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Bloodstained: Ritual of the Night resolution and frame rate detailed on Switch

Posted on April 25, 2019 by (@NE_Brian) in News, Switch

Bloodstained: Ritual of the Night

When Bloodstained: Ritual of the Night was playable at PAX East 2019, some concern came about after fans went hands-on with the Switch build. Based on what was at the event, the game just didn’t run as well as it could.

505 Games has now shed light on what happened. Switch units at the show apparently overheated, which “caused the game to drop frames and not run as smoothly as we would have liked.” The same build as well as future builds have been “much more stable when the console isn’t overheated.” Continued optimizations have also taken place.

Bloodstained will run at a fixed 720p resolution at 30 frames per second in handheld mode. There’s a 720p dynamic resolution when docked, and more visual effects will be present.

Here’s the full update from 505 Games:

This month we brought Bloodstained to PAX East in Boston. We were fortunate to meet many backers and current fans, and show off the game to new players as well.

Overall the show went very well, despite some challenges with the setup for Switch. It was exciting to get an updated build of the game in front of players for the first time.

The demo contained the Galleon level you have seen in the 2018 Backer demo, but the visuals and gameplay were updated. We wanted players to get the best experience possible from the game and have a good shot at battling the boss, even if it was just for a quick death, so we let the demos play a little longer on PC.

I asked a number of players what they thought of the demo and the reaction was quite positive. Almost everyone said that the game ‘felt’ right and reminded them other games from the genre that they have loved in the past. That’s a big endorsement.

We did have an issue at the show with the Switch version that drew a lot of backer discussion. Due to the way the consoles were kept inside closed containers for the demo, there ended up being a significant overheating issue. This caused the game to drop frames and not run as smoothly as we would have liked. That same build (as well as subsequent ones) is much more stable when the console isn’t overheated. There have also been optimizations since the show to prepare for console submission (an ongoing process).

With that said, here are the launch stats for the game on Switch.

Undocked: 720p (fixed) / 30 fps

Docked: 720p (dynamic) / 30 fps with additional effects / visuals, etc.


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