Iwata and Reggie on skepticism, boosting sales with many games, Wii U killer app
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Podcast Stories, Wii, Wii U | 0 comments
IGN’s new interview with Nintendo CEO Satoru Iwata and Nintendo of America president Reggie Fils-Aime boils down to a few topics: constant skepticism surrounding the company, boosting hardware sales with the right (and various) games, and the Wii U’sl lack of a killer app.
You can find all of Iwata and Reggie’s thoughts below.
Bethesda more or less rules out Wii U development
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Similar to the Wii, it doesn’t sound like Bethesda has any plans to support Wii U.
Bethesda VP of PR and marketing Pete Hines, speaking with Eurogamer, said that the company has “nothing announced in development for Wii U.” Hines wouldn’t share any specifics as to why Bethesda isn’t keen on the console, stating he’d “rather not go into that.”
Hines’ comments in full:
“We have nothing announced in development for Wii U. It’s not something that we’ve done anything for previously. I don’t even remember the last time we’ve done a Nintendo title. We don’t have anything now. Whether or not we would in the future is TBD. As for why, I guess I’d rather not go into that.”
Nintendo expanding EAD Tokyo team, Miyamoto on leveraging Retro and Next Level, more
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Podcast Stories | 0 comments
Yesterday we heard from Shigeru Miyamoto that Nintendo has “been working on what we can do to increase our internal staff in a way that will allow us to have more projects going at the same time”. One way in which Nintendo hopes to expand is through its EAD Tokyo team, the developers behind the Super Mario Galaxy and Super Mario 3D titles.
Miyamoto told IGN that he’s been collaborating with Yoshiaki Koizumi “on what we can do to allow the Tokyo studio to create more games.” Nintendo has already started to “gradually” increase that studio’s team.
“We’re doing this not by going out of house to different companies and having them develop games for us, but instead by working with partner companies and subsidiaries in a way that allows the Tokyo studio to run more projects.”
Aksys making “new, wacky title announcement” at Anime Expo 2013
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 0 comments
Aksys will be attending this year’s Anime Expo, and numerous events and activities are planned.
First, you’ll want to pay attention to the Aksys Games Panel on July 6, between 2 PM and 3 PM. The company is planning on sharing a “new, wacky title announcement” and will host a game show where a few signed copies of a secret item will be given away.
One day prior, Aksys’ “The Art of Localization” panel will allow fans to “Get up close and personal with the translators and editors behind some of your favorite titles including Muramasa Rerbirth, Zero Escape: Virtue’s Last Reward, and Hakuoki”.
Aksys will also shower fans with giveaways, special deals at its booth store, and an “Otome Day” involving a Hakuoki cosplay event.
Anime Expo 2013 will take place between July 4 and July 7.
Source: Aksys PR
First Romance of the Three Kingdoms 3DS screenshots
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 0 comments
Nintendo bringing Pikmin 3 to World Hobby Fair ’13 in Japan
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Nintendo doesn’t typically have a large presence at the World Hobby Fair, and this year is no different. Only one game will be on display – Pikmin 3.
It would have been nice to see additional titles like Super Mario 3D World and Donkey Kong Country: Tropical Freeze, but it’s better than nothing!
More off-screen Pikmin 3 footage
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
DokiDoki! PreCure Narikiri Life! screenshots
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 0 comments
More off-screen Super Mario 3D World footage
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Mario & Luigi: Dream Team is roughly 6,800 blocks
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Mario & Luigi: Dream Team is nearly twice the size of Project X Zone, but it, too, isn’t overly huge. The latest in Nintendo’s Mario RPG series will take up 6,792 blocks – possibly give or take a few blocks depending on your region.