and toys are discounted at Best Buy, while Amazon also has a few select titles on sale.

You can find Best Buy’s offerings here, available for today only. Amazon’s deals are here.

Digital Foundry once again has a technical analysis of a Switch game. Square Enix’s RPG I Am Setsuna is the focus this time.

In its analysis, Digital Foundry points out how the visuals of I Am Setsuna are very comparable on Switch and PlayStation 4. The PS4 version has some extra lighting, but that’s pretty much it.

The main difference between the two versions is frame rate. It’s 60 frames per second on PS4, whereas the Switch edition is 30 frames per second – but it’s not a huge downgrade due to the nature of the game (being a turn-based RPG). Switch holds its frame rate well aside from a few rare instances.

View Digital Foundry’s full analysis below.

Some Super Bomberman R players have been experiencing issues with control lag, leading to even bigger problems when playing with others locally and online. Thankfully, Konami intends to address the situation.

A notice posted to the Super Bomberman R website states that Konami’s “first priority is to adjust control response times which will improve both the online experience and control lag during offline battles.” An update is being prepared, and a date for its arrival will be shared “very soon.”

Other than that, additional updates are coming “to continuously improve the experience for players, both online and offline.”

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